Player Matchup

Danzaburou
Danzaburou
Gold II
Nick Stulken
Danzaburou
Gold II
Level 64
God Stats
4W - 3L
1,509 SR
Queue Stats
70W - 72L
1,302 MMR
Party 2
Ganesha
Ganesha
Gold V
StoicScrub1
Ganesha
Gold V
Level 106
God Stats
24W - 13L
1,671 SR
Queue Stats
54W - 46L
1,624 MMR
Party 2
Raijin
Raijin
Bronze III
admiralcactus
Raijin
Bronze III
Level 149
God Stats
3W - 2L
1,781 SR
Queue Stats
82W - 107L
1,378 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 106
1,654 SR
1,435 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 97
1,401 SR
1,452 MMR
Merlin
Merlin
Bronze III
Chaored
Merlin
Bronze III
Level 103
God Stats
2W - 2L
1,434 SR
Queue Stats
4W - 12L
1,379 MMR
Party 1
Artemis
Artemis
Bronze III
LCervantesgamer
Artemis
Bronze III
Level 30
God Stats
0W - 3L
1,407 SR
Queue Stats
0W - 3L
1,388 MMR
Party 1
Odin
Odin
Gold V
MrTrqfql
Odin
Gold V
Level 158
God Stats
2W - 1L
1,363 SR
Queue Stats
19W - 24L
1,588 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Nick Stulken
Danzaburou
14
5 / 0 / 7
9,487
730
7,612
8,843
3,274
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
StoicScrub1
Ganesha
12
0 / 0 / 12
9,251
712
7,241
13,378
13,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
9 / 3 / 5
10,040
772
11,589
11,129
4,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
ZeusAthenaAphroditeTiamatNox

VS

Bans
GilgameshAnubisCharybdisThothAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Chaored
Merlin
12
1 / 6 / 1
7,796
600
8,739
12,037
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 1
8,021
617
8,483
11,194
3,646
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Odin
9
1 / 4 / 0
7,401
569
4,231
7,198
2,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
14
Kills
3
3
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Merlin
Chaored
Merlin
1
6
1
0.25
L
1
4
1
0.38
L
Odin
1
4
0
0.25
W
Danzaburou
Nick Stulken
Danzaburou
5
0
7
8.5
W
Ganesha
StoicScrub1
Ganesha
0
0
12
6
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,442
Damage
21,453
33,350
Taken
30,429
21,349
Mitigated
11,091
14,873
Healing
3,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Chaored
Merlin
8,739
136
0
287
12,037
4,534
0
8,175
3,862
26,180
0
L
8,483
3,821
110
1,318
11,194
3,646
0
5,816
5,378
0
29,711
L
Odin
4,231
1,549
0
1,940
7,198
2,911
0
5,073
2,125
0
10,915
W
Danzaburou
Nick Stulken
Danzaburou
7,612
2,465
608
6,048
8,843
3,274
1,942
3,707
5,136
0
47,752
W
Ganesha
StoicScrub1
Ganesha
7,241
895
0
5,553
13,378
13,531
489
2,686
10,692
24,347
0
W
11,589
758
0
2,664
11,129
4,544
473
3,110
8,019
27,207
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,778
Gold Earned
23,218
146
Minions Killed
101
8
Camps Cleared
3
629,983
Distance Traveled
552,101
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,796
600
38
3
0
216,783
2
L
Artemis
8,021
617
47
4
0
186,773
0
L
Odin
7,401
569
16
1
3
148,545
4
W
Danzaburou
9,487
730
89
7
6
205,209
5
W
Ganesha
9,251
712
13
1
2
220,688
4
W
Raijin
10,040
772
44
3
0
204,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role