Player Matchup

Ullr
Ullr
IItzGordo
Ullr
Level 64
God Stats
2W - 10L
1,340 SR
Queue Stats
83W - 170L
1,429 Elo+
Solo
Zeus
Zeus
StrwberyPorkchp
Zeus
Level 101
God Stats
14W - 20L
1,500 SR
Queue Stats
94W - 137L
1,490 Elo+
Solo
Odin
Odin
djsteffert0
Odin
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
105W - 128L
1,463 Elo+
Solo
Team Averages
Level 63
1,447 SR
1,461 Elo+

VS

Team Averages
Level 136
1,974 SR
1,886 Elo+
Izanami
Izanami
Miikyl
Izanami
Level 159
God Stats
16W - 1L
2,120 SR
Queue Stats
1,080W - 267L
1,896 Elo+
Party 1
Cerberus
Cerberus
PaddleShmackle
Cerberus
Level 127
God Stats
154W - 27L
1,899 SR
Queue Stats
1,011W - 207L
1,906 Elo+
Party 1
Vulcan
Vulcan
RAZΣ
Vulcan
Level 123
God Stats
40W - 10L
1,903 SR
Queue Stats
1,498W - 355L
1,857 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
8
0 / 5 / 0
5,519
552
2,616
7,760
2,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 5 / 0
5,707
571
6,113
6,311
1,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 7 / 0
5,390
539
1,814
8,970
5,060
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Miikyl
Izanami
12
8 / 0 / 8
8,329
833
6,765
6,039
2,023
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
12
6 / 0 / 10
8,551
855
6,838
6,521
6,699
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
RAZΣ
Vulcan
11
3 / 0 / 13
7,657
766
7,379
5,379
2,103
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
48
0
Kills
17
17
Deaths
0
0
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ullr
0
5
0
0
W
Izanami
Miikyl
Izanami
8
0
8
12
W
Cerberus
6
0
10
11
W
Vulcan
RAZΣ
Vulcan
3
0
13
9.5
L
0
5
0
0
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,543
Damage
20,982
23,041
Taken
17,939
8,903
Mitigated
10,825
1,070
Healing
8,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
2,616
344
0
198
7,760
2,059
0
4,498
3,262
0
8,840
W
Izanami
Miikyl
Izanami
6,765
3,498
0
1,746
6,039
2,023
1,135
2,446
3,427
0
33,579
W
Cerberus
6,838
0
0
4,214
6,521
6,699
360
1,675
4,690
16,976
0
W
Vulcan
RAZΣ
Vulcan
7,379
2,537
0
2,309
5,379
2,103
754
1,630
3,613
28,857
0
L
6,113
449
0
510
6,311
1,784
0
4,378
1,933
23,928
0
L
1,814
377
0
362
8,970
5,060
0
5,625
3,345
0
6,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,616
Gold Earned
24,537
74
Minions Killed
144
2
Camps Cleared
7
469,761
Distance Traveled
593,287
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,519
552
14
1
1
166,731
0
W
Izanami
8,329
833
60
6
3
193,448
4
W
Cerberus
8,551
855
35
4
0
206,861
4
W
Vulcan
7,657
766
49
5
4
192,978
1
L
Zeus
5,707
571
43
4
1
160,979
3
L
Odin
5,390
539
17
2
0
142,051
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role