Player Matchup

Artemis
Artemis
BellaKai
Artemis
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Ymir
Ymir
ShowbizCoot07
Ymir
Level 17
God Stats
4W - 4L
1,266 SR
Queue Stats
26W - 27L
1,199 Elo+
Solo
Danzaburou
Danzaburou
smakdownsmurf
Danzaburou
Level 24
God Stats
67W - 61L
1,583 SR
Queue Stats
73W - 71L
1,470 Elo+
Solo
Bellona
Bellona
twistedkara9982
Bellona
Level 3
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Achilles
Achilles
ΜΦSΣS
Achilles
Level 28
God Stats
2W - 1L
1,689 SR
Queue Stats
27W - 25L
1,492 Elo+
Solo
Team Averages
Level 15
1,507 SR
1,432 Elo+

VS

Team Averages
Level 16
1,338 SR
1,368 Elo+
Hel
Hel
RBNE0
Hel
Level 28
God Stats
5W - 10L
1,389 SR
Queue Stats
10W - 14L
1,327 Elo+
Solo
Bellona
Bellona
Stu4343212
Bellona
Level 3
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ymir
Ymir
X the NeCR0Z
Ymir
Level 24
God Stats
13W - 14L
1,392 SR
Queue Stats
110W - 142L
1,177 Elo+
Solo
Thanatos
Thanatos
koliji
Thanatos
Level 17
God Stats
2W - 8L
1,265 SR
Queue Stats
127W - 144L
1,458 Elo+
Solo
Ra
Ra
relou46
Ra
Level 6
God Stats
0W - 2L
1,144 SR
Queue Stats
8W - 20L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BellaKai
Artemis
16
4 / 3 / 7
10,754
512
8,897
11,980
4,384
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
5 / 5 / 13
11,396
543
7,761
15,844
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Danzaburou
smakdownsmurf
Danzaburou
18
15 / 3 / 8
12,961
617
24,719
20,732
7,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 6 / 3
10,748
512
12,507
15,870
17,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
ΜΦSΣS
Achilles
20
16 / 0 / 7
13,077
623
15,529
15,990
13,134
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
RBNE0
Hel
13
2 / 8 / 2
8,772
418
6,883
16,917
5,623
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bellona
Stu4343212
Bellona
14
1 / 12 / 9
8,885
423
8,411
17,321
16,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 12 / 5
8,843
421
7,024
24,288
26,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
koliji
Thanatos
17
11 / 6 / 5
11,750
560
20,815
23,360
9,068
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 12 / 3
7,506
357
2,053
11,274
2,934

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
41
49
Kills
17
17
Deaths
50
38
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Artemis
BellaKai
Artemis
4
3
7
2.5
L
Hel
RBNE0
Hel
2
8
2
0.38
W
5
5
13
2.3
L
Bellona
Stu4343212
Bellona
1
12
9
0.46
L
2
12
5
0.38
L
Thanatos
koliji
Thanatos
11
6
5
2.25
L
1
12
3
0.21
W
Danzaburou
smakdownsmurf
Danzaburou
15
3
8
6.33
W
9
6
3
1.75
W
Achilles
ΜΦSΣS
Achilles
16
0
7
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,413
Damage
45,186
80,416
Taken
93,160
58,101
Mitigated
60,696
28,535
Healing
25,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BellaKai
Artemis
8,897
5,023
0
3,237
11,980
4,384
4,113
3,692
8,288
0
71,361
L
Hel
RBNE0
Hel
6,883
1,096
800
5,196
16,917
5,623
440
3,209
13,708
49,859
0
W
7,761
2,469
0
2,694
15,844
15,529
463
4,624
11,173
42,680
0
L
Bellona
Stu4343212
Bellona
8,411
1,651
0
642
17,321
16,362
0
1,406
15,915
11,822
25,632
L
7,024
2,475
0
526
24,288
26,709
0
2,011
22,277
35,302
0
L
Thanatos
koliji
Thanatos
20,815
6,294
0
17,622
23,360
9,068
0
2,682
20,678
0
68,419
L
2,053
420
196
183
11,274
2,934
122
1,867
9,407
21,098
0
W
Danzaburou
smakdownsmurf
Danzaburou
24,719
16,025
0
13,957
20,732
7,603
6,982
4,203
16,529
0
89,691
W
12,507
3,551
0
905
15,870
17,451
966
3,206
12,664
13,580
29,731
W
Achilles
ΜΦSΣS
Achilles
15,529
8,844
0
7,742
15,990
13,134
147
2,872
13,118
0
97,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,936
Gold Earned
45,756
502
Minions Killed
319
0
Camps Cleared
0
1,789,653
Distance Traveled
1,737,256
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,754
512
121
6
0
338,776
2
L
Hel
8,772
418
86
4
0
314,086
0
W
Ymir
11,396
543
57
3
0
372,712
0
L
Bellona
8,885
423
58
3
0
355,833
0
L
Ymir
8,843
421
43
2
0
315,687
0
L
Thanatos
11,750
560
108
5
0
393,914
3
L
Ra
7,506
357
24
1
0
357,736
0
W
Danzaburou
12,961
617
125
6
0
328,088
0
W
Bellona
10,748
512
66
3
0
315,228
0
W
Achilles
13,077
623
133
6
0
434,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role