Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Kekovv
Cthulhu
Level 47
God Stats
11W - 26L
1,380 SR
Queue Stats
86W - 223L
1,225 Elo+
Party 1
Nox
Nox
rococuchy
Nox
Level 29
God Stats
2W - 6L
1,354 SR
Queue Stats
70W - 170L
1,268 Elo+
Party 1
Team Averages
Level 68
1,411 SR
1,331 Elo+

VS

Team Averages
Level 104
1,454 SR
1,436 Elo+
Yemoja
Yemoja
Aleboxe123
Yemoja
Level 46
God Stats
1W - 0L
1,384 SR
Queue Stats
4W - 7L
1,248 Elo+
Solo
Tsukuyomi
Tsukuyomi
JustStryker
Tsukuyomi
Level 160
God Stats
12W - 4L
1,691 SR
Queue Stats
528W - 302L
1,586 Elo+
Solo
Baron Samedi
Baron Samedi
martin003xd
Baron Samedi
Level 107
God Stats
2W - 1L
1,288 SR
Queue Stats
97W - 111L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 5 / 1
7,372
737
8,367
10,105
4,697
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Kekovv
Cthulhu
9
1 / 5 / 2
6,492
649
4,584
9,588
6,878
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 5 / 3
6,274
627
2,612
7,129
2,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Aleboxe123
Yemoja
11
0 / 1 / 15
8,065
807
2,481
6,405
5,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
JustStryker
Tsukuyomi
13
13 / 1 / 2
9,336
934
13,518
7,946
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Baron Samedi
martin003xd
Baron Samedi
11
2 / 3 / 6
7,417
742
6,896
7,836
2,944
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
5
Kills
15
15
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
5
1
0.9
W
Yemoja
Aleboxe123
Yemoja
0
1
15
7.5
W
Tsukuyomi
JustStryker
Tsukuyomi
13
1
2
14
L
Cthulhu
Kekovv
Cthulhu
1
5
2
0.4
W
Baron Samedi
martin003xd
Baron Samedi
2
3
6
1.67
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,563
Damage
22,895
26,822
Taken
22,187
13,730
Mitigated
12,205
2,354
Healing
8,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,367
2,007
0
704
10,105
4,697
0
3,330
6,605
51
17,897
W
Yemoja
Aleboxe123
Yemoja
2,481
659
1,828
1,609
6,405
5,999
526
3,255
3,150
8,202
0
W
Tsukuyomi
JustStryker
Tsukuyomi
13,518
4,128
0
1,347
7,946
3,262
30
2,460
5,486
0
36,422
L
Cthulhu
Kekovv
Cthulhu
4,584
187
181
1,160
9,588
6,878
0
2,998
6,308
13,909
0
W
Baron Samedi
martin003xd
Baron Samedi
6,896
982
837
2,516
7,836
2,944
807
1,993
5,843
23,673
0
L
2,612
184
0
309
7,129
2,155
0
2,661
4,298
18,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,138
Gold Earned
24,818
79
Minions Killed
104
2
Camps Cleared
7
535,851
Distance Traveled
565,936
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,372
737
16
2
1
189,454
5
W
Yemoja
8,065
807
15
2
0
186,254
0
W
Tsukuyomi
9,336
934
55
6
5
206,222
2
L
Cthulhu
6,492
649
14
1
1
175,785
1
W
Baron Samedi
7,417
742
34
3
2
173,460
1
L
Nox
6,274
627
49
5
0
170,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role