Player Matchup

Nemesis
Nemesis
Abidin25
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,275 Elo+
Party 1
Danzaburou
Danzaburou
NIHIL799
Danzaburou
Level 14
God Stats
32W - 53L
1,202 SR
Queue Stats
129W - 208L
1,209 Elo+
Solo
Discordia
Discordia
Semtäx
Discordia
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
265W - 287L
1,432 Elo+
Party 4
Bellona
Bellona
Zoxom
Bellona
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,275 Elo+
Party 1
Neith
Neith
cocoqt
Neith
Level 5
God Stats
26W - 28L
1,779 SR
Queue Stats
144W - 162L
1,430 Elo+
Party 4
Team Averages
Level 13
1,496 SR
1,324 Elo+

VS

Team Averages
Level 14
1,501 SR
1,356 Elo+
Ymir
Ymir
Aromede2
Ymir
Level 18
God Stats
2W - 2L
1,494 SR
Queue Stats
9W - 10L
1,392 Elo+
Party 3
Artemis
Artemis
Skyyflyy14640
Artemis
Level 9
God Stats
5W - 2L
1,643 SR
Queue Stats
14W - 18L
1,479 Elo+
Party 3
Anubis
Anubis
Taaaaal
Anubis
Level 17
God Stats
23W - 9L
1,585 SR
Queue Stats
32W - 32L
1,322 Elo+
Solo
Achilles
Achilles
TimTheUncle
Achilles
Level 8
God Stats
20W - 16L
1,404 SR
Queue Stats
20W - 16L
1,265 Elo+
Party 2
Pele
Pele
Vendigo95
Pele
Level 18
God Stats
18W - 20L
1,376 SR
Queue Stats
60W - 71L
1,320 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Abidin25
Nemesis
13
3 / 9 / 2
8,589
477
8,725
16,702
5,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
NIHIL799
Danzaburou
12
2 / 12 / 1
8,187
455
10,446
15,794
3,923
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Semtäx
Discordia
14
3 / 9 / 4
9,567
532
11,489
11,636
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
Zoxom
Bellona
12
3 / 11 / 3
8,399
467
10,127
17,564
14,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
cocoqt
Neith
12
1 / 9 / 3
7,508
417
4,909
11,400
3,241
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
7 / 1 / 17
9,980
554
7,659
15,525
18,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
10 / 1 / 9
9,493
527
8,171
8,117
3,309
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Anubis
Taaaaal
Anubis
17
17 / 4 / 4
11,260
626
18,663
16,348
8,253
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
TimTheUncle
Achilles
15
8 / 3 / 8
10,126
563
11,010
13,702
12,350
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
15
8 / 3 / 8
9,558
531
10,009
10,354
5,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
96
12
Kills
50
50
Deaths
12
13
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Abidin25
Nemesis
3
9
2
0.44
W
Ymir
7
1
17
15.5
L
Danzaburou
NIHIL799
Danzaburou
2
12
1
0.21
L
Discordia
Semtäx
Discordia
3
9
4
0.56
W
Artemis
10
1
9
14.5
W
Anubis
Taaaaal
Anubis
17
4
4
4.75
W
Achilles
TimTheUncle
Achilles
8
3
8
4
W
Pele
8
3
8
4
L
Bellona
Zoxom
Bellona
3
11
3
0.41
L
Neith
cocoqt
Neith
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,696
Damage
55,512
73,096
Taken
64,046
30,156
Mitigated
47,437
7,866
Healing
18,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Abidin25
Nemesis
8,725
3,950
0
873
16,702
5,035
0
7,101
9,513
0
51,990
W
Ymir
7,659
1,363
0
3,137
15,525
18,101
472
4,139
11,077
18,381
0
L
Danzaburou
NIHIL799
Danzaburou
10,446
5,847
0
3,029
15,794
3,923
144
8,343
7,354
0
39,650
L
Discordia
Semtäx
Discordia
11,489
459
44
1,345
11,636
3,186
395
2,619
8,871
42,016
0
W
Artemis
8,171
3,636
0
2,000
8,117
3,309
3,365
2,377
5,448
0
44,252
W
Anubis
Taaaaal
Anubis
18,663
1,149
241
8,138
16,348
8,253
2,430
1,545
14,639
61,310
0
W
Achilles
TimTheUncle
Achilles
11,010
3,537
0
1,966
13,702
12,350
1,342
3,273
10,234
9,182
28,968
W
Pele
10,009
1,904
0
2,877
10,354
5,424
1,196
1,743
8,511
0
49,696
L
Bellona
Zoxom
Bellona
10,127
1,872
0
672
17,564
14,771
240
7,017
10,067
8,886
23,580
L
Neith
cocoqt
Neith
4,909
2,948
0
1,903
11,400
3,241
824
2,661
8,692
0
31,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,250
Gold Earned
50,417
294
Minions Killed
357
0
Camps Cleared
0
1,443,699
Distance Traveled
1,693,312
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,589
477
82
5
0
286,670
0
W
Ymir
9,980
554
20
1
0
329,047
2
L
Danzaburou
8,187
455
53
3
0
274,719
1
L
Discordia
9,567
532
58
3
0
293,138
0
W
Artemis
9,493
527
89
5
0
312,036
0
W
Anubis
11,260
626
106
6
0
267,305
1
W
Achilles
10,126
563
80
4
0
394,130
3
W
Pele
9,558
531
62
3
0
390,794
5
L
Bellona
8,399
467
45
3
0
311,912
3
L
Neith
7,508
417
56
3
0
277,260
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role