Player Matchup

Chronos
Chronos
 
Chronos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
StinkyEggs
Cthulhu
Level 6
God Stats
1W - 6L
1,262 SR
Queue Stats
10W - 18L
1,421 Elo+
Solo
Izanami
Izanami
xFeesh
Izanami
Level 8
God Stats
1W - 2L
1,615 SR
Queue Stats
18W - 14L
1,354 Elo+
Solo
Team Averages
Level 54
1,459 SR
1,425 Elo+

VS

Team Averages
Level 107
1,648 SR
1,958 Elo+
Sol
Sol
Asashyn
Sol
Level 149
God Stats
76W - 9L
1,985 SR
Queue Stats
1,393W - 153L
2,007 Elo+
Party 1
Rama
Rama
Lurknn
Rama
Level 144
God Stats
3W - 0L
1,500 SR
Queue Stats
246W - 36L
1,873 Elo+
Party 1
Ymir
Ymir
TraceGrimshaw
Ymir
Level 29
God Stats
3W - 1L
1,460 SR
Queue Stats
667W - 59L
1,994 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
1 / 3 / 1
5,911
657
4,590
8,710
3,042
Cthulhu
StinkyEggs
Cthulhu
7
0 / 3 / 2
5,384
598
4,628
8,293
6,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
xFeesh
Izanami
8
1 / 5 / 0
5,655
628
2,147
4,985
1,626
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
12
5 / 1 / 5
7,380
820
7,832
5,788
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rama
Lurknn
Rama
10
5 / 1 / 5
7,159
795
8,194
4,696
1,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 9
7,321
813
3,997
9,983
6,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
2
Kills
11
11
Deaths
2
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
3
1
0.5
W
Sol
5
1
5
7.5
W
Rama
Lurknn
Rama
5
1
5
7.5
L
Cthulhu
StinkyEggs
Cthulhu
0
3
2
0.33
W
1
0
9
5.5
L
Izanami
xFeesh
Izanami
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,365
Damage
20,023
21,988
Taken
20,467
10,990
Mitigated
10,557
1,145
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
4,590
171
0
625
8,710
3,042
0
5,478
3,232
19,147
0
W
Sol
7,832
2,970
0
3,392
5,788
1,960
2,159
2,291
3,183
35,003
3,950
W
Rama
Lurknn
Rama
8,194
5,928
0
787
4,696
1,770
853
3,358
1,223
0
23,026
L
Cthulhu
StinkyEggs
Cthulhu
4,628
841
0
520
8,293
6,322
0
3,719
4,574
6,539
0
W
3,997
1,307
0
2,865
9,983
6,827
202
3,051
5,933
10,313
0
L
Izanami
xFeesh
Izanami
2,147
1,482
0
0
4,985
1,626
0
2,042
2,943
0
12,805

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,950
Gold Earned
21,860
73
Minions Killed
111
1
Camps Cleared
6
423,236
Distance Traveled
495,406
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,911
657
40
4
1
159,326
3
W
Sol
7,380
820
72
8
5
170,345
2
W
Rama
7,159
795
29
3
1
156,941
3
L
Cthulhu
5,384
598
3
0
0
163,014
0
W
Ymir
7,321
813
10
1
0
168,120
3
L
Izanami
5,655
628
30
3
0
100,896
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role