Player Matchup

Serqet
Serqet
ADHCT
Serqet
Level 29
God Stats
9W - 6L
1,202 SR
Queue Stats
92W - 91L
1,518 Elo+
Solo
Chiron
Chiron
Ashleynokate
Chiron
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 19L
1,644 Elo+
Solo
Mulan
Mulan
MaybeEhNot
Mulan
Level 16
God Stats
3W - 4L
1,500 SR
Queue Stats
110W - 111L
1,561 Elo+
Solo
Geb
Geb
Tidus 2 Twizted
Geb
Level 29
God Stats
7W - 7L
1,686 SR
Queue Stats
117W - 117L
1,561 Elo+
Solo
Vulcan
Vulcan
yimby101
Vulcan
Level 26
God Stats
183W - 224L
1,580 SR
Queue Stats
183W - 225L
1,565 Elo+
Solo
Team Averages
Level 25
1,493 SR
1,570 Elo+

VS

Team Averages
Level 24
1,485 SR
1,548 Elo+
Thoth
Thoth
BOOBIE_FETT_69
Thoth
Level 24
God Stats
3W - 3L
1,676 SR
Queue Stats
102W - 102L
1,516 Elo+
Solo
Cerberus
Cerberus
Xx_UndxrDoze_xX
Cerberus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,578 Elo+
Solo
Camazotz
Camazotz
Xx_Vipereagle_xX
Camazotz
Level 24
God Stats
22W - 19L
1,483 SR
Queue Stats
48W - 46L
1,507 Elo+
Solo
Chaac
Chaac
iSmurfzzAlot
Chaac
Level 29
God Stats
2W - 2L
1,265 SR
Queue Stats
159W - 98L
1,621 Elo+
Solo
Charybdis
Charybdis
iiXzakfu
Charybdis
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ADHCT
Serqet
19
8 / 2 / 11
12,964
589
12,955
18,656
10,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chiron
20
19 / 3 / 6
13,670
621
26,274
18,352
9,299
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mulan
19
4 / 6 / 1
11,995
545
9,445
14,924
10,140
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
1 / 2 / 20
10,984
499
5,751
23,492
26,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Vulcan
yimby101
Vulcan
17
2 / 3 / 12
11,701
532
10,201
8,193
3,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 10 / 3
11,207
509
8,366
17,416
4,100
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
3
0 / 1 / 0
6,033
274
254
1,137
421
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
2 / 8 / 3
10,125
460
8,333
25,037
13,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
9 / 4 / 1
12,848
584
23,576
28,415
26,379
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charybdis
iiXzakfu
Charybdis
12
0 / 12 / 3
7,998
364
4,207
14,091
2,830
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
25
34
Kills
15
16
Deaths
35
50
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Serqet
ADHCT
Serqet
8
2
11
6.75
W
Chiron
19
3
6
7.33
L
4
10
3
0.55
W
Mulan
4
6
1
0.75
W
1
2
20
5.5
L
Cerberus
0
1
0
0
L
2
8
3
0.44
L
9
4
1
2.38
L
Charybdis
iiXzakfu
Charybdis
0
12
3
0.13
W
Vulcan
yimby101
Vulcan
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,626
Damage
44,736
83,617
Taken
86,096
59,573
Mitigated
47,070
22,499
Healing
24,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
ADHCT
Serqet
12,955
2,453
0
830
18,656
10,728
0
4,670
13,724
127
82,835
W
Chiron
26,274
13,969
2,708
6,486
18,352
9,299
2,189
3,695
14,558
0
132,796
L
8,366
152
0
2,582
17,416
4,100
2,726
4,080
12,521
74,520
0
W
Mulan
9,445
1,678
0
3,224
14,924
10,140
337
881
13,734
0
75,177
W
5,751
1,054
3,161
4,365
23,492
26,384
232
5,822
17,015
22,207
0
L
Cerberus
254
69
45
392
1,137
421
0
142
995
1,421
0
L
8,333
1,584
0
7,793
25,037
13,340
0
4,782
19,843
0
74,165
L
23,576
6,181
0
12,462
28,415
26,379
45
4,265
22,946
20,056
80,321
L
Charybdis
iiXzakfu
Charybdis
4,207
1,928
0
779
14,091
2,830
459
2,256
11,809
0
28,476
W
Vulcan
yimby101
Vulcan
10,201
3,482
0
1,725
8,193
3,022
344
3,327
4,768
68,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,314
Gold Earned
48,211
544
Minions Killed
442
0
Camps Cleared
0
2,057,111
Distance Traveled
1,560,471
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
12,964
589
111
5
0
482,399
4
W
Chiron
13,670
621
144
7
0
370,587
1
L
Thoth
11,207
509
125
6
0
345,418
4
W
Mulan
11,995
545
130
6
0
386,123
1
W
Geb
10,984
499
22
1
0
437,828
4
L
Cerberus
6,033
274
2
0
0
17,866
0
L
Camazotz
10,125
460
99
5
0
450,768
1
L
Chaac
12,848
584
169
8
0
424,911
0
L
Charybdis
7,998
364
47
2
0
321,508
1
W
Vulcan
11,701
532
137
6
0
380,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role