Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Domino97278
Danzaburou
Level 125
God Stats
24W - 13L
1,658 SR
Queue Stats
938W - 1,008L
1,506 Elo+
Solo
Anhur
Anhur
RazielGalizur
Anhur
Level 71
God Stats
1W - 2L
1,879 SR
Queue Stats
125W - 138L
1,546 Elo+
Solo
Baron Samedi
Baron Samedi
eneacz
Baron Samedi
Level 135
God Stats
0W - 2L
1,234 SR
Queue Stats
177W - 179L
1,517 Elo+
Solo
Xing Tian
Xing Tian
foz monkey 13
Xing Tian
Level 160
God Stats
3W - 1L
1,897 SR
Queue Stats
168W - 157L
1,535 Elo+
Solo
Team Averages
Level 130
1,634 SR
1,521 Elo+

VS

Team Averages
Level 121
1,394 SR
1,561 Elo+
Bacchus
Bacchus
DarkOdin
Bacchus
Level 160
God Stats
1W - 0L
1,329 SR
Queue Stats
90W - 80L
1,566 Elo+
Solo
Horus
Horus
DimanDread
Horus
Level 122
God Stats
1W - 1L
1,284 SR
Queue Stats
75W - 47L
1,621 Elo+
Party 1
Apollo
Apollo
Extermenatus
Apollo
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,431 Elo+
Party 1
Thor
Thor
HawkEyes01
Thor
Level 113
God Stats
2W - 1L
1,284 SR
Queue Stats
94W - 80L
1,609 Elo+
Party 2
Merlin
Merlin
Sorjack
Merlin
Level 107
God Stats
12W - 9L
1,573 SR
Queue Stats
523W - 550L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
8 / 6 / 9
11,603
645
13,928
20,429
21,748
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Domino97278
Danzaburou
19
5 / 4 / 12
12,247
680
18,603
17,614
9,520
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 7 / 13
11,171
621
17,294
18,361
8,133
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
eneacz
Baron Samedi
20
7 / 4 / 13
14,364
798
21,998
20,017
14,298
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
foz monkey 13
Xing Tian
18
1 / 5 / 15
11,744
652
7,811
30,175
37,894
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DarkOdin
Bacchus
16
0 / 8 / 21
10,941
608
10,235
23,705
34,720
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Horus
18
2 / 3 / 13
11,631
646
8,202
22,403
29,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
20
7 / 5 / 16
13,053
725
28,934
21,625
11,752
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
12 / 6 / 9
13,973
776
20,990
17,499
7,848
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
Sorjack
Merlin
20
5 / 2 / 15
13,525
751
27,131
16,006
9,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
100
24
Kills
26
26
Deaths
24
62
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
8
6
9
2.08
W
Bacchus
DarkOdin
Bacchus
0
8
21
1.31
W
Horus
2
3
13
2.83
L
Danzaburou
Domino97278
Danzaburou
5
4
12
2.75
W
Apollo
7
5
16
3
W
12
6
9
2.75
L
3
7
13
1.36
W
Merlin
Sorjack
Merlin
5
2
15
6.25
L
Baron Samedi
eneacz
Baron Samedi
7
4
13
3.38
L
Xing Tian
foz monkey 13
Xing Tian
1
5
15
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,634
Damage
95,492
106,596
Taken
101,238
91,593
Mitigated
92,604
46,773
Healing
39,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
13,928
3,378
1,085
9,610
20,429
21,748
568
6,373
14,056
0
20,759
W
Bacchus
DarkOdin
Bacchus
10,235
1,269
0
1,881
23,705
34,720
211
5,607
18,098
17,363
0
W
Horus
8,202
3,904
10,585
10,850
22,403
29,167
493
7,145
15,258
0
12,457
L
Danzaburou
Domino97278
Danzaburou
18,603
7,764
2,080
3,950
17,614
9,520
1,324
6,646
10,968
0
46,708
W
Apollo
28,934
22,473
1,535
7,057
21,625
11,752
2,997
6,513
15,112
0
55,672
W
20,990
817
1,680
1,656
17,499
7,848
1,357
4,015
11,846
0
31,844
L
17,294
6,563
2,038
2,944
18,361
8,133
1,429
5,226
13,135
0
27,589
W
Merlin
Sorjack
Merlin
27,131
1,455
2,208
1,656
16,006
9,117
551
6,529
9,477
65,398
0
L
Baron Samedi
eneacz
Baron Samedi
21,998
1,796
9,386
7,946
20,017
14,298
181
6,843
13,174
44,546
0
L
Xing Tian
foz monkey 13
Xing Tian
7,811
736
556
7,178
30,175
37,894
24
12,278
17,897
15,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,129
Gold Earned
63,123
161
Minions Killed
179
0
Camps Cleared
0
1,456,003
Distance Traveled
1,606,266
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,603
645
18
1
0
293,749
2
W
Bacchus
10,941
608
12
1
0
293,563
3
W
Horus
11,631
646
5
0
0
354,399
0
L
Danzaburou
12,247
680
53
3
0
260,700
0
W
Apollo
13,053
725
63
4
0
309,264
0
W
Thor
13,973
776
26
1
0
310,038
0
L
Anhur
11,171
621
25
1
0
281,758
4
W
Merlin
13,525
751
73
4
0
339,002
2
L
Baron Samedi
14,364
798
62
3
0
307,032
0
L
Xing Tian
11,744
652
3
0
0
312,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role