Player Matchup

Cupid
Cupid
Gold II
 
Cupid
Gold II
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold I
H_SL1M
Cthulhu
Gold I
Level 109
God Stats
53W - 47L
1,585 SR
Queue Stats
81W - 85L
1,473 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
Kolmar377
Sun Wukong
Gold V
Level 129
God Stats
94W - 93L
1,554 SR
Queue Stats
757W - 774L
1,407 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
NitoRaw
Erlang Shen
Gold III
Level 139
God Stats
27W - 33L
1,542 SR
Queue Stats
1,058W - 1,049L
1,317 MMR
Party 1
Thoth
Thoth
Gold III
othervoice
Thoth
Gold III
Level 159
God Stats
20W - 24L
1,541 SR
Queue Stats
324W - 317L
1,402 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 134
1,544 SR
1,420 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 92
1,602 SR
1,405 MMR
Mercury
Mercury
Silver I
ChumChum6-9
Mercury
Silver I
Level 47
God Stats
2W - 7L
1,439 SR
Queue Stats
10W - 10L
1,490 MMR
Party 2
Odin
Odin
Gold V
Kuhlawb
Odin
Gold V
Level 108
God Stats
0W - 1L
1,754 SR
Queue Stats
212W - 206L
1,365 MMR
Party 2
Izanami
Izanami
Gold II
Sandpitboii
Izanami
Gold II
Level 160
God Stats
7W - 9L
1,566 SR
Queue Stats
435W - 455L
1,380 MMR
Solo
Nu Wa
Nu Wa
Bronze III
TeachMeHow2Raid
Nu Wa
Bronze III
Level 32
God Stats
0W - 2L
1,472 SR
Queue Stats
23W - 22L
1,400 MMR
Solo
Fafnir
Fafnir
Silver II
callofdutyneil
Fafnir
Silver II
Level 111
God Stats
0W - 1L
1,780 SR
Queue Stats
10W - 25L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
20
8 / 0 / 10
13,294
633
16,178
9,202
3,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
H_SL1M
Cthulhu
16
3 / 2 / 14
10,764
513
8,040
16,499
16,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Kolmar377
Sun Wukong
18
5 / 4 / 2
12,021
572
11,608
19,038
18,896
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Erlang Shen
NitoRaw
Erlang Shen
20
7 / 0 / 7
12,557
598
6,553
15,448
11,503
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
17
4 / 3 / 12
11,343
540
13,329
13,534
5,582
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
GilgameshAthenaTiamatPersephoneMorgan Le Fay

VS

Bans
CharybdisArtemisArtioSolCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ChumChum6-9
Mercury
18
3 / 2 / 1
10,801
514
3,852
13,890
6,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
Kuhlawb
Odin
17
4 / 6 / 3
10,912
520
8,374
16,389
17,588
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Izanami
Sandpitboii
Izanami
17
0 / 5 / 1
10,405
495
6,582
13,787
4,317
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 7 / 1
9,468
451
12,586
11,648
4,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
0 / 7 / 3
8,783
418
4,308
19,501
24,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
27
Kills
8
9
Deaths
27
45
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
8
0
10
13
L
Mercury
ChumChum6-9
Mercury
3
2
1
1.75
W
Cthulhu
H_SL1M
Cthulhu
3
2
14
5
W
Sun Wukong
Kolmar377
Sun Wukong
5
4
2
1.5
L
Odin
Kuhlawb
Odin
4
6
3
0.92
W
Erlang Shen
NitoRaw
Erlang Shen
7
0
7
10.5
L
Izanami
Sandpitboii
Izanami
0
5
1
0.1
L
1
7
1
0.21
L
0
7
3
0.21
W
Thoth
4
3
12
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,708
Damage
35,702
73,721
Taken
75,215
55,783
Mitigated
57,256
28,872
Healing
16,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
16,178
11,138
165
1,667
9,202
3,355
3,118
1,985
7,217
0
108,111
L
Mercury
ChumChum6-9
Mercury
3,852
1,312
0
3,117
13,890
6,588
945
4,581
9,309
0
90,793
W
Cthulhu
H_SL1M
Cthulhu
8,040
742
792
4,606
16,499
16,447
126
4,396
12,103
39,560
0
W
Sun Wukong
Kolmar377
Sun Wukong
11,608
2,611
0
8,868
19,038
18,896
387
3,404
15,523
0
81,539
L
Odin
Kuhlawb
Odin
8,374
1,836
0
2,883
16,389
17,588
317
1,498
14,891
0
60,033
W
Erlang Shen
NitoRaw
Erlang Shen
6,553
3,028
0
6,775
15,448
11,503
1,391
3,204
12,244
0
100,631
L
Izanami
Sandpitboii
Izanami
6,582
5,016
0
4,831
13,787
4,317
524
2,973
10,814
0
94,232
L
12,586
1,395
94
1,537
11,648
4,019
21
4,728
6,920
72,196
0
L
4,308
1,229
148
4,214
19,501
24,744
0
8,104
11,397
15,730
0
W
Thoth
13,329
788
449
5,550
13,534
5,582
517
5,552
7,982
83,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,979
Gold Earned
50,369
642
Minions Killed
573
0
Camps Cleared
0
2,101,363
Distance Traveled
2,017,742
27
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
13,294
633
173
8
0
391,926
3
L
Mercury
10,801
514
132
6
0
498,025
4
W
Cthulhu
10,764
513
46
2
0
450,174
9
W
Sun Wukong
12,021
572
152
7
0
405,609
3
L
Odin
10,912
520
125
6
0
379,777
3
W
Erlang Shen
12,557
598
143
7
0
479,435
6
L
Izanami
10,405
495
173
8
0
373,670
4
L
Nu Wa
9,468
451
121
6
0
393,829
7
L
Fafnir
8,783
418
22
1
0
372,441
4
W
Thoth
11,343
540
128
6
0
374,219
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role