Player Matchup

Thor
Thor
DolphinBray
Thor
Level 109
God Stats
5W - 12L
1,532 SR
Queue Stats
112W - 110L
1,288 Elo+
Party 1
Jing Wei
Jing Wei
Vaemera
Jing Wei
Level 23
God Stats
2W - 0L
1,331 SR
Queue Stats
23W - 47L
1,228 Elo+
Party 1
Ra
Ra
blackcook1
Ra
Level 7
God Stats
4W - 2L
1,722 SR
Queue Stats
7W - 9L
1,550 Elo+
Solo
Bellona
Bellona
cleanbong420
Bellona
Level 17
God Stats
3W - 3L
1,759 SR
Queue Stats
30W - 26L
1,663 Elo+
Solo
Geb
Geb
lazereth15
Geb
Level 17
God Stats
1W - 0L
1,336 SR
Queue Stats
12W - 31L
1,204 Elo+
Party 1
Team Averages
Level 35
1,536 SR
1,387 Elo+

VS

Team Averages
Level 20
1,486 SR
1,330 Elo+
Susano
Susano
CarToOnZ4553244
Susano
Level 8
God Stats
1W - 5L
1,395 SR
Queue Stats
74W - 103L
1,166 Elo+
Party 2
Tiamat
Tiamat
HighMedic
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,647 Elo+
Solo
Osiris
Osiris
Jakeboi6506
Osiris
Level 24
God Stats
8W - 6L
1,699 SR
Queue Stats
94W - 116L
1,228 Elo+
Party 2
Charybdis
Charybdis
Papalloryo
Charybdis
Level 22
God Stats
26W - 41L
1,334 SR
Queue Stats
409W - 502L
1,291 Elo+
Solo
Sylvanus
Sylvanus
SockWarfare
Sylvanus
Level 21
God Stats
0W - 3L
1,500 SR
Queue Stats
108W - 118L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 8
8,562
571
13,264
8,954
3,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
Vaemera
Jing Wei
10
1 / 0 / 5
6,471
431
6,796
4,847
1,466
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 1 / 4
8,018
535
7,876
6,429
4,210
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
cleanbong420
Bellona
14
9 / 0 / 3
8,781
585
13,149
9,475
8,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 0 / 5
6,265
418
1,595
9,499
4,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 9 / 0
5,673
378
3,236
10,622
8,007
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Tiamat
HighMedic
Tiamat
13
2 / 4 / 0
7,889
526
6,944
12,612
6,783
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
9
1 / 5 / 2
6,387
426
4,033
14,239
12,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
Papalloryo
Charybdis
9
0 / 3 / 0
5,528
369
5,600
9,027
2,260
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
SockWarfare
Sylvanus
9
0 / 3 / 0
6,228
415
3,358
13,512
7,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
5
24
Kills
3
3
Deaths
24
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
10
2
8
7
L
Tiamat
HighMedic
Tiamat
2
4
0
0.5
L
Osiris
1
5
2
0.4
L
Charybdis
Papalloryo
Charybdis
0
3
0
0
L
Sylvanus
SockWarfare
Sylvanus
0
3
0
0
W
Jing Wei
Vaemera
Jing Wei
1
0
5
3.5
W
4
1
4
6
W
Bellona
cleanbong420
Bellona
9
0
3
10.5
W
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,680
Damage
23,171
39,204
Taken
60,012
21,848
Mitigated
36,886
9,871
Healing
15,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,236
1,416
0
0
10,622
8,007
0
836
9,786
0
25,429
W
13,264
3,767
0
1,997
8,954
3,294
0
2,482
6,472
0
41,504
L
Tiamat
HighMedic
Tiamat
6,944
642
0
4,440
12,612
6,783
0
4,466
8,146
50,405
0
L
Osiris
4,033
1,230
0
3,032
14,239
12,398
180
2,205
12,034
0
18,052
L
Charybdis
Papalloryo
Charybdis
5,600
3,372
0
2,145
9,027
2,260
342
859
8,168
0
28,747
L
Sylvanus
SockWarfare
Sylvanus
3,358
1,530
1,902
4,144
13,512
7,438
50
1,105
12,407
19,366
0
W
Jing Wei
Vaemera
Jing Wei
6,796
3,913
0
894
4,847
1,466
740
760
4,087
0
35,802
W
7,876
948
525
3,117
6,429
4,210
0
4,209
2,220
45,177
0
W
Bellona
cleanbong420
Bellona
13,149
4,467
0
1,517
9,475
8,315
358
1,327
8,148
0
50,014
W
1,595
289
0
1,821
9,499
4,563
306
1,524
7,975
9,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,097
Gold Earned
31,705
338
Minions Killed
266
0
Camps Cleared
0
1,423,999
Distance Traveled
1,331,377
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
5,673
378
39
3
0
278,805
0
W
Thor
8,562
571
61
4
0
286,270
1
L
Tiamat
7,889
526
98
7
0
247,081
0
L
Osiris
6,387
426
45
3
0
289,332
0
L
Charybdis
5,528
369
47
3
0
265,853
4
L
Sylvanus
6,228
415
37
2
0
250,306
4
W
Jing Wei
6,471
431
72
5
0
268,557
4
W
Ra
8,018
535
98
7
0
273,920
2
W
Bellona
8,781
585
91
6
0
315,124
10
W
Geb
6,265
418
16
1
0
280,128
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role