Player Matchup

Fenrir
Fenrir
CamMitch1999
Fenrir
Level 120
God Stats
3W - 0L
1,500 SR
Queue Stats
75W - 64L
1,460 Elo+
Solo
Izanami
Izanami
Cptn-N1k0
Izanami
Level 70
God Stats
3W - 0L
1,821 SR
Queue Stats
19W - 23L
1,428 Elo+
Party 2
Nu Wa
Nu Wa
Juz-Eto
Nu Wa
Level 125
God Stats
6W - 9L
1,462 SR
Queue Stats
216W - 225L
1,447 Elo+
Party 2
Hercules
Hercules
Tojo2809
Hercules
Level 57
God Stats
5W - 3L
1,620 SR
Queue Stats
74W - 83L
1,419 Elo+
Party 2
Ymir
Ymir
Ximenes-J
Ymir
Level 102
God Stats
4W - 1L
1,699 SR
Queue Stats
126W - 127L
1,496 Elo+
Party 2
Team Averages
Level 95
1,620 SR
1,450 Elo+

VS

Team Averages
Level 91
1,519 SR
1,489 Elo+
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
CARLOSCLON63
Awilix
Level 73
God Stats
4W - 6L
1,533 SR
Queue Stats
272W - 305L
1,509 Elo+
Solo
Athena
Athena
Cesar-_-Salade
Athena
Level 61
God Stats
5W - 8L
1,346 SR
Queue Stats
137W - 186L
1,397 Elo+
Solo
Fenrir
Fenrir
ITeToHr
Fenrir
Level 118
God Stats
10W - 5L
1,695 SR
Queue Stats
285W - 258L
1,530 Elo+
Party 1
Cerberus
Cerberus
RuthlessWJ
Cerberus
Level 41
God Stats
10W - 10L
1,521 SR
Queue Stats
71W - 70L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
2 / 2 / 2
5,213
579
2,027
6,435
1,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
Cptn-N1k0
Izanami
10
3 / 1 / 3
5,921
658
4,623
4,496
1,146
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
Juz-Eto
Nu Wa
9
3 / 3 / 4
5,791
643
4,414
5,393
1,459
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Tojo2809
Hercules
9
1 / 1 / 2
5,073
564
3,528
5,589
3,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ymir
9
4 / 0 / 3
5,720
636
4,107
5,900
1,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
 
Baba Yaga
10
4 / 0 / 3
6,054
673
5,684
3,297
1,061
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

Awilix
6
0 / 6 / 1
4,279
475
3,438
7,843
2,292
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

2
0 / 0 / 0
3,405
378
135
1,436
280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
ITeToHr
Fenrir
9
2 / 4 / 4
5,369
597
3,454
6,723
1,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
RuthlessWJ
Cerberus
9
1 / 3 / 1
5,183
576
4,141
9,067
4,069
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
16
13
Kills
7
7
Deaths
13
14
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
 
Baba Yaga
4
0
3
5.5
L
Awilix
0
6
1
0.08
W
Fenrir
2
2
2
1.5
L
0
0
0
0
W
Izanami
Cptn-N1k0
Izanami
3
1
3
4.5
L
Fenrir
ITeToHr
Fenrir
2
4
4
1
W
Nu Wa
Juz-Eto
Nu Wa
3
3
4
1.67
L
Cerberus
RuthlessWJ
Cerberus
1
3
1
0.5
W
Hercules
Tojo2809
Hercules
1
1
2
2
W
Ymir
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,699
Damage
16,852
27,813
Taken
28,366
9,358
Mitigated
9,577
10,452
Healing
9,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
 
Baba Yaga
5,684
394
0
1,721
3,297
1,061
0
1,700
1,447
30,530
0
L
Awilix
3,438
1,107
0
1,335
7,843
2,292
0
2,591
5,070
0
13,947
W
Fenrir
2,027
911
0
2,428
6,435
1,787
0
961
5,474
0
24,009
L
135
75
0
316
1,436
280
0
674
644
1,332
0
W
Izanami
Cptn-N1k0
Izanami
4,623
3,721
0
1,589
4,496
1,146
273
936
3,560
0
33,026
L
Fenrir
ITeToHr
Fenrir
3,454
569
0
2,070
6,723
1,875
0
1,607
4,839
0
22,227
W
Nu Wa
Juz-Eto
Nu Wa
4,414
1,397
0
1,523
5,393
1,459
0
2,208
3,185
20,351
0
L
Cerberus
RuthlessWJ
Cerberus
4,141
569
0
4,483
9,067
4,069
0
1,097
7,243
24,627
0
W
Hercules
Tojo2809
Hercules
3,528
1,176
0
2,319
5,589
3,004
117
3,673
1,916
0
12,682
W
Ymir
4,107
1,124
0
2,593
5,900
1,962
0
2,182
3,718
20,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,718
Gold Earned
24,290
247
Minions Killed
220
0
Camps Cleared
0
855,733
Distance Traveled
765,175
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
6,054
673
49
5
0
173,297
5
L
Awilix
4,279
475
28
3
0
191,110
1
W
Fenrir
5,213
579
54
6
0
181,130
0
L
Athena
3,405
378
3
0
0
29,603
1
W
Izanami
5,921
658
72
8
0
159,843
0
L
Fenrir
5,369
597
48
5
0
192,127
1
W
Nu Wa
5,791
643
45
5
0
165,733
2
L
Cerberus
5,183
576
92
10
0
179,038
2
W
Hercules
5,073
564
25
3
0
167,066
2
W
Ymir
5,720
636
51
6
0
181,961
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role