Player Matchup

Vamana
Vamana
 
Vamana
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Lurknn
Ra
Level 144
God Stats
6W - 0L
1,831 SR
Queue Stats
246W - 36L
1,903 Elo+
Party 1
Artemis
Artemis
TraceGrimshaw
Artemis
Level 29
God Stats
13W - 3L
1,917 SR
Queue Stats
667W - 59L
2,010 Elo+
Party 1
Team Averages
Level 109
1,749 SR
1,804 Elo+

VS

Team Averages
Level 19
1,559 SR
1,322 Elo+
He Bo
He Bo
cocsnuggler
He Bo
Level 21
God Stats
1W - 1L
1,687 SR
Queue Stats
1W - 16L
1,292 Elo+
Party 2
Da Ji
Da Ji
nije6
Da Ji
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,393 Elo+
Party 2
Sun Wukong
Sun Wukong
thefrogar
Sun Wukong
Level 26
God Stats
1W - 2L
1,489 SR
Queue Stats
1W - 17L
1,280 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
6 / 2 / 15
7,835
979
5,083
7,419
5,374
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
12
7 / 1 / 14
8,074
1,009
8,173
6,214
2,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
12
10 / 0 / 12
8,258
1,032
9,998
5,075
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 7 / 0
6,637
830
4,200
8,182
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Da Ji
nije6
Da Ji
8
0 / 9 / 1
5,241
655
3,111
10,488
5,236
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
thefrogar
Sun Wukong
8
0 / 7 / 2
5,378
672
2,948
7,745
3,022
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
6
23
Kills
3
3
Deaths
23
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
2
15
6.75
W
Ra
7
1
14
14
W
Artemis
10
0
12
16
L
3
7
0
0.43
L
Da Ji
nije6
Da Ji
0
9
1
0.06
L
Sun Wukong
thefrogar
Sun Wukong
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,254
Damage
10,259
18,708
Taken
26,415
10,151
Mitigated
10,136
9,035
Healing
1,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
5,083
1,664
270
2,430
7,419
5,374
129
2,313
5,106
0
12,218
W
Ra
8,173
565
1,917
2,840
6,214
2,578
84
1,195
5,019
28,936
0
W
Artemis
9,998
6,365
0
1,578
5,075
2,199
1,310
1,111
3,964
0
25,969
L
4,200
60
21
290
8,182
1,878
0
1,873
6,309
10,008
0
L
Da Ji
nije6
Da Ji
3,111
599
0
56
10,488
5,236
0
3,932
6,556
0
5,741
L
Sun Wukong
thefrogar
Sun Wukong
2,948
227
0
967
7,745
3,022
0
2,476
5,269
0
9,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,167
Gold Earned
17,256
108
Minions Killed
30
7
Camps Cleared
0
520,481
Distance Traveled
365,867
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,835
979
6
1
1
183,217
3
W
Ra
8,074
1,009
50
6
4
184,068
2
W
Artemis
8,258
1,032
52
7
2
153,196
3
L
He Bo
6,637
830
16
2
0
127,404
0
L
Da Ji
5,241
655
7
1
0
125,261
1
L
Sun Wukong
5,378
672
7
1
0
113,202
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role