Player Matchup

Morgan Le Fay
Morgan Le Fay
ForehandBeet626
Morgan Le Fay
Level 40
God Stats
0W - 2L
1,442 SR
Queue Stats
1W - 6L
1,213 Elo+
Solo
Thor
Thor
FrogSupreme
Thor
Level 64
God Stats
2W - 3L
1,504 SR
Queue Stats
144W - 161L
1,336 Elo+
Party 1
He Bo
He Bo
Gladiiolus
He Bo
Level 49
God Stats
2W - 2L
1,582 SR
Queue Stats
165W - 179L
1,353 Elo+
Party 1
Hera
Hera
SubTerra7
Hera
Level 79
God Stats
4W - 3L
1,863 SR
Queue Stats
79W - 85L
1,371 Elo+
Party 1
Artio
Artio
masterdark22
Artio
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 103L
1,334 Elo+
Solo
Team Averages
Level 51
1,578 SR
1,322 Elo+

VS

Team Averages
Level 104
1,391 SR
1,367 Elo+
Ah Puch
Ah Puch
Cloudy Angelo
Ah Puch
Level 114
God Stats
2W - 1L
1,557 SR
Queue Stats
148W - 159L
1,416 Elo+
Solo
Chiron
Chiron
IFaintingI
Chiron
Level 108
God Stats
2W - 2L
1,500 SR
Queue Stats
268W - 286L
1,438 Elo+
Solo
Tyr
Tyr
SSStunner
Tyr
Level 128
God Stats
1W - 1L
1,263 SR
Queue Stats
17W - 16L
1,385 Elo+
Solo
Chaac
Chaac
StayWoke616
Chaac
Level 49
God Stats
1W - 1L
1,237 SR
Queue Stats
78W - 110L
1,289 Elo+
Solo
Bellona
Bellona
giantguy420
Bellona
Level 121
God Stats
2W - 1L
1,397 SR
Queue Stats
215W - 248L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
ForehandBeet626
Morgan Le Fay
16
2 / 5 / 6
8,515
710
11,079
11,700
5,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 6 / 2
7,497
625
5,162
12,916
5,151
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
15
3 / 5 / 8
9,233
769
8,943
8,376
3,263
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hera
16
2 / 5 / 5
9,228
769
11,533
7,503
2,961
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 9 / 4
7,582
632
4,772
14,993
9,618
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
19
12 / 1 / 11
11,798
983
16,189
8,002
3,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
IFaintingI
Chiron
17
8 / 1 / 13
10,466
872
12,647
7,524
3,218
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 2 / 21
10,276
856
11,116
22,111
21,037
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 4 / 15
9,413
784
5,316
10,648
5,286
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
giantguy420
Bellona
15
4 / 4 / 13
9,831
819
6,184
14,263
11,334
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
103
10
Kills
30
30
Deaths
12
25
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
12
1
11
17.5
L
Morgan Le Fay
ForehandBeet626
Morgan Le Fay
2
5
6
1
L
2
6
2
0.5
L
He Bo
3
5
8
1.4
W
Chiron
IFaintingI
Chiron
8
1
13
14.5
W
5
2
21
7.75
W
1
4
15
2.13
L
Hera
2
5
5
0.9
W
Bellona
giantguy420
Bellona
4
4
13
2.63
L
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,489
Damage
51,452
55,488
Taken
62,548
26,204
Mitigated
44,488
9,262
Healing
30,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
16,189
840
1,055
1,982
8,002
3,613
370
5,354
2,648
36,982
0
L
Morgan Le Fay
ForehandBeet626
Morgan Le Fay
11,079
360
205
1,806
11,700
5,211
0
3,627
8,073
31,739
0
L
5,162
1,501
1,123
1,437
12,916
5,151
0
4,161
8,755
0
7,918
L
He Bo
8,943
1,005
522
935
8,376
3,263
0
2,345
6,031
15,505
0
W
Chiron
IFaintingI
Chiron
12,647
3,694
4,277
3,232
7,524
3,218
878
3,255
4,269
0
38,255
W
11,116
1,993
2,214
10,988
22,111
21,037
312
13,518
8,593
0
16,688
W
5,316
637
222
2,726
10,648
5,286
3,086
7,175
3,473
0
20,209
L
Hera
11,533
2,715
1,296
707
7,503
2,961
0
2,578
4,925
21,884
0
W
Bellona
giantguy420
Bellona
6,184
1,267
799
3,155
14,263
11,334
861
7,025
7,238
0
12,189
L
4,772
676
219
1,012
14,993
9,618
0
3,478
11,515
10,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,055
Gold Earned
51,784
119
Minions Killed
142
0
Camps Cleared
0
1,052,343
Distance Traveled
1,244,084
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,798
983
39
3
0
258,482
0
L
Morgan Le Fay
8,515
710
46
4
0
203,504
0
L
Thor
7,497
625
8
1
0
217,511
0
L
He Bo
9,233
769
18
2
0
217,107
0
W
Chiron
10,466
872
43
4
0
240,631
2
W
Tyr
10,276
856
13
1
0
263,844
1
W
Chaac
9,413
784
42
4
0
230,845
0
L
Hera
9,228
769
40
3
0
224,049
0
W
Bellona
9,831
819
5
0
0
250,282
0
L
Artio
7,582
632
7
1
0
190,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role