Player Matchup

Vamana
Vamana
 
Vamana
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Champmaul
Ne Zha
Level 123
God Stats
2W - 1L
1,489 SR
Queue Stats
134W - 125L
1,520 Elo+
Party 1
Ymir
Ymir
Krentheripper
Ymir
Level 108
God Stats
4W - 1L
1,879 SR
Queue Stats
84W - 61L
1,580 Elo+
Party 1
Baron Samedi
Baron Samedi
Magickmaan
Baron Samedi
Level 128
God Stats
8W - 4L
1,832 SR
Queue Stats
215W - 202L
1,568 Elo+
Party 1
Charybdis
Charybdis
SoInes
Charybdis
Level 29
God Stats
1W - 1L
1,147 SR
Queue Stats
92W - 84L
1,476 Elo+
Party 1
Team Averages
Level 107
1,569 SR
1,529 Elo+

VS

Team Averages
Level 71
1,521 SR
1,635 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 66
God Stats
0W - 2L
1,306 SR
Queue Stats
117W - 113L
1,529 Elo+
Party 2
Freya
Freya
Cathect
Freya
Level 157
God Stats
2W - 3L
1,500 SR
Queue Stats
164W - 116L
1,658 Elo+
Party 3
Camazotz
Camazotz
Mcsalo100
Camazotz
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 101L
1,589 Elo+
Party 2
Janus
Janus
Mozzuu
Janus
Level 42
God Stats
11W - 16L
1,581 SR
Queue Stats
143W - 95L
1,727 Elo+
Party 3
Bellona
Bellona
Palatapus
Bellona
Level 50
God Stats
55W - 38L
1,718 SR
Queue Stats
295W - 236L
1,672 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
6 / 0 / 1
7,102
710
4,538
6,559
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
Champmaul
Ne Zha
10
1 / 0 / 1
6,208
621
4,141
6,146
3,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
2 / 1 / 1
5,992
599
3,290
7,433
3,453
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Magickmaan
Baron Samedi
11
2 / 0 / 3
6,376
638
5,226
5,279
1,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SoInes
Charybdis
8
0 / 4 / 3
5,316
532
2,294
6,416
1,474
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
10
0 / 0 / 0
5,625
563
3,846
7,303
5,163
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Freya
Cathect
Freya
10
5 / 2 / 0
6,112
611
4,358
5,027
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Camazotz
Mcsalo100
Camazotz
9
0 / 5 / 0
5,054
505
2,298
11,144
2,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Janus
Mozzuu
Janus
8
0 / 3 / 1
4,930
493
2,332
4,538
1,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Palatapus
Bellona
7
0 / 1 / 3
4,891
489
3,305
5,634
3,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
9
11
Kills
5
5
Deaths
11
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
0
1
6.5
L
Guan Yu
 
Guan Yu
0
0
0
0
L
Freya
Cathect
Freya
5
2
0
2.5
W
Ne Zha
Champmaul
Ne Zha
1
0
1
1.5
W
2
1
1
2.5
W
Baron Samedi
Magickmaan
Baron Samedi
2
0
3
3.5
L
Camazotz
Mcsalo100
Camazotz
0
5
0
0
L
Janus
Mozzuu
Janus
0
3
1
0.17
L
Bellona
Palatapus
Bellona
0
1
3
1.5
W
Charybdis
SoInes
Charybdis
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,489
Damage
16,139
31,833
Taken
33,646
12,888
Mitigated
13,553
13,474
Healing
13,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,538
2,184
0
3,582
6,559
2,978
0
381
6,154
0
43,082
L
Guan Yu
 
Guan Yu
3,846
1,466
0
3,812
7,303
5,163
0
0
7,303
0
29,425
L
Freya
Cathect
Freya
4,358
2,013
0
2,154
5,027
1,471
0
2,030
2,997
30,078
0
W
Ne Zha
Champmaul
Ne Zha
4,141
1,414
0
2,406
6,146
3,015
0
0
6,146
0
23,053
W
3,290
840
780
2,263
7,433
3,453
0
2,195
5,198
16,762
0
W
Baron Samedi
Magickmaan
Baron Samedi
5,226
580
255
3,155
5,279
1,968
902
1,320
3,783
33,464
0
L
Camazotz
Mcsalo100
Camazotz
2,298
755
0
5,187
11,144
2,676
0
1,910
9,234
0
26,438
L
Janus
Mozzuu
Janus
2,332
225
0
750
4,538
1,214
0
2,426
2,112
22,108
0
L
Bellona
Palatapus
Bellona
3,305
966
0
1,898
5,634
3,029
0
2,150
3,484
0
10,514
W
Charybdis
SoInes
Charybdis
2,294
1,349
0
1,033
6,416
1,474
328
2,728
3,680
0
28,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,994
Gold Earned
26,612
261
Minions Killed
267
0
Camps Cleared
0
1,018,776
Distance Traveled
975,658
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,102
710
84
8
0
247,720
3
L
Guan Yu
5,625
563
77
8
0
197,675
3
L
Freya
6,112
611
65
7
0
193,996
2
W
Ne Zha
6,208
621
35
4
0
193,144
3
W
Ymir
5,992
599
24
2
0
204,116
4
W
Baron Samedi
6,376
638
56
6
0
201,527
4
L
Camazotz
5,054
505
54
5
0
203,161
3
L
Janus
4,930
493
56
6
0
183,893
1
L
Bellona
4,891
489
15
2
0
196,933
1
W
Charybdis
5,316
532
62
6
0
172,269
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role