Player Matchup

Fenrir
Fenrir
A_Raging_Dragon
Fenrir
Level 114
God Stats
9W - 8L
1,356 SR
Queue Stats
732W - 690L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CallMeSandy
Ah Muzen Cab
Level 158
God Stats
6W - 1L
1,866 SR
Queue Stats
297W - 277L
1,567 Elo+
Party 1
Zhong Kui
Zhong Kui
DoctorDaYeet
Zhong Kui
Level 89
God Stats
25W - 20L
1,595 SR
Queue Stats
134W - 131L
1,528 Elo+
Party 1
Cthulhu
Cthulhu
Price
Cthulhu
Level 126
God Stats
9W - 4L
1,736 SR
Queue Stats
338W - 310L
1,511 Elo+
Solo
Ullr
Ullr
S3WFellGlobe
Ullr
Level 107
God Stats
6W - 12L
1,663 SR
Queue Stats
668W - 613L
1,473 Elo+
Solo
Team Averages
Level 119
1,643 SR
1,517 Elo+

VS

Team Averages
Level 131
1,531 SR
1,551 Elo+
Thoth
Thoth
Dazzeed
Thoth
Level 125
God Stats
7W - 6L
1,607 SR
Queue Stats
378W - 386L
1,464 Elo+
Solo
Kuzenbo
Kuzenbo
GoldFawn7676903
Kuzenbo
Level 120
God Stats
0W - 1L
1,572 SR
Queue Stats
4W - 1L
1,805 Elo+
Solo
Thor
Thor
Nitefelina
Thor
Level 158
God Stats
1W - 7L
1,397 SR
Queue Stats
130W - 134L
1,475 Elo+
Solo
Neith
Neith
nightst4lker000
Neith
Level 125
God Stats
21W - 20L
1,473 SR
Queue Stats
442W - 402L
1,518 Elo+
Solo
Mulan
Mulan
oOAlterierOo
Mulan
Level 125
God Stats
6W - 6L
1,607 SR
Queue Stats
207W - 211L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 5 / 2
14,685
638
16,592
20,693
9,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ah Muzen Cab
CallMeSandy
Ah Muzen Cab
20
4 / 5 / 5
12,391
539
9,899
15,518
5,660
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
DoctorDaYeet
Zhong Kui
20
6 / 2 / 5
13,592
591
16,727
18,901
14,486
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Price
Cthulhu
18
2 / 3 / 8
11,476
499
13,133
23,584
18,238
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
1 / 5 / 4
10,603
461
2,515
9,406
2,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dazzeed
Thoth
18
5 / 7 / 3
11,119
483
14,317
11,279
3,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 5 / 6
9,527
414
8,847
19,701
22,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
8 / 6 / 5
12,233
532
15,891
18,232
6,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
5 / 3 / 3
11,323
492
12,221
14,586
5,183
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
0 / 5 / 1
10,408
453
5,510
16,120
14,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
26
Kills
20
20
Deaths
26
24
Assists
18
Player
Kills
Deaths
Assists
KDA
W
13
5
2
2.8
W
Ah Muzen Cab
CallMeSandy
Ah Muzen Cab
4
5
5
1.3
L
Thoth
Dazzeed
Thoth
5
7
3
0.93
W
Zhong Kui
DoctorDaYeet
Zhong Kui
6
2
5
4.25
L
2
5
6
1
L
8
6
5
1.75
W
Cthulhu
Price
Cthulhu
2
3
8
2
W
1
5
4
0.6
L
5
3
3
2.17
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,866
Damage
56,786
88,102
Taken
79,918
50,650
Mitigated
52,467
35,843
Healing
19,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,592
5,236
0
9,208
20,693
9,520
1,443
2,936
17,601
0
99,731
W
Ah Muzen Cab
CallMeSandy
Ah Muzen Cab
9,899
4,339
0
6,260
15,518
5,660
2,654
3,835
11,571
0
127,258
L
Thoth
Dazzeed
Thoth
14,317
1,266
0
1,010
11,279
3,391
0
1,744
9,535
75,969
0
W
Zhong Kui
DoctorDaYeet
Zhong Kui
16,727
3,136
0
9,629
18,901
14,486
2,920
4,462
14,217
96,738
0
L
8,847
3,259
0
3,120
19,701
22,962
0
9,558
10,143
25,320
0
L
15,891
4,180
0
5,128
18,232
6,895
0
8,090
10,142
0
89,588
W
Cthulhu
Price
Cthulhu
13,133
939
221
10,127
23,584
18,238
33
6,007
17,517
54,532
0
W
2,515
560
0
398
9,406
2,746
0
5,602
3,538
0
57,936
L
12,221
4,525
0
6,685
14,586
5,183
0
5,803
8,783
0
87,842
L
5,510
523
0
3,710
16,120
14,036
2,676
4,665
11,455
420
75,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,747
Gold Earned
54,610
731
Minions Killed
635
0
Camps Cleared
0
1,954,609
Distance Traveled
2,008,219
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,685
638
171
7
0
438,893
2
W
Ah Muzen Cab
12,391
539
189
8
0
387,184
1
L
Thoth
11,119
483
150
7
0
408,106
7
W
Zhong Kui
13,592
591
182
8
0
405,159
2
L
Kuzenbo
9,527
414
34
1
0
430,944
3
L
Thor
12,233
532
132
6
0
398,087
4
W
Cthulhu
11,476
499
91
4
0
452,367
2
W
Ullr
10,603
461
98
4
0
271,006
4
L
Neith
11,323
492
171
7
0
394,202
10
L
Mulan
10,408
453
148
6
0
376,880
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role