Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Beheld
Anhur
Level 41
God Stats
1W - 1L
1,901 SR
Queue Stats
152W - 37L
1,768 Elo+
Party 1
Bellona
Bellona
Heart56
Bellona
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,676 Elo+
Party 3
Nu Wa
Nu Wa
MIKImaus222
Nu Wa
Level 107
God Stats
2W - 3L
1,875 SR
Queue Stats
98W - 88L
1,460 Elo+
Party 3
Agni
Agni
Marcosa12
Agni
Level 105
God Stats
11W - 7L
1,666 SR
Queue Stats
50W - 53L
1,527 Elo+
Solo
Team Averages
Level 88
1,688 SR
1,586 Elo+

VS

Team Averages
Level 62
1,528 SR
1,534 Elo+
Bastet
Bastet
Dissauce
Bastet
Level 32
God Stats
39W - 36L
1,677 SR
Queue Stats
130W - 106L
1,596 Elo+
Solo
Ares
Ares
PokèmonTrainer
Ares
Level 116
God Stats
3W - 4L
1,477 SR
Queue Stats
427W - 356L
1,607 Elo+
Party 2
Cthulhu
Cthulhu
Qlester
Cthulhu
Level 59
God Stats
3W - 2L
1,556 SR
Queue Stats
134W - 146L
1,429 Elo+
Solo
Tiamat
Tiamat
emilylstrange
Tiamat
Level 66
God Stats
105W - 129L
1,430 SR
Queue Stats
366W - 422L
1,459 Elo+
Solo
Apollo
Apollo
time2pop
Apollo
Level 37
God Stats
3W - 1L
1,500 SR
Queue Stats
222W - 128L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
6
3 / 3 / 1
4,016
803
2,932
4,759
2,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Anhur
Beheld
Anhur
6
1 / 2 / 2
3,865
773
2,063
3,235
687
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
Heart56
Bellona
6
0 / 3 / 0
3,280
656
1,100
3,497
1,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

4
0 / 0 / 0
2,985
597
174
1,517
226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Agni
5
1 / 3 / 1
3,508
702
1,916
2,474
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dissauce
Bastet
6
3 / 1 / 0
3,908
782
2,470
3,653
867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 2 / 4
3,669
734
1,845
3,862
1,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Qlester
Cthulhu
7
3 / 0 / 0
4,270
854
1,708
2,900
1,287
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 1 / 3
3,843
769
1,727
1,899
745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Apollo
time2pop
Apollo
7
3 / 1 / 1
4,092
818
2,130
2,763
447
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
19
5
Kills
11
11
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
3
3
1
1.17
L
Anhur
Beheld
Anhur
1
2
2
1
W
Bastet
Dissauce
Bastet
3
1
0
3
L
Bellona
Heart56
Bellona
0
3
0
0
L
0
0
0
0
L
Agni
1
3
1
0.5
W
1
2
4
1.5
W
Cthulhu
Qlester
Cthulhu
3
0
0
3
W
1
1
3
2.5
W
Apollo
time2pop
Apollo
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,185
Damage
9,880
15,482
Taken
15,077
5,450
Mitigated
4,802
3,271
Healing
3,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,932
1,349
189
1,380
4,759
2,223
0
1,257
3,420
8,114
3,301
L
Anhur
Beheld
Anhur
2,063
1,331
0
687
3,235
687
0
1,112
2,111
0
11,836
W
Bastet
Dissauce
Bastet
2,470
861
0
400
3,653
867
0
1,110
2,439
0
14,563
L
Bellona
Heart56
Bellona
1,100
309
0
390
3,497
1,732
0
1,708
1,789
0
8,880
L
174
37
0
345
1,517
226
0
112
1,391
6,188
0
L
Agni
1,916
187
0
280
2,474
582
0
889
1,491
10,033
0
W
1,845
174
0
787
3,862
1,456
0
1,672
2,140
5,758
0
W
Cthulhu
Qlester
Cthulhu
1,708
318
0
814
2,900
1,287
224
0
2,900
13,629
0
W
1,727
137
0
540
1,899
745
0
777
925
13,052
0
W
Apollo
time2pop
Apollo
2,130
1,367
0
1,353
2,763
447
0
458
2,305
0
17,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,654
Gold Earned
19,782
125
Minions Killed
143
0
Camps Cleared
0
445,574
Distance Traveled
549,042
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
4,016
803
25
5
0
102,936
3
L
Anhur
3,865
773
24
5
0
103,698
1
W
Bastet
3,908
782
31
6
0
117,512
1
L
Bellona
3,280
656
30
6
0
95,484
0
L
Nu Wa
2,985
597
17
3
0
51,515
0
L
Agni
3,508
702
29
6
0
91,941
1
W
Ares
3,669
734
14
3
0
121,003
4
W
Cthulhu
4,270
854
36
7
0
102,094
1
W
Tiamat
3,843
769
31
6
0
91,149
4
W
Apollo
4,092
818
31
6
0
117,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role