Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
AngryGoku
Ares
Level 145
God Stats
20W - 10L
1,625 SR
Queue Stats
197W - 199L
1,442 Elo+
Party 1
Ymir
Ymir
BrodieSlayer
Ymir
Level 34
God Stats
15W - 15L
1,578 SR
Queue Stats
107W - 125L
1,403 Elo+
Solo
Izanami
Izanami
VampyPandaNoms
Izanami
Level 156
God Stats
51W - 51L
1,530 SR
Queue Stats
644W - 652L
1,506 Elo+
Solo
Nu Wa
Nu Wa
XxRaHoWaxX
Nu Wa
Level 29
God Stats
8W - 5L
1,513 SR
Queue Stats
86W - 91L
1,417 Elo+
Party 1
Team Averages
Level 105
1,549 SR
1,454 Elo+

VS

Team Averages
Level 85
1,500 SR
1,338 Elo+
Morgan Le Fay
Morgan Le Fay
BoongaBudsy
Morgan Le Fay
Level 28
God Stats
13W - 14L
1,540 SR
Queue Stats
31W - 36L
1,436 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Lil Muzi
Tsukuyomi
Level 146
God Stats
2W - 11L
1,392 SR
Queue Stats
274W - 291L
1,518 Elo+
Party 3
Neith
Neith
PapaRoach357
Neith
Level 26
God Stats
0W - 2L
1,282 SR
Queue Stats
1W - 15L
933 Elo+
Party 2
King Arthur
King Arthur
Tellit2MyHeart
King Arthur
Level 160
God Stats
0W - 1L
1,760 SR
Queue Stats
405W - 429L
1,536 Elo+
Solo
Cthulhu
Cthulhu
vSniiqes
Cthulhu
Level 66
God Stats
1W - 1L
1,524 SR
Queue Stats
28W - 31L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
6 / 0 / 3
9,982
525
12,565
10,699
3,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ares
13
1 / 2 / 6
8,747
460
5,007
12,310
11,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
8 / 2 / 1
11,194
589
13,058
15,419
9,121
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
2 / 3 / 3
9,936
523
4,914
14,460
5,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nu Wa
17
3 / 0 / 4
10,714
564
14,381
8,042
3,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BoongaBudsy
Morgan Le Fay
16
1 / 1 / 1
9,218
485
7,383
7,116
2,721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
Lil Muzi
Tsukuyomi
18
4 / 3 / 1
10,152
534
8,725
12,326
5,492
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 7 / 0
7,124
375
3,767
13,032
4,966
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Tellit2MyHeart
King Arthur
15
1 / 7 / 2
9,097
479
7,524
21,508
13,772
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
vSniiqes
Cthulhu
12
0 / 2 / 1
7,871
414
8,390
19,585
16,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
20
Kills
6
7
Deaths
20
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
0
3
7.5
W
Ares
1
2
6
2
L
Morgan Le Fay
BoongaBudsy
Morgan Le Fay
1
1
1
1.5
W
8
2
1
4.25
L
Tsukuyomi
Lil Muzi
Tsukuyomi
4
3
1
1.5
L
0
7
0
0
L
King Arthur
Tellit2MyHeart
King Arthur
1
7
2
0.29
W
2
3
3
1.17
W
Nu Wa
3
0
4
5
L
Cthulhu
vSniiqes
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,925
Damage
35,789
60,930
Taken
73,567
32,747
Mitigated
43,820
23,921
Healing
17,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,565
4,979
0
7,006
10,699
3,817
1,084
4,129
6,570
75,527
0
W
Ares
5,007
333
0
2,062
12,310
11,546
0
5,718
6,592
15,407
0
L
Morgan Le Fay
BoongaBudsy
Morgan Le Fay
7,383
1,580
0
3,148
7,116
2,721
424
3,964
3,152
72,804
0
W
13,058
3,379
0
7,154
15,419
9,121
1,339
519
14,900
60,674
0
L
Tsukuyomi
Lil Muzi
Tsukuyomi
8,725
1,601
0
3,736
12,326
5,492
0
5,155
7,171
0
92,039
L
3,767
1,206
0
2,521
13,032
4,966
968
10,048
2,984
0
45,756
L
King Arthur
Tellit2MyHeart
King Arthur
7,524
910
0
4,174
21,508
13,772
0
12,457
9,051
0
56,677
W
4,914
3,983
801
5,683
14,460
5,015
2,431
1,907
12,553
0
78,752
W
Nu Wa
14,381
1,571
0
1,215
8,042
3,248
143
4,019
4,023
83,026
0
L
Cthulhu
vSniiqes
Cthulhu
8,390
191
591
3,828
19,585
16,869
0
13,915
5,670
38,526
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,573
Gold Earned
43,462
516
Minions Killed
512
0
Camps Cleared
0
1,640,381
Distance Traveled
1,728,312
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,982
525
112
6
0
351,398
8
W
Ares
8,747
460
23
1
0
331,365
1
L
Morgan Le Fay
9,218
485
134
7
0
340,440
0
W
Ymir
11,194
589
99
5
0
317,079
4
L
Tsukuyomi
10,152
534
149
8
0
403,803
4
L
Neith
7,124
375
82
4
0
312,004
0
L
King Arthur
9,097
479
100
5
0
306,947
1
W
Izanami
9,936
523
123
6
0
301,957
4
W
Nu Wa
10,714
564
159
8
0
338,582
0
L
Cthulhu
7,871
414
47
2
0
365,118
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role