Player Matchup

Sobek
Sobek
 
Sobek
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Ero-Sennin_1997
Fenrir
Level 116
God Stats
9W - 17L
1,399 SR
Queue Stats
142W - 146L
1,519 Elo+
Party 2
Hachiman
Hachiman
Nug_Dan
Hachiman
Level 154
God Stats
8W - 19L
1,317 SR
Queue Stats
496W - 559L
1,406 Elo+
Solo
Janus
Janus
Viennaswag
Janus
Level 99
God Stats
0W - 1L
1,213 SR
Queue Stats
124W - 134L
1,418 Elo+
Solo
Tiamat
Tiamat
vithell
Tiamat
Level 68
God Stats
4W - 6L
1,517 SR
Queue Stats
1,012W - 1,106L
1,408 Elo+
Solo
Team Averages
Level 104
1,389 SR
1,450 Elo+

VS

Team Averages
Level 86
1,486 SR
1,452 Elo+
Fenrir
Fenrir
BlazingTasumaki
Fenrir
Level 138
God Stats
3W - 3L
1,409 SR
Queue Stats
106W - 108L
1,448 Elo+
Solo
Charybdis
Charybdis
Bobo da Hobo808
Charybdis
Level 69
God Stats
12W - 16L
1,441 SR
Queue Stats
30W - 41L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
GExNATSU
Cthulhu
Level 67
God Stats
2W - 4L
1,663 SR
Queue Stats
26W - 25L
1,511 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SmokeTREESxHIx
Morgan Le Fay
Level 28
God Stats
16W - 15L
1,437 SR
Queue Stats
24W - 31L
1,364 Elo+
Party 1
Gilgamesh
Gilgamesh
lllPaCDreaDylll
Gilgamesh
Level 129
God Stats
5W - 3L
1,480 SR
Queue Stats
52W - 47L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
16
1 / 3 / 4
9,287
929
3,408
12,828
14,922
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 5 / 2
9,373
937
6,789
12,286
5,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hachiman
Nug_Dan
Hachiman
16
1 / 3 / 3
9,695
970
8,614
8,736
3,029
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
16
1 / 5 / 4
9,614
961
13,584
11,284
3,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiamat
vithell
Tiamat
15
2 / 11 / 1
9,573
957
10,834
15,308
9,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

140

VS

Team 2 Tickets

253

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 3 / 8
12,050
1,205
15,512
11,900
9,877
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Bobo da Hobo808
Charybdis
17
5 / 0 / 15
10,497
1,050
10,889
7,140
2,575
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
GExNATSU
Cthulhu
18
2 / 1 / 18
10,380
1,038
6,704
11,090
9,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
SmokeTREESxHIx
Morgan Le Fay
17
3 / 3 / 18
10,487
1,049
13,463
9,436
4,549
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Gilgamesh
lllPaCDreaDylll
Gilgamesh
17
5 / 0 / 14
10,351
1,035
9,534
9,130
8,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
100
7
Kills
27
27
Deaths
7
14
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
4
1
W
12
3
8
5.33
W
Charybdis
Bobo da Hobo808
Charybdis
5
0
15
12.5
L
2
5
2
0.6
W
Cthulhu
GExNATSU
Cthulhu
2
1
18
11
L
Hachiman
Nug_Dan
Hachiman
1
3
3
0.83
W
Morgan Le Fay
SmokeTREESxHIx
Morgan Le Fay
3
3
18
4
L
Janus
1
5
4
0.6
W
Gilgamesh
lllPaCDreaDylll
Gilgamesh
5
0
14
12
L
Tiamat
vithell
Tiamat
2
11
1
0.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,229
Damage
56,102
60,442
Taken
48,696
35,955
Mitigated
34,266
5,654
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,408
102
342
1,888
12,828
14,922
0
4,237
8,591
9,700
0
W
15,512
2,987
0
349
11,900
9,877
0
6,367
5,435
0
23,504
W
Charybdis
Bobo da Hobo808
Charybdis
10,889
4,562
372
1,263
7,140
2,575
0
4,912
2,166
0
23,372
L
6,789
2,359
184
870
12,286
5,242
0
4,834
7,452
0
11,983
W
Cthulhu
GExNATSU
Cthulhu
6,704
546
185
1,811
11,090
9,137
0
6,423
4,500
28,921
0
L
Hachiman
Nug_Dan
Hachiman
8,614
5,575
308
598
8,736
3,029
0
2,388
6,348
0
41,246
W
Morgan Le Fay
SmokeTREESxHIx
Morgan Le Fay
13,463
2,266
0
1,540
9,436
4,549
0
4,672
4,564
29,901
0
L
Janus
13,584
1,294
0
1,068
11,284
3,553
0
3,387
7,897
31,578
0
W
Gilgamesh
lllPaCDreaDylll
Gilgamesh
9,534
3,115
620
999
9,130
8,128
0
4,743
4,205
0
19,641
L
Tiamat
vithell
Tiamat
10,834
614
0
396
15,308
9,209
0
5,321
9,987
24,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,542
Gold Earned
53,765
159
Minions Killed
160
7
Camps Cleared
6
861,925
Distance Traveled
955,797
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,287
929
6
1
0
143,580
0
W
Fenrir
12,050
1,205
18
2
0
216,009
0
W
Charybdis
10,497
1,050
43
4
1
188,587
0
L
Fenrir
9,373
937
10
1
3
180,160
0
W
Cthulhu
10,380
1,038
35
4
1
190,536
0
L
Hachiman
9,695
970
68
7
3
168,952
0
W
Morgan Le Fay
10,487
1,049
36
4
2
180,326
2
L
Janus
9,614
961
48
5
1
187,327
0
W
Gilgamesh
10,351
1,035
28
3
2
180,339
0
L
Tiamat
9,573
957
27
3
0
181,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role