Player Matchup

Cerberus
Cerberus
AlHasimYaba
Cerberus
Level 8
God Stats
6W - 3L
1,770 SR
Queue Stats
30W - 13L
1,638 Elo+
Solo
Cthulhu
Cthulhu
BlueWoombat
Cthulhu
Level 26
God Stats
9W - 8L
1,425 SR
Queue Stats
61W - 53L
1,495 Elo+
Party 1
Artemis
Artemis
Czario85
Artemis
Level 32
God Stats
3W - 2L
1,491 SR
Queue Stats
69W - 59L
1,505 Elo+
Party 1
Ra
Ra
MordBjorn
Ra
Level 29
God Stats
1W - 1L
1,303 SR
Queue Stats
25W - 24L
1,477 Elo+
Solo
Thor
Thor
kaosw
Thor
Level 24
God Stats
4W - 3L
1,337 SR
Queue Stats
256W - 242L
1,576 Elo+
Solo
Team Averages
Level 24
1,465 SR
1,538 Elo+

VS

Team Averages
Level 19
1,577 SR
1,542 Elo+
Sol
Sol
 
Sol
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
Astromin21
Awilix
Level 29
God Stats
3W - 5L
1,694 SR
Queue Stats
68W - 72L
1,588 Elo+
Solo
Hou Yi
Hou Yi
JustKinokiita
Hou Yi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 60L
1,600 Elo+
Solo
Tiamat
Tiamat
Sabo96
Tiamat
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,419 Elo+
Solo
Sylvanus
Sylvanus
xxTaylorHill
Sylvanus
Level 22
God Stats
4W - 3L
1,692 SR
Queue Stats
49W - 35L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlHasimYaba
Cerberus
13
4 / 0 / 3
7,288
729
2,337
3,486
2,239
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
BlueWoombat
Cthulhu
8
1 / 2 / 2
5,405
541
3,719
5,136
3,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
Czario85
Artemis
8
2 / 4 / 4
5,459
546
3,389
4,887
919
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 4 / 3
5,919
592
2,846
4,993
1,325
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
kaosw
Thor
12
6 / 0 / 1
6,923
692
5,321
4,235
1,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 4 / 1
4,283
428
912
3,074
703
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Awilix
Astromin21
Awilix
11
3 / 1 / 0
6,121
612
1,769
4,772
1,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
3 / 2 / 3
5,724
572
3,292
6,815
2,197
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Sabo96
Tiamat
8
0 / 5 / 2
5,014
501
1,602
6,191
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
xxTaylorHill
Sylvanus
9
4 / 3 / 3
5,728
573
4,214
6,806
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
15
Kills
10
10
Deaths
15
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
4
1
0.13
W
Cerberus
AlHasimYaba
Cerberus
4
0
3
5.5
L
Awilix
Astromin21
Awilix
3
1
0
3
W
Cthulhu
BlueWoombat
Cthulhu
1
2
2
1
W
Artemis
Czario85
Artemis
2
4
4
1
L
3
2
3
2.25
W
2
4
3
0.88
L
Tiamat
Sabo96
Tiamat
0
5
2
0.2
W
Thor
kaosw
Thor
6
0
1
6.5
L
Sylvanus
xxTaylorHill
Sylvanus
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,612
Damage
11,789
22,737
Taken
27,658
9,122
Mitigated
11,680
5,003
Healing
9,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
912
240
0
130
3,074
703
0
1,187
1,887
10,370
182
W
Cerberus
AlHasimYaba
Cerberus
2,337
104
0
1,886
3,486
2,239
0
748
2,738
44,306
0
L
Awilix
Astromin21
Awilix
1,769
694
0
2,458
4,772
1,357
0
447
4,325
0
31,988
W
Cthulhu
BlueWoombat
Cthulhu
3,719
140
0
1,155
5,136
3,319
155
1,414
3,722
17,425
0
W
Artemis
Czario85
Artemis
3,389
1,905
0
709
4,887
919
747
1,795
3,092
0
16,068
L
3,292
1,843
0
2,567
6,815
2,197
616
2,729
4,086
0
24,532
W
2,846
423
16
837
4,993
1,325
196
1,767
3,114
22,725
0
L
Tiamat
Sabo96
Tiamat
1,602
214
0
881
6,191
2,645
0
2,200
3,991
19,025
0
W
Thor
kaosw
Thor
5,321
956
0
400
4,235
1,320
0
296
3,919
0
40,747
L
Sylvanus
xxTaylorHill
Sylvanus
4,214
1,654
927
2,892
6,806
4,778
90
2,339
4,467
15,963
7,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
26,870
327
Minions Killed
218
0
Camps Cleared
0
1,011,233
Distance Traveled
837,799
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,283
428
12
1
0
164,730
1
W
Cerberus
7,288
729
153
15
0
206,070
0
L
Awilix
6,121
612
72
7
0
196,531
3
W
Cthulhu
5,405
541
19
2
0
198,633
1
W
Artemis
5,459
546
39
4
0
169,624
0
L
Hou Yi
5,724
572
66
7
0
165,246
0
W
Ra
5,919
592
37
4
0
201,813
1
L
Tiamat
5,014
501
37
4
0
152,451
3
W
Thor
6,923
692
79
8
0
235,093
1
L
Sylvanus
5,728
573
31
3
0
158,841
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role