Player Matchup

Thanatos
Thanatos
Caesord
Thanatos
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Nemesis
Nemesis
LotorX
Nemesis
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
Mamurluk
Tiamat
Level 27
God Stats
6W - 7L
1,307 SR
Queue Stats
156W - 161L
1,318 Elo+
Solo
Ymir
Ymir
Taxiz
Ymir
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,519 Elo+
Party 3
Neith
Neith
mettezfinamavie
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 11
1,461 SR
1,467 Elo+

VS

Team Averages
Level 11
1,443 SR
1,323 Elo+
Set
Set
Abidin25
Set
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 10L
1,217 Elo+
Party 4
Chaac
Chaac
Semtäx
Chaac
Level 36
God Stats
5W - 5L
1,313 SR
Queue Stats
265W - 287L
1,402 Elo+
Party 1
Merlin
Merlin
Zoxom
Merlin
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,217 Elo+
Party 4
Neith
Neith
cocoqt
Neith
Level 6
God Stats
26W - 28L
1,401 SR
Queue Stats
144W - 162L
1,276 Elo+
Party 1
Ares
Ares
maymungames
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Caesord
Thanatos
12
4 / 3 / 3
7,633
545
4,395
8,014
3,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
LotorX
Nemesis
13
4 / 4 / 1
8,089
578
5,251
9,566
4,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
Mamurluk
Tiamat
14
2 / 0 / 7
8,283
592
6,503
7,986
4,099
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
Taxiz
Ymir
11
1 / 1 / 9
7,294
521
3,643
7,639
7,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
9 / 1 / 2
8,224
587
6,812
10,314
3,234
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 1
6,410
458
4,732
9,868
4,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chaac
Semtäx
Chaac
11
5 / 5 / 1
7,820
559
10,783
16,509
12,304
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Zoxom
Merlin
9
0 / 5 / 0
5,809
415
2,257
6,103
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
cocoqt
Neith
12
2 / 4 / 1
6,878
491
5,747
9,123
2,833
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

1
0 / 0 / 0
4,288
306
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
20
Kills
9
9
Deaths
20
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
W
Thanatos
Caesord
Thanatos
4
3
3
1.83
W
Nemesis
LotorX
Nemesis
4
4
1
1.13
W
Tiamat
Mamurluk
Tiamat
2
0
7
5.5
L
Chaac
Semtäx
Chaac
5
5
1
1.1
W
Ymir
Taxiz
Ymir
1
1
9
5.5
L
Merlin
Zoxom
Merlin
0
5
0
0
L
Neith
cocoqt
Neith
2
4
1
0.63
L
0
0
0
0
W
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,604
Damage
23,519
43,519
Taken
41,603
22,237
Mitigated
21,695
19,362
Healing
8,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,732
1,955
0
1,871
9,868
4,835
0
1,036
8,832
0
34,952
W
Thanatos
Caesord
Thanatos
4,395
1,566
0
6,700
8,014
3,283
378
309
7,705
0
42,619
W
Nemesis
LotorX
Nemesis
5,251
1,963
0
1,278
9,566
4,402
839
319
9,247
0
39,299
W
Tiamat
Mamurluk
Tiamat
6,503
357
116
5,491
7,986
4,099
1,139
1,446
6,540
48,942
0
L
Chaac
Semtäx
Chaac
10,783
1,198
0
4,843
16,509
12,304
467
4,243
12,266
5,367
37,689
W
Ymir
Taxiz
Ymir
3,643
478
0
1,431
7,639
7,219
321
394
7,245
11,770
0
L
Merlin
Zoxom
Merlin
2,257
216
0
0
6,103
1,723
0
2,397
3,706
22,467
0
L
Neith
cocoqt
Neith
5,747
2,528
0
2,062
9,123
2,833
0
2,470
6,653
0
35,447
L
0
0
0
0
0
0
0
0
0
0
0
W
6,812
3,917
0
4,346
10,314
3,234
2,215
1,284
9,030
0
48,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,523
Gold Earned
31,205
337
Minions Killed
249
0
Camps Cleared
0
1,349,237
Distance Traveled
922,757
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,410
458
54
4
0
232,209
0
W
Thanatos
7,633
545
71
5
0
300,345
3
W
Nemesis
8,089
578
70
5
0
259,591
2
W
Tiamat
8,283
592
99
7
0
255,149
4
L
Chaac
7,820
559
80
6
0
259,759
0
W
Ymir
7,294
521
26
2
0
274,045
0
L
Merlin
5,809
415
50
4
0
220,376
4
L
Neith
6,878
491
65
5
0
210,413
0
L
Ares
4,288
306
0
0
0
0
0
W
Neith
8,224
587
71
5
0
260,107
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role