Player Matchup

Achilles
Achilles
PatrykTiW
Achilles
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,155 Elo+
Solo
Ares
Ares
Schlafmonster
Ares
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,158 Elo+
Party 1
Kukulkan
Kukulkan
karl164
Kukulkan
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,158 Elo+
Party 1
Team Averages
Level 10
1,500 SR
1,157 Elo+

VS

Team Averages
Level 19
1,473 SR
1,190 Elo+
Hou Yi
Hou Yi
JuggernautZXC
Hou Yi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 23L
1,127 Elo+
Party 2
Neith
Neith
NIKSBAR0411
Neith
Level 43
God Stats
100W - 162L
1,384 SR
Queue Stats
110W - 184L
1,311 Elo+
Solo
Cthulhu
Cthulhu
PSiNASoBAKA333
Cthulhu
Level 8
God Stats
4W - 3L
1,536 SR
Queue Stats
7W - 19L
1,131 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
PatrykTiW
Achilles
11
3 / 8 / 1
8,738
672
7,240
14,986
12,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

10
0 / 7 / 3
7,854
604
4,822
16,441
18,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
karl164
Kukulkan
10
1 / 7 / 2
7,586
584
14,695
10,162
4,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 2 / 8
10,531
810
16,307
10,420
4,181
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 3 / 13
9,410
724
9,980
8,563
3,400
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 16
10,357
797
9,687
14,644
15,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
4
Kills
22
22
Deaths
5
6
Assists
37
Player
Kills
Deaths
Assists
KDA
W
12
2
8
8
W
5
3
13
3.83
W
5
0
16
13
L
Achilles
PatrykTiW
Achilles
3
8
1
0.44
L
0
7
3
0.21
L
Kukulkan
karl164
Kukulkan
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,757
Damage
35,974
41,589
Taken
33,627
35,772
Mitigated
23,307
3,171
Healing
3,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,307
6,702
0
1,316
10,420
4,181
945
4,076
6,128
0
42,296
W
9,980
4,921
0
1,039
8,563
3,400
1,086
5,810
2,579
0
30,571
W
9,687
736
309
810
14,644
15,726
0
10,439
3,795
17,843
0
L
Achilles
PatrykTiW
Achilles
7,240
2,588
419
1,740
14,986
12,653
321
3,828
11,158
0
15,998
L
4,822
921
0
752
16,441
18,884
0
3,760
12,681
10,164
0
L
Kukulkan
karl164
Kukulkan
14,695
1,836
0
260
10,162
4,235
155
2,788
7,374
33,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,178
Gold Earned
30,298
78
Minions Killed
118
3
Camps Cleared
5
600,727
Distance Traveled
661,795
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
10,531
810
48
4
1
215,584
3
W
Neith
9,410
724
48
4
3
223,149
4
W
Cthulhu
10,357
797
22
2
1
223,062
5
L
Achilles
8,738
672
15
1
3
187,462
4
L
Ares
7,854
604
13
1
0
209,684
4
L
Kukulkan
7,586
584
50
4
0
203,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role