Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
DJZoomZoom
Ymir
Level 66
God Stats
0W - 2L
1,617 SR
Queue Stats
5W - 18L
1,263 Elo+
Party 1
Agni
Agni
ItssMonty
Agni
Level 87
God Stats
0W - 1L
1,274 SR
Queue Stats
9W - 23L
1,288 Elo+
Party 1
Raijin
Raijin
Kurose2369
Raijin
Level 60
God Stats
0W - 1L
1,793 SR
Queue Stats
2W - 7L
1,330 Elo+
Party 1
Danzaburou
Danzaburou
LBBLilBigBooty
Danzaburou
Level 66
God Stats
1W - 1L
1,462 SR
Queue Stats
54W - 72L
1,346 Elo+
Party 1
Team Averages
Level 85
1,529 SR
1,345 Elo+

VS

Team Averages
Level 100
1,510 SR
1,413 Elo+
Chaac
Chaac
DANZIGO
Chaac
Level 127
God Stats
6W - 3L
1,578 SR
Queue Stats
195W - 199L
1,399 Elo+
Party 2
Thor
Thor
EdibleWizard
Thor
Level 78
God Stats
2W - 1L
1,600 SR
Queue Stats
120W - 103L
1,487 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fati1906
Tsukuyomi
Level 100
God Stats
1W - 1L
1,559 SR
Queue Stats
30W - 24L
1,361 Elo+
Solo
Cthulhu
Cthulhu
HuFFnPuFFnStuF
Cthulhu
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 165L
1,404 Elo+
Party 2
Gilgamesh
Gilgamesh
PremiereHarp708
Gilgamesh
Level 61
God Stats
5W - 4L
1,311 SR
Queue Stats
360W - 379L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
7 / 5 / 2
10,281
935
8,820
10,980
5,827
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 9
8,935
812
10,113
13,758
15,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
15
4 / 6 / 5
8,980
816
11,321
8,580
2,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Kurose2369
Raijin
13
1 / 8 / 7
7,932
721
7,094
10,537
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
LBBLilBigBooty
Danzaburou
13
1 / 5 / 7
7,933
721
9,695
10,375
3,786
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DANZIGO
Chaac
17
8 / 4 / 11
10,294
936
10,178
20,252
23,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

16
5 / 2 / 17
9,624
875
8,531
11,173
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
Fati1906
Tsukuyomi
18
7 / 2 / 13
10,633
967
13,830
9,316
4,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
5 / 4 / 18
10,028
912
12,255
17,999
19,066
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gilgamesh
PremiereHarp708
Gilgamesh
16
3 / 2 / 15
10,142
922
6,184
11,685
9,618
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
102
14
Kills
28
28
Deaths
14
30
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
7
5
2
1.6
W
Chaac
DANZIGO
Chaac
8
4
11
3.38
L
1
4
9
1.38
W
5
2
17
6.75
W
Tsukuyomi
Fati1906
Tsukuyomi
7
2
13
6.75
W
5
4
18
3.5
L
Agni
4
6
5
1.08
L
Raijin
Kurose2369
Raijin
1
8
7
0.56
L
Danzaburou
LBBLilBigBooty
Danzaburou
1
5
7
0.9
W
Gilgamesh
PremiereHarp708
Gilgamesh
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,043
Damage
50,978
54,230
Taken
70,425
31,528
Mitigated
62,830
11,487
Healing
31,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
8,820
1,268
723
2,083
10,980
5,827
0
1,751
8,733
0
22,374
W
Chaac
DANZIGO
Chaac
10,178
584
2,347
7,871
20,252
23,525
1,238
6,312
13,682
0
16,233
L
10,113
626
573
3,028
13,758
15,532
0
2,769
10,319
18,658
0
W
8,531
2,077
2,619
2,896
11,173
6,541
857
5,586
5,525
0
11,272
W
Tsukuyomi
Fati1906
Tsukuyomi
13,830
2,841
1,870
2,606
9,316
4,080
887
3,029
6,269
0
29,639
W
12,255
569
2,125
3,139
17,999
19,066
251
6,290
11,485
26,961
0
L
Agni
11,321
1,026
1,283
1,085
8,580
2,837
0
1,887
6,515
18,702
0
L
Raijin
Kurose2369
Raijin
7,094
1,053
0
883
10,537
3,546
0
3,075
7,228
11,643
0
L
Danzaburou
LBBLilBigBooty
Danzaburou
9,695
3,735
22
1,807
10,375
3,786
0
2,773
7,251
0
19,903
W
Gilgamesh
PremiereHarp708
Gilgamesh
6,184
1,003
2,956
3,570
11,685
9,618
1,999
6,637
4,936
0
13,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,061
Gold Earned
50,721
113
Minions Killed
121
0
Camps Cleared
0
911,541
Distance Traveled
1,204,629
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
10,281
935
40
4
0
184,018
0
W
Chaac
10,294
936
18
2
0
230,923
0
L
Ymir
8,935
812
15
1
0
178,938
2
W
Thor
9,624
875
13
1
0
218,843
0
W
Tsukuyomi
10,633
967
33
3
0
268,407
3
W
Cthulhu
10,028
912
31
3
0
236,502
0
L
Agni
8,980
816
22
2
0
196,064
0
L
Raijin
7,932
721
13
1
0
171,584
0
L
Danzaburou
7,933
721
23
2
0
180,937
0
W
Gilgamesh
10,142
922
26
2
0
249,954
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role