Player Matchup

Arachne
Arachne
Gold III
Br214gdf
Arachne
Gold III
Level 122
God Stats
10W - 6L
1,605 SR
Queue Stats
180W - 180L
1,324 MMR
Solo
Izanami
Izanami
Gold V
CalculusSparrow
Izanami
Gold V
Level 107
God Stats
34W - 20L
1,661 SR
Queue Stats
268W - 290L
1,382 MMR
Solo
Khepri
Khepri
Gold V
DivineMurdera
Khepri
Gold V
Level 125
God Stats
18W - 13L
1,529 SR
Queue Stats
124W - 116L
1,347 MMR
Solo
Amaterasu
Amaterasu
Gold II
JACK__TROLL__
Amaterasu
Gold II
Level 158
God Stats
20W - 22L
1,504 SR
Queue Stats
743W - 746L
1,381 MMR
Solo
Merlin
Merlin
Gold V
Lt LumpDADDY
Merlin
Gold V
Level 117
God Stats
8W - 10L
1,746 SR
Queue Stats
256W - 266L
1,341 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,609 SR
1,355 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,516 SR
1,379 MMR
Neith
Neith
Bronze III
 
Neith
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver I
Juankacerero
Geb
Silver I
Level 151
God Stats
1W - 3L
1,456 SR
Queue Stats
48W - 52L
1,252 MMR
Party 1
Erlang Shen
Erlang Shen
Gold V
Kroosia
Erlang Shen
Gold V
Level 98
God Stats
6W - 5L
1,499 SR
Queue Stats
47W - 43L
1,496 MMR
Party 1
Hades
Hades
Gold V
RafaelSinnsyk
Hades
Gold V
Level 128
God Stats
73W - 66L
1,467 SR
Queue Stats
245W - 254L
1,329 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
l1 JuNiOr l1
Sun Wukong
Gold III
Level 125
God Stats
15W - 10L
1,660 SR
Queue Stats
234W - 218L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Br214gdf
Arachne
15
6 / 3 / 7
9,971
554
9,199
14,089
8,380
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 7
10,148
564
12,970
9,924
3,743
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 3 / 17
9,287
516
4,554
15,604
14,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
JACK__TROLL__
Amaterasu
17
8 / 4 / 10
11,239
624
15,718
18,526
13,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
18
4 / 0 / 17
11,088
616
18,719
5,136
2,056
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaOdinThanatosArtioAo Kuang

VS

Bans
FenrirYemojaMorgan Le FayTiamatNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
2 / 3 / 1
8,498
472
6,119
12,215
3,405
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 5 / 2
8,094
450
5,188
18,383
12,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Erlang Shen
Kroosia
Erlang Shen
15
3 / 4 / 1
9,251
514
6,633
19,175
10,438
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 6 / 4
8,400
467
6,611
15,973
7,783
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
l1 JuNiOr l1
Sun Wukong
15
2 / 6 / 3
9,521
529
9,594
19,309
16,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
19
24
Kills
8
11
Deaths
24
58
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
3
1
0.83
W
Arachne
Br214gdf
Arachne
6
3
7
3.17
W
4
1
7
7.5
W
2
3
17
3.5
W
Amaterasu
JACK__TROLL__
Amaterasu
8
4
10
3.25
L
1
5
2
0.4
L
Erlang Shen
Kroosia
Erlang Shen
3
4
1
0.88
W
Merlin
4
0
17
12.5
L
0
6
4
0.33
L
Sun Wukong
l1 JuNiOr l1
Sun Wukong
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,160
Damage
34,145
63,279
Taken
85,055
41,522
Mitigated
50,558
25,110
Healing
23,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
6,119
2,031
100
4,419
12,215
3,405
880
2,338
9,877
0
59,021
W
Arachne
Br214gdf
Arachne
9,199
6,869
0
6,518
14,089
8,380
0
2,464
11,386
0
61,729
W
12,970
9,200
0
4,891
9,924
3,743
1,295
2,597
7,327
0
90,724
W
4,554
542
0
4,584
15,604
14,205
27
4,272
11,236
20,319
0
W
Amaterasu
JACK__TROLL__
Amaterasu
15,718
7,979
0
7,459
18,526
13,138
131
3,692
14,483
0
74,951
L
5,188
875
1,566
3,041
18,383
12,053
0
5,921
12,462
19,956
0
L
Erlang Shen
Kroosia
Erlang Shen
6,633
3,455
0
5,397
19,175
10,438
0
4,166
15,009
0
77,326
W
Merlin
18,719
984
0
1,658
5,136
2,056
975
2,155
2,936
85,722
0
L
6,611
177
673
4,697
15,973
7,783
600
5,883
10,090
57,245
0
L
Sun Wukong
l1 JuNiOr l1
Sun Wukong
9,594
2,362
0
4,001
19,309
16,879
299
5,404
13,905
0
57,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,733
Gold Earned
43,764
499
Minions Killed
461
0
Camps Cleared
0
1,768,821
Distance Traveled
1,657,432
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,498
472
108
6
0
322,622
1
W
Arachne
9,971
554
92
5
0
385,339
6
W
Izanami
10,148
564
136
8
0
328,860
4
W
Khepri
9,287
516
19
1
0
358,449
3
W
Amaterasu
11,239
624
115
6
0
347,518
5
L
Geb
8,094
450
19
1
0
326,059
11
L
Erlang Shen
9,251
514
108
6
0
380,157
0
W
Merlin
11,088
616
137
8
0
348,655
4
L
Hades
8,400
467
120
7
0
295,227
5
L
Sun Wukong
9,521
529
106
6
0
333,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role