Player Matchup

Medusa
Medusa
 
Medusa
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
Donaarck
Odin
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,470 Elo+
Party 3
Ra
Ra
HellishSadow
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,470 Elo+
Party 3
Awilix
Awilix
Maqui4v3lo
Awilix
Level 24
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 63L
1,504 Elo+
Solo
Nike
Nike
kaillan__
Nike
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 60L
1,532 Elo+
Party 2
Team Averages
Level 27
1,500 SR
1,495 Elo+

VS

Team Averages
Level 29
1,646 SR
1,513 Elo+
Kukulkan
Kukulkan
IgnaxDark
Kukulkan
Level 3
God Stats
3W - 2L
1,823 SR
Queue Stats
4W - 3L
1,845 Elo+
Party 1
Kali
Kali
LeBaishompu
Kali
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 27L
1,565 Elo+
Party 1
Neith
Neith
Spankkador
Neith
Level 8
God Stats
0W - 1L
1,719 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 4
Fenrir
Fenrir
Xv_MORGOTH_vX
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 4
Geb
Geb
willwillianwill
Geb
Level 7
God Stats
4W - 1L
1,689 SR
Queue Stats
12W - 14L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
5 / 2 / 5
6,373
637
4,029
4,241
1,328
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Odin
8
1 / 2 / 4
5,323
532
2,091
5,353
2,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
1 / 4 / 1
5,442
544
2,866
5,491
1,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
Maqui4v3lo
Awilix
14
16 / 0 / 2
8,147
815
11,637
6,424
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nike
8
1 / 1 / 4
5,075
508
2,581
5,067
1,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
IgnaxDark
Kukulkan
8
0 / 5 / 2
5,022
502
3,190
6,112
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
5 / 4 / 1
6,130
613
5,146
9,870
2,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Neith
7
1 / 6 / 0
4,847
485
1,939
4,912
947
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
0 / 5 / 1
4,255
426
1,756
5,933
1,249
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

5
0 / 4 / 1
4,402
440
608
6,930
2,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
11
24
Kills
6
9
Deaths
24
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
5
3.75
W
Odin
1
2
4
1.5
W
1
4
1
0.38
L
Kukulkan
IgnaxDark
Kukulkan
0
5
2
0.2
L
5
4
1
1.38
W
Awilix
Maqui4v3lo
Awilix
16
0
2
17
L
Neith
1
6
0
0.17
L
0
5
1
0.1
W
Nike
1
1
4
3
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,204
Damage
12,639
26,576
Taken
33,757
9,780
Mitigated
9,191
6,581
Healing
4,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,029
1,940
0
1,259
4,241
1,328
939
1,213
3,028
0
26,147
W
Odin
2,091
1,152
0
604
5,353
2,602
42
394
4,959
0
12,805
W
2,866
380
146
1,136
5,491
1,638
351
1,767
3,724
22,765
0
L
Kukulkan
IgnaxDark
Kukulkan
3,190
547
0
500
6,112
1,732
0
1,178
4,778
20,810
0
L
5,146
2,932
0
2,763
9,870
2,714
0
1,056
8,692
0
24,961
W
Awilix
Maqui4v3lo
Awilix
11,637
4,734
0
2,830
6,424
2,214
0
241
6,183
0
54,613
L
Neith
1,939
1,227
0
462
4,912
947
437
0
4,835
0
18,254
L
1,756
920
0
906
5,933
1,249
204
0
5,770
0
8,818
W
Nike
2,581
422
0
606
5,067
1,998
190
183
4,884
0
19,889
L
608
456
0
314
6,930
2,549
218
328
6,522
4,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,360
Gold Earned
24,656
266
Minions Killed
167
0
Camps Cleared
0
1,027,076
Distance Traveled
965,251
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,373
637
41
4
0
207,093
0
W
Odin
5,323
532
32
3
0
183,535
4
W
Ra
5,442
544
45
5
0
180,278
0
L
Kukulkan
5,022
502
48
5
0
175,906
0
L
Kali
6,130
613
48
5
0
203,002
0
W
Awilix
8,147
815
113
11
0
235,689
1
L
Neith
4,847
485
48
5
0
180,534
2
L
Fenrir
4,255
426
19
2
0
205,678
0
W
Nike
5,075
508
35
4
0
220,481
1
L
Geb
4,402
440
4
0
0
200,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role