Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AnthonyMunoz09
Zeus
Level 108
God Stats
40W - 20L
1,649 SR
Queue Stats
91W - 80L
1,598 Elo+
Party 1
Terra
Terra
Ronaldito24
Terra
Level 87
God Stats
8W - 2L
1,788 SR
Queue Stats
72W - 51L
1,678 Elo+
Party 1
Team Averages
Level 107
1,645 SR
1,592 Elo+

VS

Team Averages
Level 102
1,427 SR
1,466 Elo+
Freya
Freya
BlackHatBear
Freya
Level 107
God Stats
12W - 13L
1,419 SR
Queue Stats
234W - 229L
1,480 Elo+
Solo
Sun Wukong
Sun Wukong
REDX812-
Sun Wukong
Level 88
God Stats
87W - 73L
1,528 SR
Queue Stats
106W - 114L
1,422 Elo+
Solo
Charybdis
Charybdis
Sheriff LOCO
Charybdis
Level 111
God Stats
0W - 2L
1,333 SR
Queue Stats
28W - 40L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 2 / 6
9,248
711
8,757
14,871
13,228
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
5 / 3 / 4
9,642
742
9,870
6,666
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 3 / 9
9,624
740
4,261
13,809
11,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
8,441
649
8,078
12,126
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
REDX812-
Sun Wukong
13
4 / 1 / 4
8,831
679
8,949
10,313
9,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Sheriff LOCO
Charybdis
9
2 / 3 / 4
7,771
598
3,683
6,348
1,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
10
Kills
8
8
Deaths
10
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
6
3.5
W
5
3
4
2.33
L
2
6
4
0.67
L
Sun Wukong
REDX812-
Sun Wukong
4
1
4
6
W
1
3
9
1.83
L
Charybdis
Sheriff LOCO
Charybdis
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,888
Damage
20,710
35,346
Taken
28,787
27,221
Mitigated
15,194
9,977
Healing
7,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
8,757
2,108
0
3,952
14,871
13,228
121
4,255
10,317
0
32,333
W
9,870
461
0
890
6,666
2,448
377
2,496
3,960
31,672
0
L
8,078
2,114
514
2,898
12,126
3,885
557
7,184
4,893
30,958
0
L
Sun Wukong
REDX812-
Sun Wukong
8,949
1,363
0
3,101
10,313
9,329
141
4,509
5,603
0
19,726
W
4,261
419
1,146
3,989
13,809
11,545
29
1,999
11,347
15,496
0
L
Charybdis
Sheriff LOCO
Charybdis
3,683
1,967
0
946
6,348
1,980
37
2,812
3,536
0
15,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,514
Gold Earned
25,043
118
Minions Killed
116
6
Camps Cleared
5
749,053
Distance Traveled
609,437
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,248
711
36
3
3
246,535
3
W
Zeus
9,642
742
70
5
2
238,599
4
L
Freya
8,441
649
59
5
3
214,854
3
L
Sun Wukong
8,831
679
30
2
1
257,384
1
W
Terra
9,624
740
12
1
1
263,919
3
L
Charybdis
7,771
598
27
2
1
137,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role