Player Matchup

Jormungandr
Jormungandr
GCTMBruh
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,250 Elo+
Solo
Yemoja
Yemoja
HyperHunt
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,053 Elo+
Solo
Skadi
Skadi
IamARock123
Skadi
Level 16
God Stats
6W - 14L
1,367 SR
Queue Stats
21W - 32L
1,359 Elo+
Solo
Camazotz
Camazotz
amro855
Camazotz
Level 4
God Stats
0W - 2L
1,354 SR
Queue Stats
1W - 6L
1,220 Elo+
Solo
Sun Wukong
Sun Wukong
phimmyjr10
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,297 Elo+
Solo
Team Averages
Level 9
1,444 SR
1,236 Elo+

VS

Team Averages
Level 16
1,403 SR
1,263 Elo+
Cthulhu
Cthulhu
ASSASIN-NZ-SA
Cthulhu
Level 28
God Stats
29W - 33L
1,425 SR
Queue Stats
124W - 167L
1,353 Elo+
Party 1
Kukulkan
Kukulkan
DjDooza
Kukulkan
Level 12
God Stats
14W - 15L
1,336 SR
Queue Stats
207W - 259L
1,183 Elo+
Party 1
Hou Yi
Hou Yi
ezpzlmnsqz14
Hou Yi
Level 12
God Stats
10W - 22L
1,373 SR
Queue Stats
11W - 24L
1,366 Elo+
Solo
Danzaburou
Danzaburou
puunpatrol
Danzaburou
Level 17
God Stats
38W - 43L
1,379 SR
Queue Stats
154W - 192L
1,253 Elo+
Party 1
Kali
Kali
simpPatrol69
Kali
Level 13
God Stats
6W - 2L
1,500 SR
Queue Stats
178W - 210L
1,160 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GCTMBruh
Jormungandr
10
1 / 2 / 0
6,185
442
3,852
9,096
6,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Yemoja
HyperHunt
Yemoja
8
0 / 4 / 0
5,840
417
2,597
8,829
5,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
0 / 5 / 0
5,780
413
4,193
9,327
2,411
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Camazotz
amro855
Camazotz
8
0 / 5 / 1
5,768
412
2,052
10,119
3,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
phimmyjr10
Sun Wukong
10
0 / 3 / 1
6,409
458
3,979
7,754
6,954
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
2 / 0 / 6
7,170
512
4,374
8,575
4,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
DjDooza
Kukulkan
12
3 / 1 / 2
7,763
555
7,834
5,449
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
14
2 / 0 / 2
7,726
552
3,035
6,449
2,099
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
puunpatrol
Danzaburou
12
4 / 0 / 4
7,308
522
6,743
4,726
1,597
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
8 / 0 / 1
8,252
589
8,333
7,307
3,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
1
Kills
19
19
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
2
0
6
5
W
Kukulkan
DjDooza
Kukulkan
3
1
2
4
L
Jormungandr
GCTMBruh
Jormungandr
1
2
0
0.5
L
Yemoja
HyperHunt
Yemoja
0
4
0
0
L
0
5
0
0
L
Camazotz
amro855
Camazotz
0
5
1
0.1
W
Hou Yi
2
0
2
3
L
Sun Wukong
phimmyjr10
Sun Wukong
0
3
1
0.17
W
Danzaburou
puunpatrol
Danzaburou
4
0
4
6
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,673
Damage
30,319
45,125
Taken
32,506
24,253
Mitigated
13,912
7,735
Healing
11,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
4,374
411
306
3,353
8,575
4,979
120
1,091
7,484
26,022
0
W
Kukulkan
DjDooza
Kukulkan
7,834
1,585
0
1,741
5,449
1,873
1,040
2,554
2,767
51,305
0
L
Jormungandr
GCTMBruh
Jormungandr
3,852
495
0
314
9,096
6,231
0
4,453
4,643
24,096
0
L
Yemoja
HyperHunt
Yemoja
2,597
675
705
878
8,829
5,227
0
3,193
5,636
13,927
0
L
4,193
1,835
0
1,814
9,327
2,411
259
2,412
6,915
0
33,467
L
Camazotz
amro855
Camazotz
2,052
399
0
3,351
10,119
3,430
0
1,398
8,721
0
30,206
W
Hou Yi
3,035
2,011
0
0
6,449
2,099
2,639
89
6,070
0
48,294
L
Sun Wukong
phimmyjr10
Sun Wukong
3,979
1,049
0
673
7,754
6,954
273
752
7,002
0
27,979
W
Danzaburou
puunpatrol
Danzaburou
6,743
2,220
0
2,837
4,726
1,597
0
655
4,071
0
35,830
W
8,333
3,717
0
3,584
7,307
3,364
234
2,060
5,206
0
42,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,982
Gold Earned
38,219
232
Minions Killed
365
0
Camps Cleared
0
1,250,070
Distance Traveled
1,277,220
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,170
512
28
2
0
238,283
0
W
Kukulkan
7,763
555
105
8
0
243,003
0
L
Jormungandr
6,185
442
48
3
0
265,324
0
L
Yemoja
5,840
417
27
2
0
222,592
0
L
Skadi
5,780
413
59
4
0
228,109
0
L
Camazotz
5,768
412
45
3
0
259,467
2
W
Hou Yi
7,726
552
96
7
0
249,280
2
L
Sun Wukong
6,409
458
53
4
0
274,578
3
W
Danzaburou
7,308
522
60
4
0
254,724
2
W
Kali
8,252
589
76
5
0
291,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role