Player Matchup

Scylla
Scylla
Davidhb12740
Scylla
Level 69
God Stats
2W - 0L
1,304 SR
Queue Stats
8W - 13L
1,434 Elo+
Solo
Mulan
Mulan
UncleMike92
Mulan
Level 145
God Stats
11W - 5L
1,882 SR
Queue Stats
820W - 573L
1,606 Elo+
Party 1
Fenrir
Fenrir
jamesmcg1990
Fenrir
Level 144
God Stats
20W - 22L
1,404 SR
Queue Stats
777W - 555L
1,628 Elo+
Party 1
Team Averages
Level 119
1,530 SR
1,556 Elo+

VS

Team Averages
Level 72
1,509 SR
1,440 Elo+
Ra
Ra
Aaren_Rasall
Ra
Level 49
God Stats
38W - 48L
1,454 SR
Queue Stats
52W - 84L
1,403 Elo+
Party 2
Horus
Horus
maltesedean
Horus
Level 102
God Stats
77W - 74L
1,574 SR
Queue Stats
137W - 159L
1,541 Elo+
Party 2
Scylla
Scylla
x_WickedStoner_x
Scylla
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,377 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
8 / 1 / 15
11,582
724
12,746
10,209
3,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
7 / 2 / 15
11,893
743
14,051
14,982
14,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
16
11 / 3 / 15
12,284
768
18,309
14,538
11,076
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 3
9,179
574
5,910
9,682
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 8 / 2
10,376
649
14,393
24,262
15,567
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 12 / 2
9,619
601
6,433
17,361
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
13
26
Kills
6
6
Deaths
26
45
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
6
3
0.42
W
Scylla
8
1
15
15.5
W
7
2
15
7.25
W
Fenrir
11
3
15
6.17
L
3
8
2
0.5
L
2
12
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,106
Damage
26,736
39,729
Taken
51,305
28,612
Mitigated
27,250
11,682
Healing
6,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,910
300
668
1,617
9,682
6,251
0
3,030
6,279
28,495
0
W
Scylla
12,746
618
0
2,421
10,209
3,353
643
2,621
7,588
41,298
0
W
14,051
2,963
0
5,160
14,982
14,183
236
5,860
9,122
0
42,518
W
Fenrir
18,309
3,319
0
4,101
14,538
11,076
191
4,398
10,140
0
35,620
L
14,393
7,082
770
2,646
24,262
15,567
0
5,648
17,536
0
31,444
L
6,433
677
0
745
17,361
5,432
0
4,073
12,886
20,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,759
Gold Earned
29,174
173
Minions Killed
128
10
Camps Cleared
3
926,927
Distance Traveled
805,189
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,179
574
48
3
2
308,029
2
W
Scylla
11,582
724
75
5
2
295,013
6
W
Mulan
11,893
743
59
4
7
315,692
3
W
Fenrir
12,284
768
39
2
1
316,222
4
L
Horus
10,376
649
42
3
0
276,065
0
L
Scylla
9,619
601
38
2
1
221,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role