Player Matchup

Odin
Odin
Ali-Sh-2020
Odin
Level 108
God Stats
22W - 20L
1,511 SR
Queue Stats
444W - 444L
1,448 Elo+
Solo
Nemesis
Nemesis
BootyCoodies
Nemesis
Level 69
God Stats
4W - 6L
1,365 SR
Queue Stats
122W - 112L
1,495 Elo+
Solo
Neith
Neith
Katy__Forever
Neith
Level 108
God Stats
193W - 154L
1,575 SR
Queue Stats
431W - 408L
1,517 Elo+
Solo
Bacchus
Bacchus
TheDemonSpy
Bacchus
Level 123
God Stats
5W - 3L
1,542 SR
Queue Stats
213W - 209L
1,481 Elo+
Solo
Vulcan
Vulcan
XxMrAntidotexX
Vulcan
Level 145
God Stats
54W - 58L
1,463 SR
Queue Stats
256W - 239L
1,473 Elo+
Solo
Team Averages
Level 111
1,491 SR
1,483 Elo+

VS

Team Averages
Level 93
1,495 SR
1,475 Elo+
Sol
Sol
AliGrimm
Sol
Level 140
God Stats
5W - 8L
1,500 SR
Queue Stats
339W - 361L
1,492 Elo+
Solo
Fenrir
Fenrir
HailIlluminatii
Fenrir
Level 106
God Stats
336W - 371L
1,509 SR
Queue Stats
340W - 381L
1,500 Elo+
Solo
Kukulkan
Kukulkan
HypnoBoar
Kukulkan
Level 83
God Stats
12W - 11L
1,591 SR
Queue Stats
339W - 358L
1,461 Elo+
Solo
Chaac
Chaac
heitbern
Chaac
Level 68
God Stats
4W - 8L
1,296 SR
Queue Stats
100W - 103L
1,461 Elo+
Solo
Loki
Loki
sDharshanEDj
Loki
Level 69
God Stats
31W - 21L
1,579 SR
Queue Stats
192W - 194L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 13
9,513
951
9,017
11,277
5,797
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nemesis
BootyCoodies
Nemesis
17
7 / 1 / 8
10,671
1,067
12,030
11,333
5,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
10 / 3 / 9
11,416
1,142
13,896
10,029
4,371
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
TheDemonSpy
Bacchus
17
2 / 3 / 15
10,150
1,015
8,763
14,344
23,465
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
3 / 0 / 13
10,383
1,038
16,657
4,055
1,660
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Team 1 Tickets

265

VS

Team 2 Tickets

212

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 6
9,364
936
9,737
4,644
1,210
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 8 / 4
9,141
914
7,582
15,214
5,023
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
HypnoBoar
Kukulkan
15
3 / 9 / 3
9,553
955
15,653
17,975
6,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
heitbern
Chaac
15
2 / 2 / 5
9,514
951
9,025
17,426
18,771
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
1 / 4 / 5
9,323
932
4,808
9,853
3,303
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
32
23
Kills
9
9
Deaths
23
58
Assists
23
Player
Kills
Deaths
Assists
KDA
W
1
2
13
3.75
L
1
0
6
4
W
Nemesis
BootyCoodies
Nemesis
7
1
8
11
L
2
8
4
0.5
L
Kukulkan
HypnoBoar
Kukulkan
3
9
3
0.5
W
10
3
9
4.83
W
Bacchus
TheDemonSpy
Bacchus
2
3
15
3.17
W
3
0
13
9.5
L
Chaac
heitbern
Chaac
2
2
5
2.25
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,363
Damage
46,805
51,038
Taken
65,112
40,713
Mitigated
35,199
5,808
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,017
1,110
0
0
11,277
5,797
0
5,942
5,022
0
22,586
L
9,737
3,316
0
991
4,644
1,210
0
1,950
2,694
32,423
0
W
Nemesis
BootyCoodies
Nemesis
12,030
5,558
0
1,197
11,333
5,420
0
5,695
5,394
0
21,654
L
7,582
1,820
0
248
15,214
5,023
0
5,616
9,598
0
17,108
L
Kukulkan
HypnoBoar
Kukulkan
15,653
2,078
422
2,557
17,975
6,892
0
5,353
12,622
37,318
0
W
13,896
6,048
0
2,265
10,029
4,371
0
5,264
4,718
0
27,935
W
Bacchus
TheDemonSpy
Bacchus
8,763
689
821
1,525
14,344
23,465
0
7,397
6,558
21,028
0
W
16,657
9,272
0
0
4,055
1,660
0
1,326
2,634
33,334
0
L
Chaac
heitbern
Chaac
9,025
725
0
4,484
17,426
18,771
0
8,775
8,651
344
20,575
L
4,808
1,066
0
0
9,853
3,303
0
3,726
6,127
0
17,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,133
Gold Earned
46,895
151
Minions Killed
176
7
Camps Cleared
4
947,388
Distance Traveled
962,021
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,513
951
41
4
0
197,615
0
L
Sol
9,364
936
49
5
1
173,721
0
W
Nemesis
10,671
1,067
23
2
2
202,973
0
L
Fenrir
9,141
914
23
2
0
209,436
0
L
Kukulkan
9,553
955
62
6
2
179,994
0
W
Neith
11,416
1,142
22
2
4
144,966
0
W
Bacchus
10,150
1,015
30
3
1
202,708
1
W
Vulcan
10,383
1,038
35
4
0
199,126
0
L
Chaac
9,514
951
20
2
0
188,168
0
L
Loki
9,323
932
22
2
1
210,702
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role