Player Matchup

Serqet
Serqet
 
Serqet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
DalinarKhölin
Baba Yaga
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
512W - 463L
1,534 Elo+
Party 1
Horus
Horus
PhilipeMosBr
Horus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 89L
1,401 Elo+
Solo
Izanami
Izanami
X_Panda_Polar_X
Izanami
Level 86
God Stats
13W - 18L
1,484 SR
Queue Stats
352W - 550L
1,413 Elo+
Solo
Thoth
Thoth
zThegodlynoobz
Thoth
Level 103
God Stats
4W - 9L
1,351 SR
Queue Stats
635W - 552L
1,533 Elo+
Party 1
Team Averages
Level 111
1,467 SR
1,476 Elo+

VS

Team Averages
Level 76
1,484 SR
1,479 Elo+
Hera
Hera
 
Hera
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
CarambaNaoTem
Heimdallr
Level 46
God Stats
3W - 5L
1,333 SR
Queue Stats
149W - 157L
1,457 Elo+
Solo
Mulan
Mulan
LemesGu
Mulan
Level 77
God Stats
17W - 15L
1,627 SR
Queue Stats
323W - 320L
1,479 Elo+
Solo
Thanatos
Thanatos
MoacirCuDPato
Thanatos
Level 122
God Stats
11W - 3L
1,532 SR
Queue Stats
114W - 128L
1,467 Elo+
Solo
Kukulkan
Kukulkan
Rasinos
Kukulkan
Level 88
God Stats
8W - 6L
1,427 SR
Queue Stats
78W - 71L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 5 / 4
6,843
570
4,605
8,755
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baba Yaga
DalinarKhölin
Baba Yaga
12
2 / 4 / 2
6,576
548
6,654
12,233
6,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

7
0 / 3 / 3
4,930
411
823
6,921
2,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

9
2 / 5 / 1
5,837
486
2,117
7,556
1,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 2 / 0
6,170
514
4,250
5,423
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
1 / 2 / 6
6,471
539
2,617
5,137
2,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
CarambaNaoTem
Heimdallr
12
9 / 2 / 1
8,023
669
10,801
6,932
2,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mulan
LemesGu
Mulan
13
3 / 2 / 3
7,503
625
9,414
10,237
6,579
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
MoacirCuDPato
Thanatos
11
5 / 2 / 2
6,888
574
5,299
7,870
2,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Kukulkan
Rasinos
Kukulkan
12
1 / 0 / 2
6,384
532
2,222
4,343
1,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
7
Kills
19
19
Deaths
8
10
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
5
4
0.8
W
Hera
 
Hera
1
2
6
2
W
Heimdallr
CarambaNaoTem
Heimdallr
9
2
1
4.75
L
Baba Yaga
DalinarKhölin
Baba Yaga
2
4
2
0.75
W
Mulan
LemesGu
Mulan
3
2
3
2.25
W
Thanatos
MoacirCuDPato
Thanatos
5
2
2
3
L
0
3
3
0.5
W
Kukulkan
Rasinos
Kukulkan
1
0
2
2
L
2
5
1
0.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,449
Damage
30,353
40,888
Taken
34,519
16,147
Mitigated
15,989
14,091
Healing
15,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,605
1,473
0
2,954
8,755
3,186
0
267
8,460
0
40,906
W
Hera
 
Hera
2,617
653
0
1,956
5,137
2,813
159
400
4,737
16,726
0
W
Heimdallr
CarambaNaoTem
Heimdallr
10,801
5,607
0
1,514
6,932
2,650
252
253
6,409
0
54,611
L
Baba Yaga
DalinarKhölin
Baba Yaga
6,654
897
0
4,826
12,233
6,934
0
0
11,634
34,892
0
W
Mulan
LemesGu
Mulan
9,414
2,079
0
4,591
10,237
6,579
0
4,994
4,142
0
40,747
W
Thanatos
MoacirCuDPato
Thanatos
5,299
2,029
0
5,958
7,870
2,659
510
2,730
4,662
0
31,477
L
823
619
746
2,148
6,921
2,926
0
1,824
5,036
0
4,499
W
Kukulkan
Rasinos
Kukulkan
2,222
151
0
1,019
4,343
1,288
330
1,654
2,689
34,391
0
L
2,117
1,319
0
1,598
7,556
1,667
0
357
7,199
0
22,234
L
4,250
609
0
1,819
5,423
1,434
60
2,213
3,076
38,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,356
Gold Earned
35,269
265
Minions Killed
333
0
Camps Cleared
0
1,130,302
Distance Traveled
1,143,808
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,843
570
82
7
0
285,223
2
W
Hera
6,471
539
22
2
0
211,710
2
W
Heimdallr
8,023
669
86
7
0
223,017
3
L
Baba Yaga
6,576
548
71
6
0
212,997
1
W
Mulan
7,503
625
83
7
0
237,156
3
W
Thanatos
6,888
574
58
5
0
226,798
3
L
Horus
4,930
411
12
1
0
200,763
1
W
Kukulkan
6,384
532
84
7
0
245,127
6
L
Izanami
5,837
486
40
3
0
175,754
2
L
Thoth
6,170
514
60
5
0
255,565
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role