Player Matchup

Hera
Hera
Gold I
 
Hera
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Aiiitch
Hun Batz
Platinum V
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
137W - 132L
1,687 MMR
Solo
Charybdis
Charybdis
Platinum III
Bulgaru
Charybdis
Platinum III
Level 150
God Stats
3W - 5L
1,508 SR
Queue Stats
247W - 238L
1,740 MMR
Solo
Odin
Odin
Platinum V
Ganymisto
Odin
Platinum V
Level 104
God Stats
2W - 3L
1,441 SR
Queue Stats
86W - 85L
1,633 MMR
Solo
Yemoja
Yemoja
Platinum V
KogoTO
Yemoja
Platinum V
Level 109
God Stats
8W - 4L
1,719 SR
Queue Stats
150W - 149L
1,706 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 126
1,534 SR
1,653 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 96
1,577 SR
1,701 MMR
Artio
Artio
Platinum V
CiccioCZisBack
Artio
Platinum V
Level 77
God Stats
6W - 8L
1,339 SR
Queue Stats
387W - 396L
1,713 MMR
Solo
Ullr
Ullr
Silver II
GoingParabolic
Ullr
Silver II
Level 37
God Stats
9W - 9L
1,870 SR
Queue Stats
48W - 38L
1,715 MMR
Solo
Hel
Hel
Gold I
MarcoLool
Hel
Gold I
Level 126
God Stats
5W - 4L
1,562 SR
Queue Stats
258W - 248L
1,737 MMR
Solo
Thor
Thor
Platinum V
OlegJkee
Thor
Platinum V
Level 157
God Stats
8W - 6L
1,719 SR
Queue Stats
171W - 170L
1,609 MMR
Solo
Aphrodite
Aphrodite
Gold III
iosif22
Aphrodite
Gold III
Level 83
God Stats
1W - 0L
1,398 SR
Queue Stats
11W - 8L
1,729 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
3 / 4 / 2
10,857
494
9,821
10,725
4,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Aiiitch
Hun Batz
18
4 / 7 / 1
11,064
503
15,355
18,702
8,512
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charybdis
Bulgaru
Charybdis
17
1 / 6 / 0
10,322
469
10,082
14,437
4,099
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odin
17
2 / 4 / 5
10,773
490
16,095
18,852
20,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Yemoja
KogoTO
Yemoja
13
1 / 4 / 7
9,175
417
7,671
18,975
21,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
Morgan Le FayTiamatAthenaGilgamesh

VS

Bans
PersephoneSetKaliSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 9
11,950
543
11,701
24,168
31,311
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
7 / 1 / 11
13,612
619
16,095
15,662
6,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
3 / 2 / 7
11,665
530
14,872
20,082
8,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thor
20
7 / 3 / 4
12,738
579
11,692
17,293
6,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
iosif22
Aphrodite
16
2 / 3 / 14
11,210
510
7,545
20,216
19,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
70
11
Kills
25
25
Deaths
11
15
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
4
2
1
L
Hun Batz
Aiiitch
Hun Batz
4
7
1
0.64
L
Charybdis
Bulgaru
Charybdis
1
6
0
0.17
W
6
2
9
5.25
L
Odin
2
4
5
1.13
W
7
1
11
12.5
L
Yemoja
KogoTO
Yemoja
1
4
7
1.13
W
3
2
7
3.25
W
Thor
7
3
4
3
W
Aphrodite
iosif22
Aphrodite
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,024
Damage
61,905
81,691
Taken
97,421
58,812
Mitigated
72,659
17,645
Healing
62,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
9,821
3,103
177
2,322
10,725
4,196
0
3,759
6,966
72,939
0
L
Hun Batz
Aiiitch
Hun Batz
15,355
5,656
0
3,444
18,702
8,512
0
6,919
11,783
0
96,980
L
Charybdis
Bulgaru
Charybdis
10,082
4,921
0
2,256
14,437
4,099
3,004
4,338
10,099
0
90,206
W
11,701
1,186
1,929
10,985
24,168
31,311
601
4,919
19,249
60,604
0
L
Odin
16,095
2,295
0
5,976
18,852
20,786
0
10,194
8,658
9,838
62,961
W
16,095
7,785
0
4,594
15,662
6,490
3,781
3,667
11,995
0
117,718
L
Yemoja
KogoTO
Yemoja
7,671
1,235
1,222
2,248
18,975
21,219
0
9,686
9,289
21,826
0
W
14,872
433
10,676
11,209
20,082
8,831
2,370
4,857
15,225
99,532
0
W
Thor
11,692
2,426
0
7,432
17,293
6,770
428
3,026
14,267
0
92,008
W
Aphrodite
iosif22
Aphrodite
7,545
1,395
6,545
8,632
20,216
19,257
1,500
8,240
11,976
35,310
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,191
Gold Earned
61,175
603
Minions Killed
655
0
Camps Cleared
0
2,075,037
Distance Traveled
2,200,637
21
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,857
494
127
6
0
434,243
6
L
Hun Batz
11,064
503
145
7
0
424,271
3
L
Charybdis
10,322
469
161
7
0
394,073
5
W
Artio
11,950
543
110
5
0
428,425
0
L
Odin
10,773
490
146
7
0
406,000
0
W
Ullr
13,612
619
185
8
0
437,343
4
L
Yemoja
9,175
417
24
1
0
416,450
7
W
Hel
11,665
530
176
8
0
440,931
2
W
Thor
12,738
579
147
7
0
479,038
7
W
Aphrodite
11,210
510
37
2
0
414,900
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role