Player Matchup

Arachne
Arachne
Exorias
Arachne
Level 24
God Stats
1W - 2L
1,533 SR
Queue Stats
24W - 34L
1,376 Elo+
Party 4
Medusa
Medusa
KapteinisDžo
Medusa
Level 17
God Stats
10W - 10L
1,489 SR
Queue Stats
51W - 65L
1,403 Elo+
Solo
Zhong Kui
Zhong Kui
VarietyxWeed
Zhong Kui
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 20L
1,417 Elo+
Party 3
Sylvanus
Sylvanus
damuqa
Sylvanus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Chaac
Chaac
xxxSADBOI
Chaac
Level 13
God Stats
0W - 3L
1,500 SR
Queue Stats
11W - 13L
1,395 Elo+
Party 3
Team Averages
Level 15
1,504 SR
1,418 Elo+

VS

Team Averages
Level 16
1,557 SR
1,420 Elo+
Hercules
Hercules
Clickßait
Hercules
Level 15
God Stats
6W - 3L
1,494 SR
Queue Stats
30W - 34L
1,335 Elo+
Party 2
Neith
Neith
Kaxxig
Neith
Level 18
God Stats
19W - 12L
1,792 SR
Queue Stats
178W - 194L
1,419 Elo+
Party 1
Poseidon
Poseidon
Madbaal
Poseidon
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 38L
1,414 Elo+
Party 2
Fenrir
Fenrir
Steelglové
Fenrir
Level 14
God Stats
7W - 4L
1,500 SR
Queue Stats
32W - 28L
1,470 Elo+
Party 1
Set
Set
Zwazi
Set
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 73L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Exorias
Arachne
8
1 / 7 / 3
6,145
410
4,576
9,186
2,829
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
3 / 6 / 0
6,094
406
5,066
8,315
2,556
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
VarietyxWeed
Zhong Kui
10
3 / 6 / 1
7,096
473
4,490
10,961
6,383
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sylvanus
damuqa
Sylvanus
6
0 / 7 / 2
5,114
341
1,703
7,657
5,843
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chaac
xxxSADBOI
Chaac
13
4 / 4 / 1
7,872
525
8,425
13,064
6,412
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Clickßait
Hercules
13
1 / 2 / 3
8,115
541
4,994
10,459
6,473
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Neith
Kaxxig
Neith
12
3 / 2 / 8
7,600
507
5,109
6,770
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
Madbaal
Poseidon
15
14 / 0 / 2
9,865
658
13,407
6,519
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
11
11 / 3 / 5
8,316
554
5,556
11,173
6,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Set
Zwazi
Set
11
1 / 5 / 6
7,308
487
3,869
10,370
5,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
54
11
Kills
30
30
Deaths
12
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Hercules
Clickßait
Hercules
1
2
3
1.25
L
Arachne
Exorias
Arachne
1
7
3
0.36
L
3
6
0
0.5
W
Neith
Kaxxig
Neith
3
2
8
3.5
W
Poseidon
Madbaal
Poseidon
14
0
2
15
W
Fenrir
11
3
5
4.5
L
Zhong Kui
VarietyxWeed
Zhong Kui
3
6
1
0.58
W
Set
Zwazi
Set
1
5
6
0.8
L
Sylvanus
damuqa
Sylvanus
0
7
2
0.14
L
Chaac
xxxSADBOI
Chaac
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,260
Damage
32,935
49,183
Taken
45,291
24,023
Mitigated
22,508
9,220
Healing
11,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Clickßait
Hercules
4,994
1,580
0
3,472
10,459
6,473
228
101
9,572
9,549
24,047
L
Arachne
Exorias
Arachne
4,576
3,461
0
725
9,186
2,829
171
628
8,558
0
27,385
L
5,066
2,411
0
0
8,315
2,556
0
1,549
6,766
0
23,809
W
Neith
Kaxxig
Neith
5,109
2,272
0
3,396
6,770
2,093
774
648
6,122
0
34,245
W
Poseidon
Madbaal
Poseidon
13,407
2,876
0
1,184
6,519
2,032
662
2,616
3,745
52,473
0
W
Fenrir
5,556
1,260
0
1,267
11,173
6,884
79
1,955
9,043
0
15,622
L
Zhong Kui
VarietyxWeed
Zhong Kui
4,490
1,003
0
2,435
10,961
6,383
0
6,759
4,202
25,148
0
W
Set
Zwazi
Set
3,869
2,027
0
2,290
10,370
5,026
2,414
931
9,365
0
46,859
L
Sylvanus
damuqa
Sylvanus
1,703
894
191
817
7,657
5,843
34
1,740
5,917
5,980
1,968
L
Chaac
xxxSADBOI
Chaac
8,425
2,042
0
5,052
13,064
6,412
760
3,726
9,338
2,403
38,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,321
Gold Earned
41,204
227
Minions Killed
325
0
Camps Cleared
0
1,279,202
Distance Traveled
1,416,733
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,115
541
74
5
0
284,539
2
L
Arachne
6,145
410
47
3
0
290,820
4
L
Medusa
6,094
406
37
2
0
286,522
0
W
Neith
7,600
507
58
4
0
262,012
1
W
Poseidon
9,865
658
101
7
0
287,927
0
W
Fenrir
8,316
554
22
1
0
284,750
11
L
Zhong Kui
7,096
473
59
4
0
249,814
0
W
Set
7,308
487
70
5
0
297,505
0
L
Sylvanus
5,114
341
16
1
0
203,735
2
L
Chaac
7,872
525
68
5
0
248,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role