Player Matchup

Sol
Sol
 
Sol
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
AgüitaDcoco
Bastet
Level 149
God Stats
1W - 0L
1,302 SR
Queue Stats
16W - 7L
1,651 Elo+
Party 2
Thor
Thor
Calabozos970
Thor
Level 22
God Stats
1W - 0L
1,615 SR
Queue Stats
11W - 4L
1,744 Elo+
Party 2
Sobek
Sobek
kaldmignoob
Sobek
Level 82
God Stats
11W - 7L
1,671 SR
Queue Stats
254W - 273L
1,501 Elo+
Solo
Team Averages
Level 112
1,518 SR
1,579 Elo+

VS

Team Averages
Level 52
1,625 SR
1,508 Elo+
Gilgamesh
Gilgamesh
BattIeCrys
Gilgamesh
Level 115
God Stats
3W - 5L
1,476 SR
Queue Stats
343W - 358L
1,491 Elo+
Solo
Olorun
Olorun
Sinceni
Olorun
Level 33
God Stats
26W - 19L
1,650 SR
Queue Stats
125W - 128L
1,587 Elo+
Solo
Anhur
Anhur
faiward
Anhur
Level 47
God Stats
15W - 7L
1,653 SR
Queue Stats
152W - 162L
1,434 Elo+
Party 1
Cernunnos
Cernunnos
leavemyjungle
Cernunnos
Level 36
God Stats
9W - 5L
1,739 SR
Queue Stats
156W - 156L
1,523 Elo+
Solo
Ymir
Ymir
xNaabakk
Ymir
Level 29
God Stats
19W - 9L
1,608 SR
Queue Stats
62W - 57L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
7 / 0 / 0
6,890
689
6,448
4,110
1,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zhong Kui
 
Zhong Kui
11
2 / 3 / 2
6,575
658
6,521
5,852
5,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bastet
11
6 / 2 / 3
6,325
633
7,753
5,848
1,511
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
5 / 2 / 4
6,285
629
6,022
5,853
1,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 0 / 9
5,952
595
3,174
5,821
5,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BattIeCrys
Gilgamesh
8
1 / 3 / 2
5,234
523
2,710
7,953
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Olorun
Sinceni
Olorun
8
1 / 4 / 1
5,113
511
2,061
6,766
2,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
faiward
Anhur
7
1 / 6 / 0
4,689
469
1,934
7,333
1,423
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
leavemyjungle
Cernunnos
9
3 / 5 / 1
5,535
554
4,686
7,989
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
6
1 / 4 / 1
4,602
460
1,660
7,586
4,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
22
Kills
7
7
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
0
7
W
Zhong Kui
 
Zhong Kui
2
3
2
1
W
Bastet
6
2
3
3.75
L
Gilgamesh
BattIeCrys
Gilgamesh
1
3
2
0.67
W
5
2
4
3.5
L
Olorun
Sinceni
Olorun
1
4
1
0.38
L
Anhur
faiward
Anhur
1
6
0
0.17
W
2
0
9
6.5
L
Cernunnos
leavemyjungle
Cernunnos
3
5
1
0.7
L
Ymir
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,918
Damage
13,051
27,484
Taken
37,627
14,712
Mitigated
13,870
9,467
Healing
7,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,448
2,999
0
2,637
4,110
1,320
1,052
1,332
2,778
36,049
3,719
W
Zhong Kui
 
Zhong Kui
6,521
1,750
0
1,853
5,852
5,150
470
104
5,748
30,763
6,545
W
Bastet
7,753
2,333
0
487
5,848
1,511
226
1,024
4,824
0
34,042
L
Gilgamesh
BattIeCrys
Gilgamesh
2,710
905
0
2,125
7,953
3,677
0
5,006
2,947
0
21,831
W
6,022
1,906
0
2,410
5,853
1,621
36
491
5,362
0
36,123
L
Olorun
Sinceni
Olorun
2,061
915
72
1,421
6,766
2,132
47
2,569
4,197
22,883
0
L
Anhur
faiward
Anhur
1,934
892
0
1,326
7,333
1,423
0
1,281
5,971
0
15,034
W
3,174
466
0
2,080
5,821
5,110
0
770
5,051
7,958
0
L
Cernunnos
leavemyjungle
Cernunnos
4,686
2,230
0
1,548
7,989
2,628
0
4,142
3,847
0
23,361
L
Ymir
1,660
823
0
542
7,586
4,010
0
1,621
5,934
8,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,027
Gold Earned
25,173
300
Minions Killed
179
0
Camps Cleared
0
985,191
Distance Traveled
917,305
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,890
689
83
8
0
199,173
4
W
Zhong Kui
6,575
658
80
8
0
153,397
3
W
Bastet
6,325
633
60
6
0
221,315
2
L
Gilgamesh
5,234
523
46
5
0
201,019
1
W
Thor
6,285
629
59
6
0
203,462
4
L
Olorun
5,113
511
43
4
0
183,325
0
L
Anhur
4,689
469
29
3
0
184,560
1
W
Sobek
5,952
595
18
2
0
207,844
3
L
Cernunnos
5,535
554
52
5
0
173,009
1
L
Ymir
4,602
460
9
1
0
175,392
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role