Player Matchup

Chaac
Chaac
 
Chaac
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Loli_King_Blaze
Da Ji
Level 105
God Stats
24W - 27L
1,528 SR
Queue Stats
544W - 618L
1,442 Elo+
Party 2
Bellona
Bellona
WeSs_Nine_Zero
Bellona
Level 11
God Stats
7W - 6L
1,429 SR
Queue Stats
15W - 15L
1,414 Elo+
Party 2
Thoth
Thoth
cobus9508
Thoth
Level 124
God Stats
5W - 6L
1,512 SR
Queue Stats
358W - 386L
1,508 Elo+
Party 2
Yemoja
Yemoja
xCaTxGoDx
Yemoja
Level 27
God Stats
56W - 60L
1,561 SR
Queue Stats
167W - 153L
1,569 Elo+
Party 1
Team Averages
Level 84
1,506 SR
1,487 Elo+

VS

Team Averages
Level 78
1,503 SR
1,415 Elo+
Hel
Hel
Adabizi520
Hel
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 209L
1,277 Elo+
Solo
Achilles
Achilles
Ist_gute_Name
Achilles
Level 86
God Stats
2W - 7L
1,219 SR
Queue Stats
254W - 324L
1,419 Elo+
Party 3
Loki
Loki
ShoX_Killerboom
Loki
Level 29
God Stats
19W - 35L
1,500 SR
Queue Stats
148W - 195L
1,401 Elo+
Party 3
Hou Yi
Hou Yi
Viron404
Hou Yi
Level 108
God Stats
6W - 5L
1,714 SR
Queue Stats
401W - 470L
1,452 Elo+
Party 3
Sun Wukong
Sun Wukong
by-xXL0caXx
Sun Wukong
Level 122
God Stats
5W - 5L
1,581 SR
Queue Stats
531W - 514L
1,525 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
6 / 3 / 6
11,008
500
21,628
24,672
13,583
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

20
11 / 2 / 2
12,788
581
11,767
16,292
9,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
0 / 3 / 0
10,567
480
5,650
11,719
10,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thoth
cobus9508
Thoth
20
11 / 1 / 6
13,631
620
14,633
13,014
4,891
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
xCaTxGoDx
Yemoja
17
4 / 2 / 11
11,720
533
8,615
14,634
19,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 10 / 2
8,197
373
4,223
10,751
2,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Achilles
Ist_gute_Name
Achilles
14
1 / 9 / 2
8,735
397
10,196
18,829
15,178
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
2 / 7 / 0
9,547
434
3,397
14,572
4,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
Viron404
Hou Yi
17
2 / 6 / 3
10,259
466
15,010
22,171
6,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
by-xXL0caXx
Sun Wukong
19
6 / 1 / 0
12,221
556
15,222
19,530
16,361
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
32
Kills
11
11
Deaths
33
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
3
6
3
L
0
10
2
0.1
L
Achilles
Ist_gute_Name
Achilles
1
9
2
0.22
W
11
2
2
6
L
2
7
0
0.29
L
Hou Yi
Viron404
Hou Yi
2
6
3
0.58
W
0
3
0
0
L
Sun Wukong
by-xXL0caXx
Sun Wukong
6
1
0
6
W
Thoth
cobus9508
Thoth
11
1
6
14
W
Yemoja
xCaTxGoDx
Yemoja
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,293
Damage
48,048
80,331
Taken
85,853
57,192
Mitigated
45,088
31,946
Healing
26,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
21,628
3,776
0
13,004
24,672
13,583
2,458
966
23,706
0
92,831
L
4,223
900
0
1,274
10,751
2,012
752
5,474
4,873
34,756
0
L
Achilles
Ist_gute_Name
Achilles
10,196
2,169
0
1,016
18,829
15,178
0
6,018
12,725
9,434
34,387
W
11,767
4,096
0
2,177
16,292
9,305
339
972
15,218
0
104,966
L
3,397
1,735
0
3,351
14,572
4,958
0
3,816
10,586
0
64,642
L
Hou Yi
Viron404
Hou Yi
15,010
9,426
0
10,027
22,171
6,579
0
4,395
17,640
0
75,452
W
5,650
3,199
0
3,084
11,719
10,256
786
0
11,719
0
70,887
L
Sun Wukong
by-xXL0caXx
Sun Wukong
15,222
3,812
0
11,168
19,530
16,361
0
2,755
16,729
0
96,561
W
Thoth
cobus9508
Thoth
14,633
737
112
2,870
13,014
4,891
3,957
3,169
9,555
94,120
0
W
Yemoja
xCaTxGoDx
Yemoja
8,615
1,110
3,813
6,886
14,634
19,157
779
1,355
13,279
37,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,714
Gold Earned
48,959
670
Minions Killed
536
0
Camps Cleared
0
2,051,425
Distance Traveled
1,675,920
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,008
500
132
6
0
411,549
0
L
Hel
8,197
373
68
3
0
229,635
4
L
Achilles
8,735
397
68
3
0
322,729
1
W
Da Ji
12,788
581
162
7
0
425,295
2
L
Loki
9,547
434
98
4
0
376,080
0
L
Hou Yi
10,259
466
112
5
0
331,770
3
W
Bellona
10,567
480
147
7
0
384,196
0
L
Sun Wukong
12,221
556
190
9
0
415,706
2
W
Thoth
13,631
620
173
8
0
444,822
4
W
Yemoja
11,720
533
56
3
0
385,563
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role