Player Matchup

Geb
Geb
Mercelmore
Geb
Level 23
God Stats
0W - 1L
1,748 SR
Queue Stats
16W - 22L
1,375 Elo+
Solo
Ymir
Ymir
acelgamutante69
Ymir
Level 24
God Stats
0W - 1L
1,011 SR
Queue Stats
32W - 39L
1,366 Elo+
Party 1
Ra
Ra
franky02240
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,190 Elo+
Solo
Izanami
Izanami
keki420
Izanami
Level 29
God Stats
25W - 20L
1,544 SR
Queue Stats
68W - 58L
1,458 Elo+
Party 1
Tiamat
Tiamat
sania71rus
Tiamat
Level 18
God Stats
1W - 1L
1,674 SR
Queue Stats
40W - 36L
1,328 Elo+
Solo
Team Averages
Level 19
1,495 SR
1,344 Elo+

VS

Team Averages
Level 27
1,446 SR
1,331 Elo+
Anhur
Anhur
DemonWyropaTT
Anhur
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
14W - 11L
985 Elo+
Solo
Nu Wa
Nu Wa
OIKAWA5563
Nu Wa
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 139L
1,328 Elo+
Solo
Ymir
Ymir
Panitaxx
Ymir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 11L
1,500 Elo+
Solo
Mercury
Mercury
Woutje10
Mercury
Level 29
God Stats
2W - 3L
1,273 SR
Queue Stats
44W - 37L
1,465 Elo+
Solo
Bellona
Bellona
tonypandemonio90
Bellona
Level 27
God Stats
5W - 7L
1,455 SR
Queue Stats
130W - 154L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 3
8,570
476
9,783
15,584
12,688
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 5 / 1
6,592
366
4,302
15,452
12,986
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 8 / 1
6,723
374
4,502
12,021
3,971
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
keki420
Izanami
13
6 / 4 / 0
8,498
472
9,331
13,711
4,250
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
sania71rus
Tiamat
8
0 / 4 / 1
5,934
330
2,131
6,245
1,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 5
9,061
503
9,882
7,023
2,547
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
16
6 / 4 / 3
10,486
583
15,368
11,140
4,226
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ymir
14
3 / 1 / 8
9,683
538
7,061
11,530
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Woutje10
Mercury
17
7 / 2 / 4
10,931
607
9,188
12,259
6,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
2 / 4 / 1
9,881
549
7,765
14,135
11,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
45
11
Kills
24
24
Deaths
12
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
L
3
3
3
1.5
W
Nu Wa
6
4
3
1.88
W
Ymir
3
1
8
7
W
Mercury
Woutje10
Mercury
7
2
4
4.5
L
1
5
1
0.3
L
1
8
1
0.19
L
Izanami
keki420
Izanami
6
4
0
1.5
L
Tiamat
sania71rus
Tiamat
0
4
1
0.13
W
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,049
Damage
49,264
63,013
Taken
56,087
35,549
Mitigated
36,869
11,922
Healing
15,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,882
5,030
0
1,695
7,023
2,547
4,626
2,461
4,562
0
38,392
L
9,783
1,142
808
2,108
15,584
12,688
0
3,475
12,109
53,610
0
W
Nu Wa
15,368
4,748
0
2,675
11,140
4,226
2,850
4,154
6,986
73,557
0
W
Ymir
7,061
1,245
0
3,445
11,530
12,673
1,093
4,822
6,708
44,070
0
W
Mercury
Woutje10
Mercury
9,188
4,519
0
3,114
12,259
6,146
0
3,324
8,935
0
76,928
L
4,302
954
0
2,981
15,452
12,986
193
4,126
11,326
18,779
0
L
4,502
499
152
1,542
12,021
3,971
170
6,834
5,187
27,895
0
L
Izanami
keki420
Izanami
9,331
6,057
0
3,433
13,711
4,250
947
4,641
9,070
0
55,045
L
Tiamat
sania71rus
Tiamat
2,131
562
0
898
6,245
1,654
0
3,353
2,892
13,224
0
W
7,765
3,965
0
4,821
14,135
11,277
274
6,214
7,921
0
73,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,317
Gold Earned
50,042
287
Minions Killed
533
0
Camps Cleared
0
1,277,428
Distance Traveled
1,578,217
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,061
503
72
4
0
303,587
1
L
Geb
8,570
476
80
4
0
312,266
2
W
Nu Wa
10,486
583
132
7
0
275,061
0
W
Ymir
9,683
538
61
3
0
314,812
2
W
Mercury
10,931
607
131
7
0
374,640
0
L
Ymir
6,592
366
38
2
0
274,550
0
L
Ra
6,723
374
52
3
0
229,062
1
L
Izanami
8,498
472
94
5
0
308,430
0
L
Tiamat
5,934
330
23
1
0
153,120
0
W
Bellona
9,881
549
137
8
0
310,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role