Player Matchup

Ne Zha
Ne Zha
VaLeBoBo
Ne Zha
Level 24
God Stats
10W - 7L
1,579 SR
Queue Stats
50W - 47L
1,522 Elo+
Solo
Anubis
Anubis
accionite
Anubis
Level 23
God Stats
7W - 5L
1,815 SR
Queue Stats
12W - 11L
1,529 Elo+
Solo
Team Averages
Level 24
1,697 SR
1,526 Elo+

VS

Team Averages
Level 29
1,487 SR
1,518 Elo+
Nu Wa
Nu Wa
FuryM9c
Nu Wa
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
67W - 94L
1,440 Elo+
Solo
Nemesis
Nemesis
Honorkapwn
Nemesis
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,547 Elo+
Solo
Cupid
Cupid
twistMonster
Cupid
Level 28
God Stats
13W - 11L
1,703 SR
Queue Stats
138W - 137L
1,642 Elo+
Solo
Tyr
Tyr
阎罗邱霞
Tyr
Level 29
God Stats
2W - 8L
1,244 SR
Queue Stats
141W - 137L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
VaLeBoBo
Ne Zha
20
6 / 4 / 15
18,598
503
17,458
29,915
17,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Anubis
accionite
Anubis
20
19 / 5 / 10
23,193
627
51,426
29,935
18,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
FuryM9c
Nu Wa
20
4 / 8 / 6
15,460
418
14,798
26,146
8,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nemesis
Honorkapwn
Nemesis
20
8 / 9 / 5
15,423
417
13,873
30,354
12,968
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
7 / 10 / 6
18,445
499
21,160
31,294
11,787
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
7 / 9 / 7
17,564
475
18,590
34,895
37,572
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
50
25
Kills
26
9
Deaths
36
25
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
FuryM9c
Nu Wa
4
8
6
0.88
L
Nemesis
Honorkapwn
Nemesis
8
9
5
1.17
W
Ne Zha
VaLeBoBo
Ne Zha
6
4
15
3.38
W
Anubis
accionite
Anubis
19
5
10
4.8
L
7
10
6
1
L
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,884
Damage
68,421
59,850
Taken
122,689
35,248
Mitigated
70,757
34,076
Healing
27,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
FuryM9c
Nu Wa
14,798
4,339
0
3,894
26,146
8,430
112
9,578
16,568
95,001
0
L
Nemesis
Honorkapwn
Nemesis
13,873
6,272
0
6,412
30,354
12,968
327
12,088
18,266
0
107,535
W
Ne Zha
VaLeBoBo
Ne Zha
17,458
4,799
0
10,184
29,915
17,105
868
8,371
21,423
0
148,242
W
Anubis
accionite
Anubis
51,426
1,615
0
23,892
29,935
18,143
5,268
8,346
21,530
190,030
0
L
21,160
11,744
61
10,216
31,294
11,787
4,179
6,256
25,038
0
180,184
L
18,590
2,622
0
7,388
34,895
37,572
1,238
11,859
23,036
951
109,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,791
Gold Earned
66,892
402
Minions Killed
734
0
Camps Cleared
0
1,357,812
Distance Traveled
2,226,936
8
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
15,460
418
135
4
0
533,652
5
L
Nemesis
15,423
417
140
4
0
477,121
2
W
Ne Zha
18,598
503
153
4
0
731,442
5
W
Anubis
23,193
627
249
7
0
626,370
3
L
Cupid
18,445
499
251
7
0
567,318
16
L
Tyr
17,564
475
208
6
0
648,845
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role