Player Matchup

Medusa
Medusa
CT9731Jormun
Medusa
Level 28
God Stats
42W - 36L
1,584 SR
Queue Stats
104W - 111L
1,498 Elo+
Solo
Ymir
Ymir
LAGreaser
Ymir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 4L
1,179 Elo+
Solo
Baron Samedi
Baron Samedi
Ur a towel03
Baron Samedi
Level 25
God Stats
9W - 4L
1,586 SR
Queue Stats
38W - 32L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
ZappadoZ
Sun Wukong
Level 10
God Stats
2W - 3L
1,511 SR
Queue Stats
14W - 18L
1,378 Elo+
Solo
Fenrir
Fenrir
Zizyip
Fenrir
Level 28
God Stats
4W - 2L
1,755 SR
Queue Stats
96W - 89L
1,559 Elo+
Solo
Team Averages
Level 19
1,587 SR
1,429 Elo+

VS

Team Averages
Level 27
1,555 SR
1,445 Elo+
Zeus
Zeus
 
Zeus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BDJ210
Hachiman
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
67W - 83L
1,363 Elo+
Solo
Khepri
Khepri
Mcjingles2
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,443 Elo+
Party 1
Hun Batz
Hun Batz
RarityStrum
Hun Batz
Level 39
God Stats
5W - 9L
1,744 SR
Queue Stats
176W - 191L
1,455 Elo+
Party 1
Cernunnos
Cernunnos
dangus69420
Cernunnos
Level 26
God Stats
19W - 19L
1,533 SR
Queue Stats
39W - 33L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
11 / 1 / 2
14,191
617
19,529
13,991
4,903
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
18
4 / 2 / 10
12,276
534
11,620
15,113
17,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Baron Samedi
Ur a towel03
Baron Samedi
20
4 / 5 / 4
12,698
552
10,462
17,618
7,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
ZappadoZ
Sun Wukong
6
1 / 0 / 0
7,289
317
796
1,151
358
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Fenrir
Zizyip
Fenrir
20
13 / 4 / 4
14,422
627
17,458
20,393
9,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
19
7 / 7 / 1
12,605
548
14,784
15,328
6,053
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
BDJ210
Hachiman
14
0 / 8 / 0
9,142
397
4,969
14,396
3,966
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
Mcjingles2
Khepri
15
0 / 5 / 1
9,767
425
2,612
15,507
19,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hun Batz
RarityStrum
Hun Batz
20
5 / 4 / 1
12,311
535
10,390
20,133
8,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cernunnos
dangus69420
Cernunnos
14
0 / 9 / 1
9,136
397
6,533
17,154
6,318
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
33
Kills
12
12
Deaths
33
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
7
7
1
1.07
L
Hachiman
BDJ210
Hachiman
0
8
0
0
W
Medusa
11
1
2
12
W
Ymir
4
2
10
4.5
L
Khepri
Mcjingles2
Khepri
0
5
1
0.1
L
Hun Batz
RarityStrum
Hun Batz
5
4
1
1.38
W
Baron Samedi
Ur a towel03
Baron Samedi
4
5
4
1.2
W
Sun Wukong
ZappadoZ
Sun Wukong
1
0
0
1
W
Fenrir
Zizyip
Fenrir
13
4
4
3.75
L
Cernunnos
dangus69420
Cernunnos
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,865
Damage
39,288
68,266
Taken
82,518
39,138
Mitigated
43,774
19,813
Healing
10,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
14,784
787
0
4,038
15,328
6,053
56
3,557
11,584
91,191
0
L
Hachiman
BDJ210
Hachiman
4,969
3,777
0
1,286
14,396
3,966
359
8,301
6,007
0
37,217
W
Medusa
19,529
11,753
0
6,755
13,991
4,903
2,006
3,504
10,487
0
115,428
W
Ymir
11,620
2,243
0
1,704
15,113
17,165
1,092
3,626
11,487
61,772
0
L
Khepri
Mcjingles2
Khepri
2,612
464
0
800
15,507
19,158
281
1,321
14,186
35,270
0
L
Hun Batz
RarityStrum
Hun Batz
10,390
3,893
0
2,100
20,133
8,279
463
6,569
13,457
0
102,674
W
Baron Samedi
Ur a towel03
Baron Samedi
10,462
679
416
5,174
17,618
7,250
811
5,068
12,550
87,340
0
W
Sun Wukong
ZappadoZ
Sun Wukong
796
578
0
220
1,151
358
0
0
1,151
0
8,425
W
Fenrir
Zizyip
Fenrir
17,458
4,267
0
5,544
20,393
9,462
2,065
5,198
15,195
0
122,823
L
Cernunnos
dangus69420
Cernunnos
6,533
3,607
0
2,694
17,154
6,318
1,471
2,071
15,005
0
56,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,876
Gold Earned
52,961
629
Minions Killed
524
0
Camps Cleared
0
1,742,643
Distance Traveled
1,834,637
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
12,605
548
135
6
0
360,362
2
L
Hachiman
9,142
397
72
3
0
346,697
0
W
Medusa
14,191
617
198
9
0
456,027
2
W
Ymir
12,276
534
95
4
0
376,639
5
L
Khepri
9,767
425
62
3
0
318,999
1
L
Hun Batz
12,311
535
158
7
0
453,934
5
W
Baron Samedi
12,698
552
145
6
0
377,749
4
W
Sun Wukong
7,289
317
20
1
0
55,836
1
W
Fenrir
14,422
627
171
7
0
476,392
0
L
Cernunnos
9,136
397
97
4
0
354,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role