Player Matchup

Zhong Kui
Zhong Kui
Bazzanellas
Zhong Kui
Level 88
God Stats
24W - 21L
1,674 SR
Queue Stats
558W - 545L
1,510 Elo+
Solo
Chang'e
Chang'e
Bungieyy
Chang'e
Level 69
God Stats
17W - 7L
1,656 SR
Queue Stats
308W - 290L
1,448 Elo+
Party 1
Anhur
Anhur
Kabdcos
Anhur
Level 122
God Stats
9W - 7L
1,495 SR
Queue Stats
920W - 1,069L
1,434 Elo+
Solo
Cthulhu
Cthulhu
Wungieyy
Cthulhu
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 234L
1,387 Elo+
Party 1
Fenrir
Fenrir
X_Hiruzen_X
Fenrir
Level 122
God Stats
4W - 4L
1,395 SR
Queue Stats
107W - 108L
1,480 Elo+
Solo
Team Averages
Level 93
1,544 SR
1,452 Elo+

VS

Team Averages
Level 118
1,561 SR
1,438 Elo+
Odin
Odin
Diabetic Dynamo
Odin
Level 125
God Stats
24W - 24L
1,665 SR
Queue Stats
264W - 278L
1,410 Elo+
Solo
Kumbhakarna
Kumbhakarna
ExtremeProfanity
Kumbhakarna
Level 127
God Stats
1W - 2L
1,486 SR
Queue Stats
65W - 63L
1,398 Elo+
Solo
Thanatos
Thanatos
KOSholdontight
Thanatos
Level 128
God Stats
15W - 18L
1,502 SR
Queue Stats
305W - 299L
1,419 Elo+
Solo
Ullr
Ullr
LordOfGodsWS
Ullr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
elcucas
Baron Samedi
Level 89
God Stats
0W - 1L
1,649 SR
Queue Stats
60W - 40L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Bazzanellas
Zhong Kui
14
2 / 2 / 0
8,613
538
6,753
7,284
4,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chang'e
Bungieyy
Chang'e
16
3 / 0 / 2
8,947
559
6,877
8,658
3,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Kabdcos
Anhur
12
2 / 2 / 2
6,987
437
3,254
11,752
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Wungieyy
Cthulhu
11
0 / 1 / 4
6,972
436
4,374
9,602
6,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
14
5 / 1 / 4
8,313
520
7,779
10,562
4,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,551
472
4,943
12,119
7,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kumbhakarna
ExtremeProfanity
Kumbhakarna
11
1 / 0 / 2
7,646
478
4,656
10,221
9,314
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
12
2 / 3 / 0
7,058
441
2,622
9,580
4,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
2 / 4 / 1
7,715
482
9,784
9,849
3,673
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
elcucas
Baron Samedi
13
0 / 3 / 0
7,694
481
6,158
8,216
3,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
12
Kills
6
6
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
Bazzanellas
Zhong Kui
2
2
0
1
W
Chang'e
Bungieyy
Chang'e
3
0
2
4
L
1
2
0
0.5
L
Kumbhakarna
ExtremeProfanity
Kumbhakarna
1
0
2
2
L
Thanatos
2
3
0
0.67
W
Anhur
Kabdcos
Anhur
2
2
2
1.5
L
2
4
1
0.63
W
Cthulhu
Wungieyy
Cthulhu
0
1
4
2
W
Fenrir
5
1
4
7
L
Baron Samedi
elcucas
Baron Samedi
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,037
Damage
28,163
47,858
Taken
49,985
22,212
Mitigated
28,136
21,506
Healing
20,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
Bazzanellas
Zhong Kui
6,753
1,227
0
4,246
7,284
4,681
314
0
6,354
44,751
6,008
W
Chang'e
Bungieyy
Chang'e
6,877
134
309
5,615
8,658
3,212
0
3,489
5,169
72,541
0
L
4,943
620
0
6,190
12,119
7,124
0
5,230
6,889
0
39,573
L
Kumbhakarna
ExtremeProfanity
Kumbhakarna
4,656
507
0
2,737
10,221
9,314
163
1,946
8,275
26,782
0
L
Thanatos
2,622
630
26
7,308
9,580
4,876
0
2,504
7,076
0
43,699
W
Anhur
Kabdcos
Anhur
3,254
1,897
0
5,577
11,752
3,488
0
3,848
7,904
0
32,598
L
9,784
3,223
0
1,388
9,849
3,673
832
2,697
7,152
0
60,268
W
Cthulhu
Wungieyy
Cthulhu
4,374
152
63
1,432
9,602
6,517
0
1,251
8,351
29,058
0
W
Fenrir
7,779
1,269
0
4,264
10,562
4,314
0
2,226
8,200
0
45,384
L
Baron Samedi
elcucas
Baron Samedi
6,158
742
285
2,079
8,216
3,149
0
5,066
3,150
55,757
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,832
Gold Earned
37,664
460
Minions Killed
427
0
Camps Cleared
0
1,488,745
Distance Traveled
1,422,595
10
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,613
538
124
8
0
259,929
4
W
Chang'e
8,947
559
140
9
0
322,917
1
L
Odin
7,551
472
78
5
0
297,642
9
L
Kumbhakarna
7,646
478
37
2
0
283,003
5
L
Thanatos
7,058
441
80
5
0
308,528
1
W
Anhur
6,987
437
64
4
0
265,812
3
L
Ullr
7,715
482
113
7
0
257,830
4
W
Cthulhu
6,972
436
46
3
0
304,746
0
W
Fenrir
8,313
520
86
5
0
335,341
2
L
Baron Samedi
7,694
481
119
7
0
275,592
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role