Player Matchup

Tsukuyomi
Tsukuyomi
JokerzzIX
Tsukuyomi
Level 26
God Stats
6W - 6L
1,501 SR
Queue Stats
136W - 151L
1,575 Elo+
Solo
Danzaburou
Danzaburou
RadDadDaKangBoio
Danzaburou
Level 14
God Stats
15W - 9L
1,521 SR
Queue Stats
197W - 188L
1,625 Elo+
Solo
Bellona
Bellona
RealArtimisFowl
Bellona
Level 18
God Stats
18W - 17L
1,734 SR
Queue Stats
207W - 152L
1,653 Elo+
Solo
Yemoja
Yemoja
Shmuglugg
Yemoja
Level 14
God Stats
7W - 2L
1,722 SR
Queue Stats
95W - 62L
1,548 Elo+
Solo
Ra
Ra
utter-answer9
Ra
Level 3
God Stats
2W - 1L
1,715 SR
Queue Stats
2W - 2L
1,718 Elo+
Solo
Team Averages
Level 15
1,639 SR
1,624 Elo+

VS

Team Averages
Level 15
1,639 SR
1,597 Elo+
Khepri
Khepri
HughAkston
Khepri
Level 6
God Stats
7W - 6L
1,723 SR
Queue Stats
13W - 15L
1,675 Elo+
Solo
Thanatos
Thanatos
Ohphock
Thanatos
Level 28
God Stats
6W - 4L
1,694 SR
Queue Stats
61W - 58L
1,497 Elo+
Solo
King Arthur
King Arthur
Oninsho
King Arthur
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,715 Elo+
Solo
Sylvanus
Sylvanus
WHE3ZING
Sylvanus
Level 24
God Stats
3W - 3L
1,779 SR
Queue Stats
77W - 70L
1,642 Elo+
Solo
Neith
Neith
takeitawaypenny
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
JokerzzIX
Tsukuyomi
20
4 / 10 / 9
13,593
523
15,783
23,710
8,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
RadDadDaKangBoio
Danzaburou
20
23 / 4 / 5
18,020
693
35,906
21,223
9,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 3 / 14
14,531
559
20,384
27,787
27,618
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Yemoja
Shmuglugg
Yemoja
19
2 / 1 / 21
14,079
542
7,869
15,340
12,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
3 / 7 / 4
13,945
536
10,481
15,322
7,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
HughAkston
Khepri
15
0 / 3 / 11
10,558
406
5,885
23,983
31,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Thanatos
Ohphock
Thanatos
19
11 / 6 / 1
12,952
498
19,409
24,444
13,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Oninsho
King Arthur
17
0 / 9 / 8
11,118
428
9,366
26,272
30,995
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sylvanus
WHE3ZING
Sylvanus
20
14 / 5 / 7
14,948
575
29,956
22,631
17,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
0 / 15 / 2
10,032
386
5,927
18,793
6,916
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
54
38
Kills
25
25
Deaths
38
53
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Khepri
HughAkston
Khepri
0
3
11
1.83
W
Tsukuyomi
JokerzzIX
Tsukuyomi
4
10
9
0.85
L
Thanatos
Ohphock
Thanatos
11
6
1
1.92
L
King Arthur
Oninsho
King Arthur
0
9
8
0.44
W
Danzaburou
RadDadDaKangBoio
Danzaburou
23
4
5
6.38
W
6
3
14
4.33
W
Yemoja
Shmuglugg
Yemoja
2
1
21
12.5
L
Sylvanus
WHE3ZING
Sylvanus
14
5
7
3.5
L
0
15
2
0.07
W
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

90,423
Damage
70,543
103,382
Taken
116,123
65,223
Mitigated
100,797
43,948
Healing
32,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
HughAkston
Khepri
5,885
367
0
1,591
23,983
31,749
76
6,398
17,447
34,168
0
W
Tsukuyomi
JokerzzIX
Tsukuyomi
15,783
4,847
0
6,735
23,710
8,379
0
6,736
16,974
0
101,921
L
Thanatos
Ohphock
Thanatos
19,409
3,928
0
16,778
24,444
13,383
1,852
4,855
19,388
0
71,867
L
King Arthur
Oninsho
King Arthur
9,366
925
0
2,735
26,272
30,995
216
4,622
21,530
0
63,608
W
Danzaburou
RadDadDaKangBoio
Danzaburou
35,906
23,425
0
9,706
21,223
9,608
3,977
7,909
13,314
0
169,647
W
20,384
5,666
0
9,337
27,787
27,618
1,228
6,185
21,602
17,949
66,825
W
Yemoja
Shmuglugg
Yemoja
7,869
1,393
6,643
4,877
15,340
12,384
359
7,841
7,499
32,129
0
L
Sylvanus
WHE3ZING
Sylvanus
29,956
10,121
1,503
7,440
22,631
17,754
1,539
4,075
18,403
107,011
17,004
L
5,927
2,499
0
2,774
18,793
6,916
728
2,121
16,672
0
56,608
W
10,481
697
2,166
4,484
15,322
7,234
1,108
5,774
9,548
84,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,168
Gold Earned
59,608
691
Minions Killed
547
0
Camps Cleared
0
2,373,774
Distance Traveled
2,268,647
22
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
10,558
406
47
2
0
520,193
13
W
Tsukuyomi
13,593
523
149
6
0
475,890
0
L
Thanatos
12,952
498
111
4
0
448,193
3
L
King Arthur
11,118
428
128
5
0
460,178
1
W
Danzaburou
18,020
693
193
7
0
485,701
2
W
Bellona
14,531
559
138
5
0
498,348
10
W
Yemoja
14,079
542
59
2
0
518,463
5
L
Sylvanus
14,948
575
167
6
0
424,307
5
L
Neith
10,032
386
94
4
0
415,776
6
W
Ra
13,945
536
152
6
0
395,372
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role