Player Matchup

Loki
Loki
ConstantVeil206
Loki
Level 26
God Stats
3W - 4L
1,323 SR
Queue Stats
95W - 98L
1,414 Elo+
Party 3
Sol
Sol
Peleed
Sol
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 14L
1,377 Elo+
Party 3
Ra
Ra
RiesenRatteRX
Ra
Level 16
God Stats
2W - 1L
1,198 SR
Queue Stats
35W - 32L
1,337 Elo+
Party 3
Yemoja
Yemoja
lalsgamer
Yemoja
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,232 Elo+
Solo
Chaac
Chaac
willwillianwill
Chaac
Level 6
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 14L
1,453 Elo+
Solo
Team Averages
Level 14
1,404 SR
1,362 Elo+

VS

Team Averages
Level 17
1,530 SR
1,496 Elo+
Hachiman
Hachiman
 
Hachiman
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
ArturocioSMT
Eset
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,504 Elo+
Party 1
Bellona
Bellona
Eternallog
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 161L
1,665 Elo+
Party 2
Cabrakan
Cabrakan
sebhha
Cabrakan
Level 27
God Stats
4W - 3L
1,384 SR
Queue Stats
10W - 9L
1,457 Elo+
Party 1
Awilix
Awilix
zogar1993
Awilix
Level 8
God Stats
5W - 6L
1,765 SR
Queue Stats
128W - 147L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 3 / 10
7,883
563
3,930
7,577
3,424
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sol
Peleed
Sol
14
5 / 1 / 4
8,714
622
9,703
7,950
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
8 / 4 / 4
8,466
605
9,127
8,406
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
lalsgamer
Yemoja
12
2 / 2 / 7
7,639
546
3,084
7,015
4,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
4 / 1 / 4
6,883
492
4,686
9,995
7,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 4 / 4
5,681
406
4,041
7,674
1,801
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
5 / 6 / 5
7,187
513
5,326
8,930
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Eternallog
Bellona
9
0 / 3 / 1
5,848
418
4,464
6,852
5,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
sebhha
Cabrakan
7
2 / 5 / 2
6,040
431
3,663
9,288
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
zogar1993
Awilix
10
3 / 6 / 2
6,498
464
7,580
10,362
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
24
24
Kills
10
11
Deaths
24
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
4
4
0.5
L
5
6
5
1.25
W
5
3
10
3.33
L
Bellona
Eternallog
Bellona
0
3
1
0.17
W
Sol
Peleed
Sol
5
1
4
7
W
8
4
4
2.5
W
Yemoja
lalsgamer
Yemoja
2
2
7
2.75
L
Cabrakan
sebhha
Cabrakan
2
5
2
0.6
W
4
1
4
6
L
Awilix
zogar1993
Awilix
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,530
Damage
25,074
40,943
Taken
43,106
20,473
Mitigated
20,927
15,610
Healing
5,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,041
1,766
0
1,134
7,674
1,801
0
5,705
1,887
0
28,373
L
5,326
341
315
1,864
8,930
2,662
0
4,269
4,440
24,917
0
W
3,930
1,312
0
2,332
7,577
3,424
29
974
6,553
0
28,660
L
Bellona
Eternallog
Bellona
4,464
1,115
0
380
6,852
5,221
0
2,361
3,972
5,030
16,353
W
Sol
Peleed
Sol
9,703
3,094
0
2,451
7,950
2,475
2,824
2,713
5,097
53,931
0
W
9,127
1,444
500
2,953
8,406
2,965
959
2,666
5,354
44,254
0
W
Yemoja
lalsgamer
Yemoja
3,084
1,194
1,328
1,412
7,015
4,513
1,180
1,057
5,902
18,763
0
L
Cabrakan
sebhha
Cabrakan
3,663
1,036
0
564
9,288
7,961
0
6,143
2,864
8,250
0
W
4,686
1,520
0
4,634
9,995
7,096
284
1,838
8,157
4,233
23,369
L
Awilix
zogar1993
Awilix
7,580
3,275
0
1,134
10,362
3,282
0
3,843
6,285
0
28,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,585
Gold Earned
31,254
337
Minions Killed
196
0
Camps Cleared
0
1,271,303
Distance Traveled
1,250,335
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,681
406
48
3
0
246,069
2
L
Eset
7,187
513
40
3
0
264,931
3
W
Loki
7,883
563
59
4
0
304,657
0
L
Bellona
5,848
418
44
3
0
243,884
0
W
Sol
8,714
622
98
7
0
255,140
0
W
Ra
8,466
605
86
6
0
273,206
3
W
Yemoja
7,639
546
34
2
0
221,941
3
L
Cabrakan
6,040
431
8
1
0
237,581
9
W
Chaac
6,883
492
60
4
0
216,359
1
L
Awilix
6,498
464
56
4
0
257,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role