Player Matchup

Anhur
Anhur
 
Anhur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Dream3RS
He Bo
Level 124
God Stats
0W - 2L
1,279 SR
Queue Stats
130W - 103L
1,471 Elo+
Solo
Olorun
Olorun
Nemfelina
Olorun
Level 37
God Stats
4W - 5L
1,508 SR
Queue Stats
239W - 216L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
Th3_Cr4zY_JoK3er
Zhong Kui
Level 118
God Stats
1W - 5L
1,233 SR
Queue Stats
414W - 396L
1,412 Elo+
Solo
Da Ji
Da Ji
Vampirek1
Da Ji
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,442 Elo+
Solo
Team Averages
Level 83
1,404 SR
1,462 Elo+

VS

Team Averages
Level 74
1,512 SR
1,385 Elo+
Bellona
Bellona
 
Bellona
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Warturasde
Bacchus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,220 Elo+
Solo
Fenrir
Fenrir
rockz0rz
Fenrir
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,257 Elo+
Solo
Osiris
Osiris
shaony
Osiris
Level 126
God Stats
12W - 12L
1,559 SR
Queue Stats
888W - 936L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
4 / 5 / 6
8,680
723
14,422
10,710
4,516
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
Dream3RS
He Bo
14
1 / 8 / 5
8,162
680
11,882
12,098
3,995
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
Nemfelina
Olorun
15
1 / 5 / 8
8,269
689
10,016
10,162
4,457
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
14
3 / 6 / 6
8,472
706
12,457
16,280
10,239
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Vampirek1
Da Ji
14
4 / 10 / 4
9,157
763
9,052
12,451
5,192
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
12 / 3 / 17
10,583
882
12,401
14,946
15,916
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Yemoja
 
Yemoja
16
2 / 1 / 20
9,158
763
2,601
8,064
4,193
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bacchus
Warturasde
Bacchus
18
6 / 1 / 27
10,375
865
12,491
18,009
22,676
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
rockz0rz
Fenrir
15
5 / 6 / 19
9,730
811
14,721
17,482
16,355
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
shaony
Osiris
18
9 / 2 / 21
10,545
879
12,950
19,132
22,986
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
138
13
Kills
34
34
Deaths
13
29
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
4
5
6
1.4
W
Bellona
 
Bellona
12
3
17
6.83
W
Yemoja
 
Yemoja
2
1
20
12
L
He Bo
Dream3RS
He Bo
1
8
5
0.44
L
Olorun
Nemfelina
Olorun
1
5
8
1
L
Zhong Kui
3
6
6
1
L
Da Ji
Vampirek1
Da Ji
4
10
4
0.6
W
Bacchus
Warturasde
Bacchus
6
1
27
19.5
W
Fenrir
rockz0rz
Fenrir
5
6
19
2.42
W
Osiris
shaony
Osiris
9
2
21
9.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,829
Damage
55,164
61,701
Taken
77,633
28,399
Mitigated
82,126
16,061
Healing
31,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
14,422
5,190
245
724
10,710
4,516
130
3,189
7,521
0
26,663
W
Bellona
 
Bellona
12,401
2,754
100
716
14,946
15,916
1,438
6,082
8,508
0
29,383
W
Yemoja
 
Yemoja
2,601
958
15,917
2,893
8,064
4,193
631
3,500
4,564
10,646
0
L
He Bo
Dream3RS
He Bo
11,882
945
259
2,223
12,098
3,995
84
2,660
9,438
22,839
0
L
Olorun
Nemfelina
Olorun
10,016
5,415
2,857
2,458
10,162
4,457
235
2,174
7,988
21,447
0
L
Zhong Kui
12,457
486
479
5,998
16,280
10,239
0
4,721
11,559
21,596
0
L
Da Ji
Vampirek1
Da Ji
9,052
2,289
218
600
12,451
5,192
0
2,348
10,103
0
9,690
W
Bacchus
Warturasde
Bacchus
12,491
1,241
1,879
1,727
18,009
22,676
870
9,009
7,964
26,047
0
W
Fenrir
rockz0rz
Fenrir
14,721
5,221
967
1,735
17,482
16,355
630
7,592
9,890
0
21,872
W
Osiris
shaony
Osiris
12,950
2,833
1,760
3,786
19,132
22,986
1,160
8,172
10,960
0
23,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,740
Gold Earned
50,391
99
Minions Killed
94
0
Camps Cleared
0
906,711
Distance Traveled
1,207,521
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,680
723
22
2
0
170,561
0
W
Bellona
10,583
882
25
2
0
237,823
0
W
Yemoja
9,158
763
18
2
0
225,768
0
L
He Bo
8,162
680
24
2
0
183,610
1
L
Olorun
8,269
689
26
2
0
178,234
0
L
Zhong Kui
8,472
706
27
2
0
204,922
2
L
Da Ji
9,157
763
0
0
0
169,384
0
W
Bacchus
10,375
865
27
2
0
268,325
0
W
Fenrir
9,730
811
11
1
0
211,740
2
W
Osiris
10,545
879
13
1
0
263,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role