Player Matchup

Thor
Thor
Aldo-Apache2
Thor
Level 160
God Stats
522W - 207L
1,664 SR
Queue Stats
1,231W - 518L
1,723 Elo+
Party 1
Fafnir
Fafnir
Devil_NekoChan
Fafnir
Level 149
God Stats
4W - 2L
1,951 SR
Queue Stats
371W - 205L
1,723 Elo+
Party 1
He Bo
He Bo
FR5SHxL3G3ND
He Bo
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,337 Elo+
Solo
Team Averages
Level 137
1,705 SR
1,595 Elo+

VS

Team Averages
Level 144
1,495 SR
1,461 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Cz_gamer_hk
Nox
Level 142
God Stats
4W - 5L
1,471 SR
Queue Stats
234W - 276L
1,362 Elo+
Solo
Loki
Loki
Smoki_Ace_89
Loki
Level 144
God Stats
119W - 134L
1,513 SR
Queue Stats
504W - 502L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 3
9,699
693
10,361
7,673
3,479
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
2 / 1 / 7
9,910
708
10,170
12,507
15,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 3 / 5
8,377
598
2,406
6,959
1,848
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
11
0 / 4 / 2
7,821
559
5,960
10,563
3,409
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 0 / 1
8,121
580
4,478
4,964
1,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 5 / 0
8,404
600
9,512
10,116
3,654
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
9
Kills
4
4
Deaths
9
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
0
4
2
0.25
W
6
0
3
7.5
L
1
0
1
1.5
W
2
1
7
5.5
W
1
3
5
1.17
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,937
Damage
19,950
27,139
Taken
25,643
21,168
Mitigated
8,810
9,697
Healing
3,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
5,960
1,781
304
2,497
10,563
3,409
0
5,035
5,527
0
30,655
W
10,361
1,724
0
4,136
7,673
3,479
929
757
6,836
0
52,643
L
4,478
175
0
250
4,964
1,747
0
1,882
3,082
21,091
0
W
10,170
2,656
336
4,574
12,507
15,841
130
3,131
9,030
20,896
0
W
2,406
44
0
651
6,959
1,848
0
315
6,604
12,395
0
L
9,512
2,444
0
292
10,116
3,654
0
6,223
3,893
0
24,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,986
Gold Earned
24,346
133
Minions Killed
140
4
Camps Cleared
8
740,196
Distance Traveled
748,158
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,821
559
64
5
2
235,009
6
W
Thor
9,699
693
99
7
2
262,290
7
L
Nox
8,121
580
47
3
1
261,576
1
W
Fafnir
9,910
708
13
1
0
254,123
3
W
He Bo
8,377
598
21
2
2
223,783
1
L
Loki
8,404
600
29
2
5
251,573
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role