Player Matchup

Bellona
Bellona
Diamond IV
Camonometry
Bellona
Diamond IV
Level 155
God Stats
4W - 3L
1,543 SR
Queue Stats
107W - 97L
2,038 MMR
Solo
Hachiman
Hachiman
Platinum I
Creci
Hachiman
Platinum I
Level 154
God Stats
10W - 12L
1,656 SR
Queue Stats
361W - 369L
2,029 MMR
Solo
Geb
Geb
Diamond IV
Lun4Lov3r
Geb
Diamond IV
Level 160
God Stats
1W - 5L
1,323 SR
Queue Stats
178W - 164L
2,024 MMR
Solo
Awilix
Awilix
Diamond IV
Sir Scravy
Awilix
Diamond IV
Level 130
God Stats
25W - 14L
1,732 SR
Queue Stats
111W - 94L
2,148 MMR
Solo
Raijin
Raijin
Diamond I
xHznter
Raijin
Diamond I
Level 117
God Stats
16W - 30L
1,597 SR
Queue Stats
266W - 269L
2,431 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,570 SR
2,134 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 135
1,590 SR
2,041 MMR
Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond III
PanamaEbner
Neith
Diamond III
Level 64
God Stats
126W - 101L
1,691 SR
Queue Stats
154W - 147L
2,115 MMR
Solo
Artio
Artio
Platinum I
Ramaru san
Artio
Platinum I
Level 158
God Stats
62W - 62L
1,593 SR
Queue Stats
245W - 246L
2,129 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
RideTheMaverick
Amaterasu
Diamond IV
Level 160
God Stats
39W - 44L
1,549 SR
Queue Stats
627W - 629L
1,978 MMR
Solo
Baba Yaga
Baba Yaga
Diamond I
StandardAbyss81
Baba Yaga
Diamond I
Level 148
God Stats
15W - 15L
1,616 SR
Queue Stats
442W - 458L
2,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Camonometry
Bellona
16
0 / 5 / 0
10,110
421
6,890
20,295
20,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Creci
Hachiman
20
4 / 2 / 3
12,880
537
13,936
15,701
6,443
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
1 / 4 / 4
9,151
381
8,724
22,998
22,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Awilix
Sir Scravy
Awilix
17
3 / 6 / 4
11,122
463
10,712
16,433
10,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Raijin
xHznter
Raijin
18
4 / 3 / 2
11,716
488
12,419
17,545
8,410
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Morgan Le FayCharybdisLokiTiamatGilgamesh

VS

Bans
OdinPersephoneKaliScyllaAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
12 / 3 / 2
15,525
647
16,945
20,349
8,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
1 / 4 / 8
13,868
578
18,201
17,222
7,562
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Artio
18
2 / 1 / 8
12,435
518
11,665
16,973
24,566
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
RideTheMaverick
Amaterasu
16
1 / 1 / 12
11,373
474
7,274
18,840
18,781
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baba Yaga
StandardAbyss81
Baba Yaga
19
4 / 3 / 8
12,725
530
17,575
11,237
5,098
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
58
12
Kills
20
20
Deaths
12
13
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
12
3
2
4.33
L
Bellona
Camonometry
Bellona
0
5
0
0
L
Hachiman
Creci
Hachiman
4
2
3
2.75
L
1
4
4
0.75
W
1
4
8
1.25
W
Artio
2
1
8
6
W
Amaterasu
RideTheMaverick
Amaterasu
1
1
12
7
L
Awilix
Sir Scravy
Awilix
3
6
4
0.83
W
Baba Yaga
StandardAbyss81
Baba Yaga
4
3
8
2.67
L
Raijin
xHznter
Raijin
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,681
Damage
71,660
92,972
Taken
84,621
67,820
Mitigated
64,827
17,374
Healing
33,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
16,945
10,156
0
3,803
20,349
8,820
2,241
4,011
16,338
0
170,711
L
Bellona
Camonometry
Bellona
6,890
1,534
0
4,941
20,295
20,338
660
8,992
11,303
9,141
54,400
L
Hachiman
Creci
Hachiman
13,936
6,904
0
3,690
15,701
6,443
293
2,386
13,315
0
120,506
L
8,724
2,446
0
1,370
22,998
22,239
0
6,053
16,945
23,127
6,683
W
18,201
7,106
0
7,338
17,222
7,562
5,617
4,388
12,834
0
137,764
W
Artio
11,665
1,107
1,899
6,136
16,973
24,566
721
2,862
14,111
64,706
0
W
Amaterasu
RideTheMaverick
Amaterasu
7,274
2,331
2,561
8,272
18,840
18,781
583
7,473
11,367
0
28,092
L
Awilix
Sir Scravy
Awilix
10,712
3,833
0
3,194
16,433
10,390
0
3,111
13,322
379
78,527
W
Baba Yaga
StandardAbyss81
Baba Yaga
17,575
445
212
3,362
11,237
5,098
1,064
3,244
7,993
93,351
0
L
Raijin
xHznter
Raijin
12,419
1,407
139
4,040
17,545
8,410
0
8,698
8,847
86,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,979
Gold Earned
65,926
660
Minions Killed
704
0
Camps Cleared
0
2,242,099
Distance Traveled
2,487,869
45
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
15,525
647
217
9
0
603,088
3
L
Bellona
10,110
421
124
5
0
421,228
6
L
Hachiman
12,880
537
210
9
0
434,237
11
L
Geb
9,151
381
37
2
0
453,580
10
W
Neith
13,868
578
200
8
0
408,944
13
W
Artio
12,435
518
109
5
0
476,959
12
W
Amaterasu
11,373
474
33
1
0
488,081
2
L
Awilix
11,122
463
116
5
0
510,577
10
W
Baba Yaga
12,725
530
145
6
0
510,797
12
L
Raijin
11,716
488
173
7
0
422,477
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role