Player Matchup

Persephone
Persephone
 
Persephone
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Airgnuh
Tiamat
Level 160
God Stats
146W - 88L
1,661 SR
Queue Stats
729W - 745L
1,535 Elo+
Solo
Sun Wukong
Sun Wukong
GLuizz
Sun Wukong
Level 129
God Stats
35W - 35L
1,533 SR
Queue Stats
434W - 449L
1,469 Elo+
Solo
Nemesis
Nemesis
Kadam
Nemesis
Level 140
God Stats
4W - 7L
1,562 SR
Queue Stats
291W - 301L
1,481 Elo+
Solo
Thor
Thor
TheCutieLilith
Thor
Level 47
God Stats
2W - 0L
1,725 SR
Queue Stats
93W - 119L
1,461 Elo+
Solo
Team Averages
Level 126
1,596 SR
1,489 Elo+

VS

Team Averages
Level 94
1,584 SR
1,517 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
SuchSteez
Artemis
Level 79
God Stats
19W - 8L
1,671 SR
Queue Stats
86W - 65L
1,554 Elo+
Solo
Nu Wa
Nu Wa
Zeus063
Nu Wa
Level 67
God Stats
4W - 5L
1,748 SR
Queue Stats
9W - 12L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
15
1 / 2 / 10
9,184
1,020
11,540
9,099
2,932
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
Airgnuh
Tiamat
16
8 / 1 / 8
9,782
1,087
17,123
9,734
8,557
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
GLuizz
Sun Wukong
15
6 / 1 / 5
9,153
1,017
7,662
7,863
6,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Kadam
Nemesis
17
8 / 3 / 10
10,993
1,221
13,628
11,815
5,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 0 / 6
8,045
894
1,633
4,007
1,358
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

291

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 3 / 3
10,144
1,127
13,817
12,511
4,633
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
15
1 / 3 / 5
8,594
955
4,420
14,375
13,173
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
 
Danzaburou
14
0 / 8 / 3
8,065
896
7,976
13,267
5,148
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Artemis
SuchSteez
Artemis
14
2 / 9 / 4
8,911
990
11,432
14,430
5,652
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
Zeus063
Nu Wa
13
0 / 0 / 0
6,910
768
0
0
0

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
22
23
Kills
7
7
Deaths
23
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
1
2
10
3
L
Merlin
 
Merlin
4
3
3
1.83
L
Cthulhu
 
Cthulhu
1
3
5
1.17
L
Danzaburou
 
Danzaburou
0
8
3
0.19
W
Tiamat
Airgnuh
Tiamat
8
1
8
12
W
Sun Wukong
GLuizz
Sun Wukong
6
1
5
8.5
W
Nemesis
Kadam
Nemesis
8
3
10
4.33
L
Artemis
SuchSteez
Artemis
2
9
4
0.44
W
0
0
6
3
L
Nu Wa
Zeus063
Nu Wa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,586
Damage
37,645
42,518
Taken
54,583
24,873
Mitigated
28,606
8,610
Healing
5,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
11,540
194
24
1,735
9,099
2,932
0
5,172
3,925
26,932
0
L
Merlin
 
Merlin
13,817
510
70
2,672
12,511
4,633
0
7,571
4,754
55,578
0
L
Cthulhu
 
Cthulhu
4,420
264
617
573
14,375
13,173
0
5,372
8,789
17,728
0
L
Danzaburou
 
Danzaburou
7,976
4,224
0
740
13,267
5,148
0
8,077
5,005
0
14,672
W
Tiamat
Airgnuh
Tiamat
17,123
1,872
105
3,998
9,734
8,557
0
2,513
7,221
30,510
0
W
Sun Wukong
GLuizz
Sun Wukong
7,662
1,461
0
974
7,863
6,786
0
2,411
5,452
0
18,370
W
Nemesis
Kadam
Nemesis
13,628
6,236
0
1,774
11,815
5,240
0
6,005
5,810
0
28,760
L
Artemis
SuchSteez
Artemis
11,432
5,504
0
764
14,430
5,652
0
7,643
6,503
0
25,706
W
1,633
0
0
0
4,007
1,358
0
2,134
1,873
0
13,522
L
Nu Wa
Zeus063
Nu Wa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,157
Gold Earned
42,624
155
Minions Killed
158
8
Camps Cleared
4
893,388
Distance Traveled
642,979
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,184
1,020
34
4
0
173,366
1
L
Merlin
10,144
1,127
88
10
1
170,911
2
L
Cthulhu
8,594
955
28
3
1
156,807
0
L
Danzaburou
8,065
896
10
1
1
150,715
0
W
Tiamat
9,782
1,087
30
3
2
180,964
0
W
Sun Wukong
9,153
1,017
28
3
2
194,931
4
W
Nemesis
10,993
1,221
30
3
3
191,009
2
L
Artemis
8,911
990
32
4
1
164,546
0
W
Thor
8,045
894
33
4
1
153,118
0
L
Nu Wa
6,910
768
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role