Player Matchup

Tiamat
Tiamat
EugeneKrabzz
Tiamat
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,654 Elo+
Solo
Sobek
Sobek
LtK ReiZ
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,438 Elo+
Party 1
Medusa
Medusa
awNB666
Medusa
Level 15
God Stats
0W - 1L
1,218 SR
Queue Stats
5W - 15L
1,219 Elo+
Solo
Sun Wukong
Sun Wukong
lilei511
Sun Wukong
Level 13
God Stats
10W - 6L
1,500 SR
Queue Stats
19W - 16L
1,405 Elo+
Solo
Bakasura
Bakasura
zébilada
Bakasura
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,438 Elo+
Party 1
Team Averages
Level 16
1,444 SR
1,431 Elo+

VS

Team Averages
Level 14
1,551 SR
1,501 Elo+
Jormungandr
Jormungandr
BONBELLO
Jormungandr
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 77L
1,352 Elo+
Solo
Thor
Thor
BurgerGoblinz
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Yemoja
Yemoja
CodeNameKillXIV
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Charybdis
Charybdis
HunterOrThrow
Charybdis
Level 13
God Stats
4W - 2L
1,605 SR
Queue Stats
44W - 34L
1,587 Elo+
Solo
Olorun
Olorun
kenbinetti
Olorun
Level 27
God Stats
17W - 8L
1,650 SR
Queue Stats
103W - 75L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
5
0 / 3 / 1
4,962
331
653
3,315
450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
LtK ReiZ
Sobek
8
2 / 10 / 3
6,518
435
6,794
17,185
13,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
awNB666
Medusa
8
0 / 7 / 1
5,352
357
2,393
9,453
2,442
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
lilei511
Sun Wukong
13
3 / 5 / 2
7,915
528
7,308
15,486
10,896
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bakasura
zébilada
Bakasura
12
3 / 5 / 2
7,475
498
4,153
13,654
5,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BONBELLO
Jormungandr
12
8 / 1 / 9
8,445
563
9,778
9,972
7,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 8
7,407
494
4,760
7,134
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 13
8,171
545
4,157
7,918
5,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charybdis
HunterOrThrow
Charybdis
14
10 / 2 / 7
9,629
642
18,658
12,132
4,690
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Olorun
kenbinetti
Olorun
15
8 / 1 / 6
9,393
626
10,998
10,731
4,997
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
73
8
Kills
30
30
Deaths
8
9
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
BONBELLO
Jormungandr
8
1
9
12.5
W
1
2
8
2.5
W
3
2
13
4.75
L
Tiamat
0
3
1
0.17
W
Charybdis
HunterOrThrow
Charybdis
10
2
7
6.75
L
Sobek
LtK ReiZ
Sobek
2
10
3
0.35
L
Medusa
awNB666
Medusa
0
7
1
0.07
W
Olorun
kenbinetti
Olorun
8
1
6
11
L
Sun Wukong
lilei511
Sun Wukong
3
5
2
0.8
L
Bakasura
zébilada
Bakasura
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,301
Damage
48,351
59,093
Taken
47,887
32,761
Mitigated
25,405
7,098
Healing
19,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
BONBELLO
Jormungandr
9,778
1,619
0
3,680
9,972
7,102
552
2,088
7,774
36,113
0
W
4,760
1,691
0
397
7,134
2,704
256
1,878
4,969
0
20,716
W
4,157
1,428
2,040
1,192
7,918
5,912
752
1,141
6,537
15,876
0
L
Tiamat
653
33
0
391
3,315
450
0
415
2,900
3,072
0
W
Charybdis
HunterOrThrow
Charybdis
18,658
13,211
0
5,262
12,132
4,690
3,400
1,263
10,729
0
73,093
L
Sobek
LtK ReiZ
Sobek
6,794
561
0
2,029
17,185
13,775
0
7,289
9,896
12,691
0
L
Medusa
awNB666
Medusa
2,393
1,204
0
0
9,453
2,442
38
5,198
4,255
0
19,752
W
Olorun
kenbinetti
Olorun
10,998
6,987
754
6,293
10,731
4,997
3,449
975
9,568
66,091
12,557
L
Sun Wukong
lilei511
Sun Wukong
7,308
536
0
1,914
15,486
10,896
243
6,532
8,954
0
38,081
L
Bakasura
zébilada
Bakasura
4,153
2,229
0
2,764
13,654
5,198
0
4,198
9,456
0
29,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,222
Gold Earned
43,045
186
Minions Killed
350
0
Camps Cleared
0
1,119,443
Distance Traveled
1,346,327
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,445
563
55
4
0
278,427
0
W
Thor
7,407
494
33
2
0
296,170
0
W
Yemoja
8,171
545
21
1
0
254,442
3
L
Tiamat
4,962
331
5
0
0
65,967
0
W
Charybdis
9,629
642
129
9
0
258,881
1
L
Sobek
6,518
435
6
0
0
266,741
11
L
Medusa
5,352
357
45
3
0
230,869
0
W
Olorun
9,393
626
112
7
0
258,407
4
L
Sun Wukong
7,915
528
61
4
0
281,799
2
L
Bakasura
7,475
498
69
5
0
274,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role