Player Matchup

Baron Samedi
Baron Samedi
Albireo94
Baron Samedi
Level 109
God Stats
14W - 9L
1,568 SR
Queue Stats
394W - 423L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
Fruchtubecrotte
Kuzenbo
Level 109
God Stats
15W - 8L
1,690 SR
Queue Stats
105W - 110L
1,620 Elo+
Solo
Anhur
Anhur
LongLogLarry
Anhur
Level 85
God Stats
23W - 24L
1,656 SR
Queue Stats
248W - 191L
1,658 Elo+
Solo
Team Averages
Level 101
1,638 SR
1,621 Elo+

VS

Team Averages
Level 81
1,572 SR
1,482 Elo+
Raijin
Raijin
 
Raijin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ElPanDeDiamante
Bellona
Level 8
God Stats
1W - 2L
1,715 SR
Queue Stats
2W - 3L
1,548 Elo+
Party 1
Loki
Loki
NuunGames
Loki
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Albireo94
Baron Samedi
14
5 / 4 / 17
9,545
795
11,181
10,186
3,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
5 / 0 / 17
9,591
799
10,562
13,516
13,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
13 / 0 / 10
10,603
884
12,606
10,754
3,557
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 4 / 1
8,392
699
14,271
11,989
4,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 10 / 3
7,023
585
3,325
17,955
10,944
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Loki
10
1 / 9 / 2
7,276
606
7,539
10,832
4,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
10
23
Kills
4
4
Deaths
23
44
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
4
1
0.88
W
Baron Samedi
Albireo94
Baron Samedi
5
4
17
3.38
L
0
10
3
0.15
W
5
0
17
13.5
W
13
0
10
18
L
Loki
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,349
Damage
25,135
34,456
Taken
40,776
20,878
Mitigated
19,822
15,574
Healing
2,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
14,271
719
62
1,172
11,989
4,207
0
8,115
3,874
45,583
0
W
Baron Samedi
Albireo94
Baron Samedi
11,181
1,209
1,888
4,138
10,186
3,903
726
4,336
5,440
35,120
0
L
3,325
991
0
416
17,955
10,944
0
8,755
9,200
0
7,349
W
10,562
3,254
0
5,464
13,516
13,418
689
4,315
8,841
32,560
3,093
W
12,606
7,401
0
4,084
10,754
3,557
1,760
4,940
5,440
0
39,182
L
Loki
7,539
1,211
0
776
10,832
4,671
25
4,898
5,934
0
17,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,739
Gold Earned
22,691
162
Minions Killed
121
6
Camps Cleared
4
722,520
Distance Traveled
616,674
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,392
699
99
8
4
220,306
2
W
Baron Samedi
9,545
795
66
6
3
225,902
4
L
Bellona
7,023
585
8
1
0
189,697
0
W
Kuzenbo
9,591
799
32
3
2
257,468
2
W
Anhur
10,603
884
64
5
1
239,150
1
L
Loki
7,276
606
14
1
0
206,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role