Player Matchup

Artio
Artio
Justtrash00
Artio
Level 5
God Stats
2W - 1L
1,686 SR
Queue Stats
13W - 6L
1,605 Elo+
Party 2
Bellona
Bellona
MainProGenji
Bellona
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 26L
1,694 Elo+
Party 2
Rama
Rama
The op Argus
Rama
Level 6
God Stats
15W - 4L
1,717 SR
Queue Stats
130W - 107L
1,591 Elo+
Party 1
Nemesis
Nemesis
UziDamian 8c
Nemesis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 108L
1,498 Elo+
Party 2
Chang'e
Chang'e
iflyuby
Chang'e
Level 157
God Stats
5W - 3L
1,691 SR
Queue Stats
264W - 241L
1,539 Elo+
Party 1
Team Averages
Level 44
1,619 SR
1,585 Elo+

VS

Team Averages
Level 14
1,560 SR
1,626 Elo+
Ymir
Ymir
Albahar3421
Ymir
Level 2
God Stats
1W - 1L
1,692 SR
Queue Stats
2W - 2L
1,746 Elo+
Solo
Set
Set
Sidneylil
Set
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,562 Elo+
Solo
Olorun
Olorun
SupremePheace
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,587 Elo+
Solo
Ullr
Ullr
lospollos010
Ullr
Level 7
God Stats
15W - 4L
1,850 SR
Queue Stats
49W - 39L
1,718 Elo+
Solo
Chaac
Chaac
nobeadsbroo
Chaac
Level 21
God Stats
0W - 2L
1,258 SR
Queue Stats
50W - 57L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 13
8,983
561
4,221
14,495
16,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bellona
MainProGenji
Bellona
15
4 / 2 / 4
9,653
603
14,875
14,808
15,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
6 / 0 / 2
10,174
636
6,775
6,415
2,132
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
UziDamian 8c
Nemesis
12
1 / 4 / 6
7,711
482
2,118
11,826
4,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
iflyuby
Chang'e
16
9 / 1 / 4
10,063
629
11,914
10,222
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,872
430
2,544
11,562
10,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
1 / 6 / 3
6,885
430
6,368
11,669
5,203
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

9
1 / 8 / 2
6,565
410
5,508
12,375
4,180
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 0 / 2
7,978
499
7,361
7,307
2,450
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
4 / 2 / 1
8,087
505
11,307
12,763
12,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
17
21
Kills
7
7
Deaths
21
29
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
1
0
13
7.5
W
Bellona
MainProGenji
Bellona
4
2
4
3
L
1
6
3
0.42
L
1
8
2
0.25
W
6
0
2
7
W
Nemesis
UziDamian 8c
Nemesis
1
4
6
1
W
Chang'e
iflyuby
Chang'e
9
1
4
11
L
1
0
2
2
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,903
Damage
33,088
57,766
Taken
55,676
41,488
Mitigated
34,144
25,639
Healing
15,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,544
35
0
2,150
11,562
10,184
0
3,084
8,478
27,266
0
W
4,221
328
1,515
3,995
14,495
16,016
276
2,998
11,313
17,799
0
W
Bellona
MainProGenji
Bellona
14,875
3,981
0
4,387
14,808
15,029
434
3,633
10,231
13,917
50,100
L
6,368
2,212
0
1,861
11,669
5,203
0
4,937
6,732
0
41,703
L
5,508
2,010
0
1,444
12,375
4,180
546
6,205
6,170
27,202
0
W
6,775
5,058
0
2,326
6,415
2,132
714
920
5,495
0
88,782
W
Nemesis
UziDamian 8c
Nemesis
2,118
370
0
3,379
11,826
4,266
0
1,450
10,283
0
34,073
W
Chang'e
iflyuby
Chang'e
11,914
932
3,901
6,136
10,222
4,045
0
2,487
7,691
80,283
0
L
7,361
2,368
0
2,544
7,307
2,450
567
1,798
5,509
0
64,407
L
11,307
1,535
0
7,089
12,763
12,127
0
4,081
8,682
10,488
36,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,584
Gold Earned
36,387
533
Minions Killed
372
0
Camps Cleared
0
1,600,442
Distance Traveled
1,449,145
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,872
430
50
3
0
295,630
2
W
Artio
8,983
561
29
2
0
331,223
3
W
Bellona
9,653
603
128
8
0
330,237
0
L
Set
6,885
430
65
4
0
324,662
1
L
Olorun
6,565
410
49
3
0
245,764
2
W
Rama
10,174
636
160
10
0
302,834
7
W
Nemesis
7,711
482
68
4
0
310,186
0
W
Chang'e
10,063
629
148
9
0
325,962
1
L
Ullr
7,978
499
116
7
0
328,484
4
L
Chaac
8,087
505
92
6
0
254,605
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role