Player Matchup

Achilles
Achilles
Learned
Achilles
Level 107
God Stats
39W - 17L
1,579 SR
Queue Stats
85W - 51L
1,605 Elo+
Party 1
Thoth
Thoth
Ouijas
Thoth
Level 60
God Stats
5W - 5L
1,487 SR
Queue Stats
141W - 111L
1,609 Elo+
Party 1
Chiron
Chiron
psychoticxghoul
Chiron
Level 142
God Stats
22W - 16L
1,673 SR
Queue Stats
295W - 370L
1,495 Elo+
Solo
Team Averages
Level 103
1,580 SR
1,570 Elo+

VS

Team Averages
Level 107
1,605 SR
1,496 Elo+
Gilgamesh
Gilgamesh
Bigg Sad Dad
Gilgamesh
Level 97
God Stats
0W - 3L
1,407 SR
Queue Stats
115W - 101L
1,528 Elo+
Solo
Ullr
Ullr
Savethewhales03
Ullr
Level 128
God Stats
2W - 3L
1,558 SR
Queue Stats
187W - 230L
1,427 Elo+
Party 2
Eset
Eset
TitaniumPanda23
Eset
Level 97
God Stats
53W - 46L
1,851 SR
Queue Stats
247W - 288L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Learned
Achilles
12
4 / 0 / 6
7,743
774
5,640
7,690
6,520
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
Ouijas
Thoth
13
8 / 0 / 8
8,923
892
14,523
4,727
1,866
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 8
7,913
791
7,425
7,131
2,313
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bigg Sad Dad
Gilgamesh
9
1 / 7 / 0
6,706
671
5,300
12,454
9,144
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 0
5,908
591
3,442
9,108
2,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 6 / 0
6,198
620
3,295
9,658
2,850
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
1
16
Kills
1
2
Deaths
16
22
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Bigg Sad Dad
Gilgamesh
1
7
0
0.14
W
Achilles
Learned
Achilles
4
0
6
7
W
Thoth
Ouijas
Thoth
8
0
8
12
L
0
3
0
0
L
0
6
0
0
W
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,588
Damage
12,037
19,548
Taken
31,220
10,699
Mitigated
14,911
8,836
Healing
5,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Bigg Sad Dad
Gilgamesh
5,300
1,059
245
1,212
12,454
9,144
0
4,032
7,955
0
18,593
W
Achilles
Learned
Achilles
5,640
1,170
0
2,933
7,690
6,520
346
1,122
6,568
0
15,197
W
Thoth
Ouijas
Thoth
14,523
354
137
2,593
4,727
1,866
324
1,401
3,326
34,115
0
L
3,442
1,147
0
1,178
9,108
2,917
0
5,521
3,463
0
12,097
L
3,295
127
1,229
1,874
9,658
2,850
0
5,069
4,419
16,168
0
W
7,425
985
719
2,454
7,131
2,313
652
1,481
5,650
0
35,402

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,579
Gold Earned
18,812
125
Minions Killed
93
7
Camps Cleared
2
556,492
Distance Traveled
558,861
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,706
671
32
3
0
192,342
4
W
Achilles
7,743
774
17
2
2
193,290
2
W
Thoth
8,923
892
54
5
3
185,015
1
L
Ullr
5,908
591
22
2
1
185,197
2
L
Eset
6,198
620
39
4
1
181,322
3
W
Chiron
7,913
791
54
5
2
178,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role