Player Matchup

Merlin
Merlin
Defyings
Merlin
Level 36
God Stats
3W - 7L
1,362 SR
Queue Stats
331W - 359L
1,558 Elo+
Solo
Skadi
Skadi
Nootan
Skadi
Level 99
God Stats
3W - 1L
1,481 SR
Queue Stats
28W - 24L
1,471 Elo+
Party 2
Sylvanus
Sylvanus
Rescuedskink
Sylvanus
Level 102
God Stats
4W - 3L
1,467 SR
Queue Stats
37W - 36L
1,415 Elo+
Party 2
Cthulhu
Cthulhu
TheMexicanPug
Cthulhu
Level 14
God Stats
5W - 4L
1,423 SR
Queue Stats
9W - 9L
1,435 Elo+
Party 2
Bakasura
Bakasura
denus1003
Bakasura
Level 84
God Stats
19W - 18L
1,561 SR
Queue Stats
62W - 61L
1,475 Elo+
Party 2
Team Averages
Level 67
1,459 SR
1,471 Elo+

VS

Team Averages
Level 54
1,468 SR
1,485 Elo+
Hera
Hera
JedTetryz
Hera
Level 123
God Stats
0W - 2L
1,351 SR
Queue Stats
86W - 66L
1,512 Elo+
Party 3
Fenrir
Fenrir
LordMooman
Fenrir
Level 39
God Stats
8W - 7L
1,641 SR
Queue Stats
211W - 148L
1,673 Elo+
Solo
Tyr
Tyr
ShushoX
Tyr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,303 Elo+
Party 3
Sol
Sol
TempestTraps
Sol
Level 27
God Stats
12W - 9L
1,552 SR
Queue Stats
67W - 60L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
Tonylocc602
Cthulhu
Level 63
God Stats
8W - 12L
1,297 SR
Queue Stats
224W - 265L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Defyings
Merlin
20
14 / 0 / 5
12,791
711
17,817
11,168
4,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Skadi
Nootan
Skadi
15
2 / 4 / 4
9,460
526
8,472
12,086
4,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Rescuedskink
Sylvanus
15
1 / 2 / 13
9,449
525
9,833
13,433
12,210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
13
0 / 3 / 1
8,731
485
4,557
9,037
5,250
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
denus1003
Bakasura
19
9 / 4 / 5
11,563
642
13,827
16,454
7,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
1 / 4 / 7
8,514
473
8,288
11,227
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
LordMooman
Fenrir
15
6 / 8 / 3
9,414
523
9,562
18,101
7,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tyr
12
0 / 4 / 3
6,937
385
3,420
13,117
7,173
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

16
4 / 6 / 3
9,615
534
10,280
16,763
5,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Tonylocc602
Cthulhu
13
1 / 7 / 6
8,369
465
7,201
18,758
16,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
34
26
Kills
12
13
Deaths
29
28
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Merlin
Defyings
Merlin
14
0
5
16.5
L
Hera
1
4
7
1.13
L
Fenrir
LordMooman
Fenrir
6
8
3
0.94
W
Skadi
Nootan
Skadi
2
4
4
1
W
Sylvanus
Rescuedskink
Sylvanus
1
2
13
3.75
L
Tyr
0
4
3
0.38
L
4
6
3
0.92
W
Cthulhu
0
3
1
0.17
L
Cthulhu
Tonylocc602
Cthulhu
1
7
6
0.57
W
Bakasura
denus1003
Bakasura
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,506
Damage
38,751
62,178
Taken
77,966
34,198
Mitigated
40,996
19,908
Healing
16,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Defyings
Merlin
17,817
1,361
0
5,775
11,168
4,689
2,524
5,463
5,499
98,108
0
L
Hera
8,288
1,791
0
1,046
11,227
4,122
0
4,267
6,235
54,492
0
L
Fenrir
LordMooman
Fenrir
9,562
2,881
0
1,961
18,101
7,864
0
8,219
8,872
0
61,572
W
Skadi
Nootan
Skadi
8,472
4,837
0
3,833
12,086
4,682
378
7,942
4,138
0
71,774
W
Sylvanus
Rescuedskink
Sylvanus
9,833
2,442
851
4,291
13,433
12,210
568
7,288
5,965
30,330
8,160
L
Tyr
3,420
634
0
3,337
13,117
7,173
348
7,703
4,486
0
22,202
L
10,280
3,769
0
7,143
16,763
5,384
0
4,698
12,065
66,944
0
W
Cthulhu
4,557
388
0
1,459
9,037
5,250
312
955
8,060
32,278
0
L
Cthulhu
Tonylocc602
Cthulhu
7,201
897
457
2,386
18,758
16,453
0
11,405
6,669
32,828
0
W
Bakasura
denus1003
Bakasura
13,827
9,110
0
3,699
16,454
7,367
0
4,066
12,284
0
86,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,994
Gold Earned
42,849
541
Minions Killed
436
0
Camps Cleared
0
1,681,381
Distance Traveled
1,652,467
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,791
711
171
10
0
354,695
0
L
Hera
8,514
473
120
7
0
342,718
2
L
Fenrir
9,414
523
92
5
0
343,332
2
W
Skadi
9,460
526
107
6
0
314,958
1
W
Sylvanus
9,449
525
61
3
0
300,589
0
L
Tyr
6,937
385
39
2
0
326,061
0
L
Sol
9,615
534
128
7
0
296,833
2
W
Cthulhu
8,731
485
60
3
0
305,778
2
L
Cthulhu
8,369
465
57
3
0
343,523
1
W
Bakasura
11,563
642
142
8
0
405,361
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role