Player Matchup

Scylla
Scylla
CloseButNoBanana
Scylla
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 36L
1,700 Elo+
Party 1
Fenrir
Fenrir
axiion51
Fenrir
Level 88
God Stats
2W - 4L
1,379 SR
Queue Stats
38W - 51L
1,375 Elo+
Solo
Cerberus
Cerberus
suimleo
Cerberus
Level 88
God Stats
2W - 2L
1,612 SR
Queue Stats
571W - 418L
1,723 Elo+
Party 1
Team Averages
Level 69
1,497 SR
1,600 Elo+

VS

Team Averages
Level 91
1,373 SR
1,367 Elo+
Amaterasu
Amaterasu
EklipS SpArTaS
Amaterasu
Level 138
God Stats
0W - 3L
1,402 SR
Queue Stats
362W - 328L
1,475 Elo+
Solo
Neith
Neith
IXI_FuzionX
Neith
Level 107
God Stats
0W - 1L
1,384 SR
Queue Stats
20W - 32L
1,321 Elo+
Party 2
Ah Puch
Ah Puch
broshink
Ah Puch
Level 27
God Stats
0W - 2L
1,333 SR
Queue Stats
14W - 22L
1,304 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 1 / 10
11,255
866
16,484
10,008
3,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
axiion51
Fenrir
14
8 / 2 / 9
10,424
802
9,411
10,222
7,911
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cerberus
suimleo
Cerberus
14
3 / 3 / 14
9,895
761
8,418
16,858
13,802
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
EklipS SpArTaS
Amaterasu
12
1 / 4 / 4
9,020
694
3,819
13,542
10,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 7 / 2
8,919
686
12,309
12,200
5,206
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
broshink
Ah Puch
11
1 / 11 / 3
7,922
609
8,288
13,515
4,717
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
15
22
Kills
6
6
Deaths
22
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
11
1
10
16
L
Amaterasu
EklipS SpArTaS
Amaterasu
1
4
4
0.75
L
4
7
2
0.71
W
Fenrir
axiion51
Fenrir
8
2
9
6.25
L
Ah Puch
broshink
Ah Puch
1
11
3
0.23
W
Cerberus
suimleo
Cerberus
3
3
14
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,313
Damage
24,416
37,088
Taken
39,257
25,062
Mitigated
20,497
10,698
Healing
6,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,484
1,826
0
3,400
10,008
3,349
1,193
2,514
7,494
50,461
0
L
Amaterasu
EklipS SpArTaS
Amaterasu
3,819
1,028
0
5,537
13,542
10,574
0
7,115
6,103
0
14,328
L
12,309
4,231
0
453
12,200
5,206
0
8,131
3,865
0
28,321
W
Fenrir
axiion51
Fenrir
9,411
1,516
0
2,264
10,222
7,911
0
2,542
7,680
0
29,857
L
Ah Puch
broshink
Ah Puch
8,288
767
0
518
13,515
4,717
0
9,473
3,802
23,420
0
W
Cerberus
suimleo
Cerberus
8,418
158
0
5,034
16,858
13,802
361
4,222
12,636
30,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,574
Gold Earned
25,861
180
Minions Killed
92
10
Camps Cleared
2
767,634
Distance Traveled
646,381
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
11,255
866
96
7
3
256,499
4
L
Amaterasu
9,020
694
16
1
0
247,155
0
L
Neith
8,919
686
28
2
0
219,586
3
W
Fenrir
10,424
802
35
3
4
267,388
2
L
Ah Puch
7,922
609
48
4
2
179,640
0
W
Cerberus
9,895
761
49
4
3
243,747
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role