Player Matchup

Izanami
Izanami
HAROLD WAGON
Izanami
Level 27
God Stats
23W - 28L
1,382 SR
Queue Stats
63W - 78L
1,337 Elo+
Party 1
Bellona
Bellona
Minjuki
Bellona
Level 74
God Stats
1W - 6L
1,328 SR
Queue Stats
11W - 26L
1,288 Elo+
Party 1
Yemoja
Yemoja
VarliusLTU
Yemoja
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 139L
1,355 Elo+
Solo
Nemesis
Nemesis
XF Zepade
Nemesis
Level 6
God Stats
2W - 3L
1,425 SR
Queue Stats
6W - 7L
1,401 Elo+
Party 1
Thanatos
Thanatos
lucianobruno20
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,437 Elo+
Solo
Team Averages
Level 27
1,427 SR
1,363 Elo+

VS

Team Averages
Level 21
1,376 SR
1,371 Elo+
Kuzenbo
Kuzenbo
Leviatanos87
Kuzenbo
Level 17
God Stats
3W - 3L
1,288 SR
Queue Stats
288W - 333L
1,445 Elo+
Solo
Eset
Eset
Miss3o6-
Eset
Level 26
God Stats
91W - 83L
1,459 SR
Queue Stats
93W - 85L
1,406 Elo+
Solo
Set
Set
O12-bit_Fortnite
Set
Level 18
God Stats
3W - 5L
1,264 SR
Queue Stats
246W - 239L
1,359 Elo+
Solo
Anubis
Anubis
deathdealer3035
Anubis
Level 26
God Stats
95W - 111L
1,485 SR
Queue Stats
371W - 411L
1,405 Elo+
Solo
Neith
Neith
yclwwf
Neith
Level 18
God Stats
26W - 34L
1,382 SR
Queue Stats
40W - 61L
1,239 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HAROLD WAGON
Izanami
20
11 / 5 / 9
17,716
1,107
40,857
27,598
9,140
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Minjuki
Bellona
20
9 / 9 / 13
16,449
1,028
31,800
35,179
16,517
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
VarliusLTU
Yemoja
20
0 / 6 / 9
14,932
933
7,564
24,868
15,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
XF Zepade
Nemesis
20
3 / 8 / 10
14,356
897
13,928
24,221
15,623
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
20
2 / 9 / 11
14,139
884
8,597
20,161
7,556
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Team 1 Tickets

0

VS

Team 2 Tickets

30

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Leviatanos87
Kuzenbo
20
6 / 2 / 23
15,866
992
20,348
30,816
61,925
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Eset
20
4 / 2 / 28
16,436
1,027
18,803
15,810
10,993
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

20
15 / 9 / 18
18,299
1,144
41,441
29,147
18,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

20
11 / 9 / 20
17,396
1,087
38,728
29,305
20,659
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
yclwwf
Neith
18
1 / 3 / 10
13,410
838
1,745
5,528
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
136
25
Kills
37
37
Deaths
25
52
Assists
99
Player
Kills
Deaths
Assists
KDA
L
Izanami
HAROLD WAGON
Izanami
11
5
9
3.1
W
Kuzenbo
Leviatanos87
Kuzenbo
6
2
23
8.75
L
Bellona
Minjuki
Bellona
9
9
13
1.72
W
Eset
4
2
28
9
W
15
9
18
2.67
L
Yemoja
VarliusLTU
Yemoja
0
6
9
0.75
L
Nemesis
XF Zepade
Nemesis
3
8
10
1
W
11
9
20
2.33
L
Thanatos
2
9
11
0.83
W
Neith
yclwwf
Neith
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,746
Damage
121,065
132,027
Taken
110,606
64,410
Mitigated
114,593
20,971
Healing
18,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
HAROLD WAGON
Izanami
40,857
35,735
0
7,656
27,598
9,140
0
16,528
10,659
0
94,864
W
Kuzenbo
Leviatanos87
Kuzenbo
20,348
6,543
0
2,162
30,816
61,925
0
2,771
28,045
38,941
0
L
Bellona
Minjuki
Bellona
31,800
14,406
0
3,684
35,179
16,517
0
21,526
12,934
205
54,869
W
Eset
18,803
2,429
717
1,114
15,810
10,993
0
1,188
14,622
50,145
0
W
41,441
27,632
0
3,160
29,147
18,648
0
1,611
27,536
0
60,347
L
Yemoja
VarliusLTU
Yemoja
7,564
1,718
2,437
1,983
24,868
15,574
0
12,836
11,527
37,416
0
L
Nemesis
XF Zepade
Nemesis
13,928
6,494
0
1,324
24,221
15,623
0
13,370
10,610
0
30,052
W
38,728
1,221
0
11,419
29,305
20,659
0
1,779
27,526
75,447
0
L
Thanatos
8,597
2,703
0
3,887
20,161
7,556
0
11,408
8,418
0
17,390
W
Neith
yclwwf
Neith
1,745
1,167
0
0
5,528
2,368
0
420
5,108
0
5,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,592
Gold Earned
81,407
302
Minions Killed
240
8
Camps Cleared
8
1,426,327
Distance Traveled
1,319,997
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
17,716
1,107
136
9
2
266,916
0
W
Kuzenbo
15,866
992
29
2
0
322,676
0
L
Bellona
16,449
1,028
54
3
2
305,981
0
W
Eset
16,436
1,027
81
5
0
326,346
4
W
Set
18,299
1,144
54
3
5
309,640
0
L
Yemoja
14,932
933
56
4
2
258,700
3
L
Nemesis
14,356
897
31
2
0
293,507
0
W
Anubis
17,396
1,087
71
4
3
256,139
0
L
Thanatos
14,139
884
25
2
2
301,223
0
W
Neith
13,410
838
5
0
0
105,196
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role